Mod Archive Forums

Community => The Lobby => Topic started by: Abaddon on November 30, 2008, 17:44:43

Title: How do you make music?
Post by: Abaddon on November 30, 2008, 17:44:43
How do u make music such as the keygen music? or the music you guys make? I`ve been looking for it along time now and still cant find any tutorials how to make the keygen music or something like that.. What kand of program do you use? and what kind of loops? files?

Anyone who can please tell me how to compose such music? :D
Thanks, Raymond
Title: Re: How do you make music?
Post by: raina on November 30, 2008, 19:44:34
We are electronic performers..

Oops! Sorry about that, I meant to say tracker musicians. We use a type of music sequencing software called tracker, of which there are plenty around for various purposes. Here's a couple:

Professional/commercial music production using the latest and greatest modern trackers (that rival concurrent mainstream sequencing software) like MadTracker, Open MPT and Renoise.

Then there's the emulation/cross-platform trackers that enable composing music for obsolete computing and gaming platforms like the C64, NES, Gameboy, Atari computers etc.

The main focus however here in The Mod Archive is on sample trackers that originate from the Commodore Amiga. Since you mentioned keygens, I'm assuming this would be the category in which you're most interested. Keygen music usually has to be small in size, so instead of using samples of real instruments and such, tiny sound wave fragments are used instead which makes the music sound a little like the previous category, oldskool. You can read more about module files (http://en.wikipedia.org/wiki/Module_file) and trackers (http://en.wikipedia.org/wiki/Tracker) on Wikipedia.

Some historically significant trackers (because of their popularity) are ProTracker on the Amiga, Scream Tracker 3, Fasttracker II and Impulse Tracker 2 on PC/DOS. Current sample trackers include MilkyTracker, Schism Tracker and ChibiTracker which are multiplatform and NitroTracker on the Nintendo DS.
Title: Re: How do you make music?
Post by: Saga Musix on November 30, 2008, 21:53:25
hey! MPT can also function as an oldskool tracker, not only as a "modern tracker" ;P And I guess that most people still use it as an oldskool tracker :D

But yeah, forget about loops and stuff. Loops are big, and keygens / chiptunes are not. In MilkyTracker, it's fairly easy to create your own "chip" samples.
Title: Re: How do you make music?
Post by: raina on November 30, 2008, 22:37:46
While what you said about MPT is true, it requires extra attention and testing because the tracker is notorious for breaking backward compatibility.
Title: Re: How do you make music?
Post by: Saga Musix on November 30, 2008, 22:56:27
...which is not the matter of this topic at all ;D actually, quite a few improvements concerning playback accuracy and standards have been made during the last year and I'm all up to improving it more, if I can do so.
Title: Re: How do you make music?
Post by: raina on December 01, 2008, 11:32:59
True. But that is the another reason why I placed it in the first category. We shall continue this discussion elsewhere. :)

But this just nicely demonstrated to Abaddon, that different schools continue to exist in the tracker scene and different trackers have their more or less loyal followers.
Title: Re: How do you make music?
Post by: eldorado on April 23, 2009, 01:27:00
yo dudes!

for tiny chip samples in FTII its a gem

do this.

load a sample. go to sample view

trim to a little itty bitty

then, with the right mouse button , DRAW!!! whooohooooo its amazing!!!

:)

have fun.

my 1st post btw, so please do spank me