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Messages - pailes

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151
Bug Report Archive / Re: Keyboard bug on Mac OS X
« on: May 13, 2008, 08:37:46 »
What happens if you change the keyboard layout to something else than french?

152
Bug Report Archive / Re: CPU intensive usage
« on: May 09, 2008, 12:05:10 »
the bug comes here. The volume of all these notes fade out.. goes to zero but the CPU is not released until I press the stop key

Still no bug because even if the volume is zero the mixer still mixes the samples, they're not stopped. I know it sounds difficult to believe but due to some FT2 oddity samples can't be stopped even if the volume is 0.

153
Bug Report Archive / Re: CPU intensive usage
« on: May 09, 2008, 09:21:29 »
So what? Get a faster computer or don't press so many keys :P

154
MilkyTracker Community / Re: Sample Loop Types
« on: May 05, 2008, 18:03:56 »
This file seems to be created with some strange tracker. Yes, modplug supports module comments for XM files (which FastTracker 2 didn't do), but this definitely hasn't been created in ModPlug. The Format ID is "FastTracker v 2.00" instead of "FastTracker v2.00".

Thanks for pointing this out. I didn't recognize the Modplug-Message at the end of the file. So my guess is that this file has been created with an old Modplug version because I've never seen any tracker which writes the same kind of text tag. The tracker ID was probably fixed some time after this track has been created.

155
MilkyTracker Community / Re: Sample Loop Types
« on: May 05, 2008, 16:07:32 »
I will deal with that case in the XM module loader.

156
MilkyTracker Community / Re: Sample Loop Types
« on: May 05, 2008, 16:02:10 »
So what should it do? Revert to no/forward/ping-pong loop?

157
MilkyTracker Community / Re: Sample Loop Types
« on: May 05, 2008, 15:54:00 »
... mmm, it's funny then what happens with the XM titled "Erasure - Fingers & Thumbs (Cold Summer's Day)" from this page: the Instrument 4, Sample 0, which is a One-Shot loop, 16 bit sample (sample type is 0x13, I checked in the file) plays like a ping-pong loop. Or maybe it's simply a MilkyTracker 0.90.60 bug?

According to the official XM spec 0x13 is not a valid sample type. 0x10 specifies 16 bit sample type but 0x3 is undefined. The UI of milkytracker becomes confused by this value because it shouldn't be there and apparently the player treats it diffently than the UI. Thus it should be considered as a "bug".

158
MilkyTracker Bug Reports / Re: Windows Mobile 6 bug ?
« on: April 24, 2008, 11:26:12 »
Well if anyone knows more about the problem and how it could be possible to cope with it I'm always interested. But I could imagine that with games and video players you can find suitable workarounds which would still work even with larger buffers.

Anyways I'm neither a windows mobile expert nor an expert when it comes to the crappy Windows waveOut API ;)

159
MilkyTracker Bug Reports / Re: Windows Mobile 6 bug ?
« on: April 24, 2008, 09:40:14 »
You can try one more thing, you can either edit the buffer size with a hex editor in the config file (it's not hard to find, you just need to keep the size of the string intact, it's not a pure text file) or you can setup a larger buffer size on the desktop and copy the .cfg file over and try that. Maybe the default size is already causing the freeze because it's to small or whatever. It might be worth a try.

160
MilkyTracker Bug Reports / Re: Windows Mobile 6 bug ?
« on: April 22, 2008, 08:44:54 »
Unfortunately I'm not a WM developer and without a debug option I can not help you in any way  :(

Well you could try to compile the sources but it takes a while to setup a windows mobile development environment.

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