Tribal Instinct fuz^tqc (fuzion_mixer_-_tribal_instinct.it)
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This module has been spotlit!
Nominated by the crew for either outstanding quality, technique or creativity (or combination of) on 16th Jul 2024
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the quanta congregation presents ________ ____ ____ ____________ ________ ____ ____ ____________ < Tribal Instinct > ________ ____ ____ ____________ by ________ ____ ____ ____________ < fuzion_mixer > ____ [tqc010] ____ ________ ____________________________ Song Details (DD/MM/YY) ________ ____________________________ Started on : 30/06/24 ____ ____ Finished on : 16/07/24 ____ ____ ________ ____ ____________________ Duration : 5m 17s ________ ____ ____________________ Style : Goa-trance ________ ____ ____ ____ Channels : 24 ________ ____ ____ ____ MPT Hacks : - ________ ____ License : CC-BY ________ ____ ________ ____________ For native playback, use OpenMPT ________ ____________ ________ ____ ________ ____ Story : I've been getting more into Goa recently. This style is meant to mimic the oldschool Goa sound. Did I nail it? You be the judge ;) I've also picked up some more techniques from the last module release. You can probably guess by looking through the patterns... The Nordlicht Edit has several compromises made, such as downsampling of samples as well as omitting patterns to conform to compo restrictions. I tried my best to not damage the flow of the track too much when doing it though. p.s. This is partly my redemption for classifying "Tunnel Vision" as Goa (it's more of a Psy prod but oh well). Anyways, enjoy! Greets to : tqc Crew (Can't thank you guys enough :`) ) TMA Staff (Keeping the archive alive behind the scenes) LooPeR231 (Forever shubiduba mofumofu yehe ) Lunari (Hope you're doing well... ) MAZ (Again, most of the samples used are from ) (the "no.1 instruments" CD! :) ) The Noodlers All those forgotten Smp Symbols : v - Downsampled < - Reversed - - Invert / Unsign * - Truncated / Edited ! - Mono
kick 004 ANONYMOU.WAV X3CHAOS1.WAV BIKEBELL.WAV COMPI_ON.WAV city CRASH1.WAV hypersnare [axs] CUTD2.WAV * CUTD2.WAV CUTD2.WAV <* TRX0X_12.WAV CRISISC2.WAV CLOSE_06.WAV OPEN2.WAV CRASH1.WAV CRISISC2.WAV RIDE4.WAV CRASH.WAV CUTD2.WAV * customsine hypersnare [axs] CHOIRVOX.WAV m3.simsynth.thwop OPEN2.WAV CLOSE_06.WAV RIDE4.WAV sine Credit - Jrb sine whitenoise ! m3.simsynth.thwop whitenoise CRASH1.WAV COMPI_ON.WAV v* m3.simsynth.thwop whitenoise ! kick 004 ANONYMOU.WAV X3CHAOS1.WAV BIKEBELL.WAV COMPI_ON.WAV city CRASH1.WAV hypersnare [axs] CUTD2.WAV * TRX0X_12.WAV CUTD2.WAV <* CLOSE_06.WAV OPEN2.WAV CRASH1.WAV CRISISC2.WAV CRASH.WAV RIDE4.WAV customsine CHOIRVOX.WAV m3.simsynth.thwop CUTD2.WAV sine Credit - Hideo * whitenoise !
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In my opinion, this doesn't outdo Tunnel Vision, but you can't take away credit from the quality that is put in here. It really shows. It looks like you still don't reset the effects on track loop :D