Drozerix: Hmm, that's a difficult question. There's a lot of stuff to cover when it comes to the samples i use.
I have a huge archive of samples on my computer and it contains all sorts of things. For my earlier modules (think 2015-2016 or so) i mainly used to rip samples from classic modules, to kinda emulate the sound they had. But i started using more samples from my collection too at some point. For my demostyle stuff, i still use samples from classic mods sometimes - there's just too much good shit in modules like 2ND_PM.S3M or spacedeb.MOD! And at some point i downloaded all of the ST sampledisks as well, so often when i'm working on a retro module, i'll just browse through those until i find some samples i think sound cool and then i add those to the module.
For all the chiptune stuff i make, i tend to create all the waveforms myself using OpenMPT's draw tool. But there's some stuff which i can't easily create myself such as PWM waves, honestly i rip a lot of those type of sounds from various other modules (such as 80616-loop.mod or glad_tidings.xm). For the drums i usually just use samples from my own collection, i prefer using samples from early 80's drum machines for those. I guess because the designers of those machines didn't have a lot of space for the drum samples in those machines, so often they all are very short and pack a nice punch (which is good for chipmusic!).
For the D&B type music, i use a lot of custom samples. I once sampled a shitload of synth sounds from my Nintendo DS running Korg DS-10 (an MS-10 style synth application) which have a nice grit to them. Most of the bass sounds work great for subs when i reverse them. (My module 'groovebox' also uses a lot of DS-10 samples, combined with some other stuff i sampled from my hardware gear) Then for drums, i have a looot of classic breaks that i downloaded from SampleSwap. Nowadays, i tend to process them in the sample editor. My latest jungle mod 'kompleter kontrol' has an amen break - but there's also an extra sample with just the snare from the break, but downsampled one octave more than the original break (so i can pitch it higher), and stretched 4x with a reversed version of it at the end. I can use the offset command to use both the stretched and the reversed sound of the break, and do all sorts of weird pitch buildups with it. For the more ambient samples, or vocals - i tend to just take them from other modules. For 'break it down', i really just searched around TMA for some rap modules, and i took some of the vocals i found and used them in the module.
Then there's all my SSS entries which were done using a randomly selected samplepack, so i can't really comment on those :P
Re: You deserve it! Also how do you make your samples? They are really good!