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Project / Coder's Corner / Differences between filetypes
« on: January 04, 2011, 19:29:51 »
Hello, I am new here so apologies if wrong section.
I want to add some sort of module music a video game I am making, however I wanted some insight on the different types before I do so.
First off, how much computer power will playing modules use? What is the fastest format to play, what is the least fast?
Do all mod music play the same on different players? I have heard that .it may not playback correctly, is this true?
What are the sizes of the filetypes? Is .mod the smallest and .it the biggest?
Best library/method for playing?
What format do you reccomend for video games?
I want to add some sort of module music a video game I am making, however I wanted some insight on the different types before I do so.
First off, how much computer power will playing modules use? What is the fastest format to play, what is the least fast?
Do all mod music play the same on different players? I have heard that .it may not playback correctly, is this true?
What are the sizes of the filetypes? Is .mod the smallest and .it the biggest?
Best library/method for playing?
What format do you reccomend for video games?