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Author Topic: I'm so looking for chip samples.  (Read 4045 times)
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jobro
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« on: June 15, 2007, 09:39:05 AM »

I'm so looking for chip samples. Are there any site that has these?
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mqa
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« Reply #1 on: June 15, 2007, 06:04:44 PM »

Chip ain't samples. Chip is made. Make your own samples.

Check out the "chip techniques" doc at the Milky website.
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Eagle
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« Reply #2 on: June 15, 2007, 10:56:56 PM »

Or I'll ensemble a small bunch of good chip samples for you. Although I agree it's cooler to make your own samples, but we all have to start out somewhere.

I'll bring words later when I have a bunch of good ones. Unless you would like some Pulse Dream samples (chip, but maybe not the kind of chip samples you want)? Wink
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jobro
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« Reply #3 on: June 16, 2007, 12:13:40 AM »

Ok thanks for the help. So there is a document about chip technique? Where do I find that?
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« Reply #4 on: June 16, 2007, 11:59:42 AM »

Oh yes, there are quite a bit of documentation around here, a very good tutorial written by Vhiihula/Analogik here:
[dead link removed]

The website of MilkyTracker hosts quite a bunch of chipping technique, or they did at least last time I checked. They may have moved them to YouTube, so try make a search there. Links:
http://www.milkytracker.net
http://www.youtube.com

Then there's the pretty OK old tutorials I wrote some year ago or two about how you can apply cool effects on your samples. They work especially on chip samples.:
[dead link removed]
« Last Edit: November 12, 2009, 12:18:20 PM by m0d » Logged

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jobro
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« Reply #5 on: June 16, 2007, 01:00:04 PM »

Thanks for your helping hand, Did a google earlier last night and found it myself. Thanks anyways.
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squares
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« Reply #6 on: August 31, 2007, 12:10:50 AM »

oooh! oooooh!
try this thingy!!!
http://www.vector.co.jp/download/file/win95/art/ff351456.html
sorry, weird archive type, but its awesome!
made by Daisuke Amaya, maker of cave story
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sciboy1190
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« Reply #7 on: September 01, 2007, 08:26:37 PM »

there's also that thing that I do....
step 1: drag non-sound files into the tracker
step 2: zoom in and look for something that looks like it'd make a good chip sample
step 3: copy and paste that one section into a new sample

repeat those untill you're happy with what you have....you can also downsample (in open modplug anyway?) to find interesting things...and then,
step 4: use this thing to tune all your samples...(I have a tendacy to skip this step, though... Smiley)

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Saga Musix

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« Reply #8 on: September 01, 2007, 11:34:13 PM »

raw data files often does not fit for "classic" chip tunes which need pure square / pulse / triangle sounds. it *may* sound good, but it most cases, you won't find the original sound of a classic chiptune.
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