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Music Production => Tracking => Topic started by: Eagle on May 12, 2006, 09:24:25

Title: The 10 most common tracker mistakes
Post by: Eagle on May 12, 2006, 09:24:25
The Most Common Tracking Mistakes v2.0
by Fredrik "Eagle" Larsson

Once being an active reviewer back in 2006, I came across a lot of clearly unintentional pit-falls that were made by less experienced trackers new to the scene. Music is a wonderful thing, but it is easy to also make it unpleasant. In order to learn from your mistakes, you need to be aware of them in order to improve. This is the reason I have listed the ten most common mistakes that I have found. Read and learn.


#1 - Being stuck with a single theme without development/laziness.

Let's face it. Often, as you compose, you will create a theme which may sound wonderful! The problem is when you build your entire song on this single idea without developing on it and moving away from it, it will sound monotone and actually quite boring.

Minimalism can be intentional (and even a whole genre!), but variation in not only arrangement but in composition, melody, sound and dynamics is the key to an interesting song. Allow yourself to be creative!


#2 - Off-key and off-tune. *shivers*

Some can hear it, some cannot. If you have ever felt something sounds horrible without being able to put your finger on what - most likely the tune is off-tune or even off-key. Whichever is the case for you, always tune your instruments or samples before composing with them.

A simple way to tune things would be to play two samples at the same tone simultaneously and listen to whether they interfere with each other. Tune them manually until they play the same tone at the same key. Also try some common accords with 2 or 3 samples like C-major (C, E, G) and see if they sound like they should as when you play the chord with only one sample. For other methods, look for guides on the forums or ask around. There's plenty of good ways.

#3 - Got a little bit off-beat, mister drummer?

Imagine the following sequence to be the sound of a ticking metronome.

Bing-ba-ba-bing-ba-ba-ba-ba-bing-ba-ba-ba-bing!

Hear anything that seems wrong? There are ways to experiment with rhythms and you can create very odd beats. However, whenever you make a song with an odd rhythm, it should at least be consistent throughout most major parts of the song.

The variation of different beats could possibly create interesting effects, but if your song is just random, it will sound like random noise and not a song - I suppose a song is what you intend to achieve?


#4 - Forgetting to fill out the sound spectrum.

As a beginner, you may not be aware of what the term "sound spectrum" means, so I will make it simple for you. Every sound consists of waves with different wave lengths. A long wave has low frequency and creates a bass sound which typically sounds like "ooom". A short wave with high frequency has a fizzy sound or lean towards a flute. And then there's the mid-frequencies like a guitar.

The more you mix instruments with different frequency levels, the fuller your sound is. Listen in your headphones and hear how they compliment each other or how empty it can feel if you, for example, forget to add bass - which many does.


#5 - Missing to pay attention to dynamics and sound levels.

Dynamics and panning may come in second hand, but is just as important a tool to achieve superb effects. You may also want to pay attention to how the volume of different instruments compliment each other. If a pitchy instrument is too loud it will hurt your ears, too loud a bass may give you too much bass and too much mid-frequency things can crack your speakers and drench your songs.

Balance the volume of every different part of your song so that it creates a pleasing effect. Panning helps creating interesting effects  and the changes in volume (dynamics) can create more interesting effects than all the vibrato, glissando can do together. For example you could expressing the feeling of being tense by using or nervous by putting tremolo on a string or use a loud orchestra hit for toning that something just happened. The possibilities are many.


#6 - Finishing a song just for the sake of finishing.

Sometimes as a composer, you will run out of ideas especially as you are about to finish your song. If you don't know how to incorporate an ending, maybe you have already gotten stuck in the pitfall I explained in mistake #1?

Otherwise, there's plenty of way to finish a song. You can always ask someone experienced for a little help on suggestions or you can think it over as you sleep. Just make sure you have a methodical strategy so you can achieve the effect that you want.


#7 - Staring too much on the effect column.

Effects can be used to create something that sounds awesome through clever but technically simple means. However, I sometimes come across those who consider effects as the one and only mean to create a good song.

It's not the amount of effects you use that make something sound good, it is how you use them.


#8 - Forgetting to test your song in other players.

Not everyone use the player you use. Listen to your song in most common players and try to adapt your song to it. If you use external features like VSTs and other plug-ins to create the sound you want, it would be advised that you release an MP3 in first hand and perhaps the module on the side so that everyone can listen to your song the way you intended it to sound.


#9 - Stealing too many ideas.

Some call it inspiration, others call it influence, bloggers call it being unoriginal. There's a line where being inspired goes towards stealing ideas. If you have another song in mind, of course you can use some parts or ideas from it in your own creation, but create your own thing first and then put it in as a subtle compliment, and not the other way around or else accusations will be made. There's a fine line between stealing and being inspired.

Now, you don't need to be paranoid. If your song coincidentally sounds very, very much like another and you were not aware of it while creating your own piece, you have not done anything wrong.

If you remix a song or make a cover, credit the original author and make it clear that you have remixed/covered someone else. If you make a cover, do it from scratch and with your own interpretation or else it will be classed a rip.


#10 - Forgetting to add details.

For archiving reasons, don't forget to add details and credit of when you made your song, possibly how you made it, what software you used and credit yourself for being the author behind it.

You may also add your contact details if you would like. It's not necessary if you do not want to do so. As long as the listener can find what else you have made and easily categorise your creations. It's all for your own benefit!

Copyright © Fredrik "Eagle" Larsson, 2006-2008


Archive:

Code: [Select]
This is a short article I wrote recently. Newbies, look here!

Version 1.1 released! (Wednesday 31st May 2006)

The Most Common Tracking Mistakes v1.1
   by Fredrik "Eagle" Larsson

I have listened, reviewed and viewed a lot of modules and often I see the same mistakes being done over and over again. I have listed the most common tracker mistakes in this small article in order to help newbies to get on the right course and avoid doing the same mistakes as most other trackers has done (Though, mistakes are the best teachers, hehe.):

#1 - Looping and using the same theme

Let's face it. Adding a single new sample after four looped patterns is not "kewl". It makes the song monotonous and therefore boring, yeah, simply boring. Be more creative, you will like it!

#2 - TOO LOUD, TOO QUICK!!

It happens that I turn on a fresh module which goes BAAAM-BA-BLAH! In those cases the author had built on the same patterns putting more and more samples without considering volume. The author probably had a low volume on his/her speakers too. Pay attention to the graphical equalizer (The red and green volume meters) in your tracker. If it is up in the red zone, it is time to decrease the volume. A good way to avoid this mistake is by starting with a single instrument and then add the rest to it as the song goes along. Avoid mistake #1 while doing that.

I may add that making your song too quiet is not a good idea, either. People need to be able to hear your work without buying a new, mega super duper hyper ear crushing surrond 4000W bass system. Try to keep a consistent volume throughout your module.

#3 - No depth, no panning, no nothing.

This is a common mistake done by less experienced trackers. Remember that echo, stereo sound and other things are the key to a filly and detailed sound. Without them, the song turns into a simple melody and nothing but a melody.

Too much details may destroy your song, though, so do not exaggerate!

#4 - Out of beat

Bonk-ba-baa-bonk-baaaa! When a song uses a bassdrum on 0 then a snare on 5 and hi-hat on 7, there is probably something wrong with the module. Remember to count the beats and keep your drum rhytm synchronized with it. For example, use a bass drum on 0, 4, 8 then a snare on 2, 6, 10 and then you can experiment with variations of this for example with a hi-hat on 1,3,5,7 and more. Look how other people do and you will see what I mean!

Remember that the melody must be synchronized with the drums and the drums synchronized with the melody. You can not (Well, you can, but I do not recommend it!), for example, use a 3/4 waltz rhytm with 4/4 rock rhytm, it will sound awful!

#5 - Finishing the song abruptly

Pling-plong-...? If a sample is active when the song ends, the song is not finished correctly (Unless you intended it in order to create some sort of shock effect to grab your listener with surprise). Perhaps the author forgot to jump to a certain pattern by using a loop in the end or perhaps the person just forgot he/she was not finished? Avoid this mistake by listening through your song before publishing it.

#6 - Forgetting to add contact info

You think no one cares about your music? You are wrong, people do care. If you publish a song, be sure to add your name and e-mail or any other way to contact you. If you have a website, add it. This can be done in the comment area in XM and IT and in the sample names in MOD and S3M. You may be surprised to find someone thanking you for making your module!

#7 - Spelling your mail-adress wrong

Check your spelling when you write your contact info. One mistake and your info is quite useless - especially if you misspelled your mail adress!

#8 - Cutting a note by using another note when you should not

This is a mistake I see often by complete newbies. Read your tracker documentation if you do not know how to use a note cut or a volume set. You know, RTFM (Read The Fine Manual)!

#9 - Using relative values

This is not neccessarily a mistake. But if you can, use absolute values instead. It takes longer to do but increases the chance that it will work correctly on other players than the one YOU happen to use.

With this I mean that you should avoid using effects that decrease something with -1, for example Set Tempo (-1). XMPlay, for example, misinterprets Set Tempo -1 as -8 or something like that and therefore the tempo changes abruptly rather than subtly or in any way you planned to change it.

Volume slides, may I add, is not a bad idea to use. They usually work correctly on all trackers and works better in slow tempoes/speeds compared to a manual volume slide made with Set Volume, which in slow speeds makes a stair-like and choppy volume slide.

#10 - Ripping

You think no one will notice that you just happened to change the sample names and adding your name to someone else's module? Think again! Ripping is wrong, no, ILLEGAL! If you get caught for doing this, and you will, you can say good bye to your future tracking!

Though, ripping samples is not wrong unless the author has made them himself/bought them and makes it clear that he/she do not want you to rip. Remember, he/she got the copyright.

Copyright © Fredrik "Eagle" Larsson
Title: The 10 most common tracker mistakes
Post by: Saga Musix on May 12, 2006, 20:28:53
yes, this is pretty good - i remember some of those mistakes from my very beginning :)
Title: The 10 most common tracker mistakes
Post by: Eagle on May 12, 2006, 22:33:01
I've done all of those mistakes (except #10, would not even cross my mind) myself. However, those were mostly amoung my 20 first modules. I learned quite quickly there after. :P
Title: The 10 most common tracker mistakes
Post by: Rikimbo on May 12, 2006, 23:31:55
Most of that is good, but I definitely don't agree with your number 9...

Using absolute values is great, but making a volume slide kind of thing using absolute values can easily make the volume slide sound like a 'staircase' of volume levels, not so much a slide.  Sure, you need a good ear to hear this effect, but it's there.

What you can do is do some testing -- by which I mean you put a volume slide, let it do it's thing, and then later change the volume abruptly to the absolute value that you want it to be;  If you can hear the volume change - bad: fix the volume slide until it goes to the volume you want (ie you can't hear the volume change when you set the absolute value.)  Personally, that's what I do -- and it's definitely not lazy!  :mad:
Title: The 10 most common tracker mistakes
Post by: Neuton Mouse on May 13, 2006, 10:22:44
Well..it is usefull "rules" for me... :thumbup:
If you dont want to be a victim of ripper...your music should know more people..and in different and legal and good site's =)
Title: The 10 most common tracker mistakes
Post by: Eagle on May 13, 2006, 15:45:05
Quote from: "Rikimbo"
Most of that is good, but I definitely don't agree with your number 9...

Using absolute values is great, but making a volume slide kind of thing using absolute values can easily make the volume slide sound like a 'staircase' of volume levels, not so much a slide.  Sure, you need a good ear to hear this effect, but it's there.


Actually, I added that #9 to just fill my article with ten mistakes. I actually just came up with 8 mistakes so I kind of felt I needed to expand it with #9 and #7. But it really does not matter. If this article helps anyone at all, it has served its purphose.

On the other hand, I think the reason why you experience that "staircase" feeling is because you are using 12 as speed. I use 6 which makes the volume set more smooth. But if it suits you, by all means use the method you prefer.
Title: The 10 most common tracker mistakes
Post by: Rikimbo on May 13, 2006, 17:19:14
Quote
On the other hand, I think the reason why you experience that "staircase" feeling is because you are using 12 as speed. I use 6 which makes the volume set more smooth. But if it suits you, by all means use the method you prefer.

Haha, yeah, I know, it's definitely easier to spot that staircase effect on my low tempo, speed 12 frames per row stuff.  I don't know why I took a shine to 12 frames per row really... I guess it's because with six frames I would always be spacing out things in pairs anyway.  With 12 frames per row I can see more on the screen I suppose.  I can get 6 frame intervals using note delays and retriggers anyway.  Maybe it's silly, haha, I don't know.  It works for me.

Good tutorial, in any case.

#1 - Looping and using the same theme  <-- I still do that, and I don't care :D

#2 - TOO LOUD, TOO QUICK!! <-- haha that, I have never done.  Too soft, too slow?  That would be me.  :)

#3 - No depth, no panning, no nothing. <-- sometimes I'm still to lazy to add panning... usually I throw in some though.

#4 - Out of beat <-- doesn't happen at speed 12! Every row is on either a strong beat or on one of the weak beats!  hahahaha woooo I rule! ^^

#5 - Finishing the song abruptly <-- haha that's what happens when I run out of ideas :(  Also, you could add here: don't use a fadeout!  I know I do it often enough, but I really shouldn't.  It's a crappy and lazy way to end a song.

#6 - Forgetting to add contact info <-- too much vanity to do that :)

#7 - Spelling your mail-adress wrong <-- too much vanity to do that :)

#8 - Cutting a note by using another note when you should not <-- pretty sure I avoided that in even my first mods.  Not sure though.

#9 - Using relative values <-- discussed that already :)

#10 - Ripping <-- psh.
Quote
If you dont want to be a victim of ripper...your music should know more people..and in different and legal and good site's =)

Or make music that isn't good enough to intice rippers to steal it! :D

~~Rikimbo
Title: The 10 most common tracker mistakes
Post by: Darth Nefelim on May 16, 2006, 22:05:55
I have an article about using other people samples - read it here (http://metamacro.com/modulez/sections/article.php?id=13), don't want to post it if you are not interested. That's all I want to say about ripping.

In whole, this recommendations can be useful for newbies. And even for "seniors" sometimes. :) The problem is we all know this, but don't have a particular list to remember time to time.  :thumbup:  Nice, I like this.

p.s. This list is not about me.  :lol:
Title: The 10 most common tracker mistakes
Post by: Eagle on May 17, 2006, 08:39:43
Quote from: "Rikimbo"
Quote
If you dont want to be a victim of ripper...your music should know more people..and in different and legal and good site's =)

Or make music that isn't good enough to intice rippers to steal it! :D


I may say that those who rips are never clever people so you never know what they may choose to rip. But I think no one would notice if someone ripped one of the worst modules in modarchive, it would be trashed in the filtering process, anyway, hehe.

By the way, Darth. That is quite a good article, you've written.
Title: The 10 most common tracker mistakes
Post by: John_Marwin on May 30, 2006, 09:49:37
Hehe, since I'm too an old fox in this game, I thought I'd give you a bit of critique on your article =)

#2 - TOO LOUD, TOO QUICK!!

It happens that I turn on a fresh module which goes BAAAM-BA-BLAH! In those cases the author had built on the same patterns putting more and more samples without considering volume. The author probably had a low volume on his/her speakers too. Pay attention to the volume meter in your tracker. If it is up in the red zone, it is time to decrease the volume. A good way to avoid this mistake is by starting with a single instrument and then add the rest to it as the song goes along. Avoid mistake #1 while doing that.

^ This point assumes that one has a graphical equalizer or main volume graph in their tracker, something which isn't an universal truth.
What I'd like to say in this area is that keeping a module TOO low in volume can sometimes be quite annoying aswell. Keeping your volumes consistent throughout the track is better. (ie, don't suddenly raise/lower the volume violently)

#3 - No depth, no panning, no nothing.

This is a common mistake done by less experienced trackers. Remember that echo, stereo sound and other things are the key to a filly sound. Without them, the song turns into a melody

^ Using excessive reverb can make a song sound very bad since the echoes can conflict with eachother, so sometimes less IS more.
But, the main point is well made, effects mean details, and details are essential when making music!

#4 - Out of beat

Bonk-ba-baa-bonk-baaaa! When a song uses a bassdrum on 0 then a snare on 5 and hi-hat on 7, there is something wrong with the module. Remember to count the beats. If the bassdrum is at 0 and the snare at 4, it must continue the same way in 8, 12, 16, 20, et cetera.

^ This is completely wrong, and encourages a mechanized vision on how to make a module. (this is a common beginners mistake) Utilizing a speed adjustment command to mess up the rhytm could theoretically make any combination of beats on any combination of rows work.

I'd rephrase this into "keep your drums properly synced to your melodies"
instead.

#5 - Finishing the song abruptly

Pling-plong-...? If a sample is active when the song ends, the song is not finished correctly. Perhaps the author forgot to jump to a certain pattern by using a loop in the end or perhaps the person just forgot he/she was not finished? Avoid this mistake by listening through your song before publishing it.

^ Usually, finishing a song in a mid sample means that yes, indeed the author was a lazy git who didn't check his instruments before ending the module pattern. However, I've used this technique a number of times to make the song suddenly stop, for the shock effect. So, what others might view as you being a n00b, could mean that you intended the song to sound that way!

#9 - Using relative values

If you use volume slides, you are lazy. Use absolute values instead. It takes longer to do but increases the chance that it will work correctly on other players than the one YOU happen to use.

^ Sometimes, using volume slides is preferred over utilizing commands since a volume slide works independently of the number of rows processed in time, which makes a slide very useful in slow row speed songs. Also, commands were made to be used, so use them,but use them when it's appropriate!

Well, that's about the critique I've got for this guide, perhaps I should write one myself sometime... when I get the time...
Title: The 10 most common tracker mistakes
Post by: Saga Musix on May 30, 2006, 22:06:58
there are also the volume slide of "the other type" which are ptretty cool:

Code: [Select]

C-5 01 D 08
    01 D 08
    01 D 08
    01 D 08
    01 D 08
..............
Title: The 10 most common tracker mistakes
Post by: Eagle on May 31, 2006, 10:05:10
Quote from: "John_Marwin"
Hehe, since I'm too an old fox in this game, I thought I'd give you a bit of critique on your article. =)

Blah, blah, blah, see original post.


I can simply say that this was intended for newbies to guide them to avoid obvious and common mistakes. I'll take your critique in mind and see if I could change some of the phrasing to the better, though, I sense it's not entirelly neccesary to rush it. "If it ain't broke, don't fix it", you know.

EDIT: Did "fix" it, now. Major improvements done. Took all comments on this thread in consideration and added a few things on my own.
Title: The 10 most common tracker mistakes
Post by: yozfitz on June 19, 2006, 03:04:31
...just trying posting here for the first time.  

I find Eagle´s article interesting, and I'm listening to some of his songs right now (I´m not gonna mention them; no permission.)

Notwithstanding, I agree with John_Marwin's ´bit of critique´, though I have into account this is a for-Newbies-tracking articles.  

I've just also listened to a pairof Rikimbo's.  And I think Rikimbo's tracking is not bad; if he considers he makes the mistakes listed in the article. Are they mistakes really?

In my opinion, some aspects mentioned in the article like loudness or speed are not ones to be strictly ´arbitrated´by anyone.

I mean, from Eagle's music subjectivity the article is ok.  But I would rather specify "This is my opinion" on top of it.    Hope I´m being clear.
Title: The 10 most common tracker mistakes
Post by: Eagle on June 26, 2006, 20:37:18
I think most people understand that my article is subjective. I am not using any proofs nor refeering, so of course it is subjective.

And if you want to comment about my music, that's fine. Though, those I have uploaded are pretty crappy or average or both. I have yet to do something actually note-worthy. Though, Abstract C++ is pretty good. At least it is the best I have done up to this date.
Title: The 10 most common tracker mistakes
Post by: Kmuland on July 03, 2006, 15:39:59
Quote

#2 - TOO LOUD, TOO QUICK!!

It happens that I turn on a fresh module which goes BAAAM-BA-BLAH! In those cases the author had built on the same patterns putting more and more samples without considering volume. The author probably had a low volume on his/her speakers too. Pay attention to the graphical equalizer (The red and green volume meters) in your tracker.


Milkytracker have a level meter and a 0dB peak "red light" for check that your track is not clipping..
Title: The 10 most common tracker mistakes
Post by: Saga Musix on July 03, 2006, 16:21:50
and in modplug, it doesn't matter how loud  you set the volume- it is so clever and the sound never clips! it's just super :)
Title: The 10 most common tracker mistakes
Post by: minomus on July 03, 2006, 22:04:38
Quote from: "Jojo"
and in modplug, it doesn't matter how loud  you set the volume- it is so clever and the sound never clips! it's just super :)


That's caused by a limiter and it shouldn't be overused. If you raise too much volume -> it doesn't clip because of limiter BUT -> it kills dynamics. That's why i hate for example modplug players' AGC (automatic gain controller). It's for people who are too lazy to adjust every now and then the levels for different tracks so that they can breath.
Title: The 10 most common tracker mistakes
Post by: Saga Musix on July 03, 2006, 22:14:32
well, you even don't have to enable AGC and i don't recognize any modification of volume when it gets too loud. i think doesn't get too loud because of the internal 32 bit mixing processes - "there's enough space for loud sounds" ;)
Title: The 10 most common tracker mistakes
Post by: Eagle on July 04, 2006, 16:58:24
I don't think the 32-bit mixer extends the maximum volume, but it enables more fine differences in amplitudes.
Title: The 10 most common tracker mistakes
Post by: minomus on July 04, 2006, 17:50:37
Heh, at least I get it clipping without AGC and raising the main level too much. Only way to avoid that is limiting and then we'll hear the problems I mentioned ;)
Title: The 10 most common tracker mistakes
Post by: Eagle on July 04, 2006, 17:53:04
Yeah, some of my really bassy modules gets clipped when played with maximum bass extensions. (Psst, Haunting Nightmare :P )
Title: The 10 most common tracker mistakes
Post by: oto on July 13, 2006, 23:11:01
# 11 - be aware of your format... there are many tunes that use odd channel numbers in xm for example.. no big deal if you have a hexeditor on your side but ft2 DOES NOT support odd channel numbers..
Title: The 10 most common tracker mistakes
Post by: Saga Musix on July 14, 2006, 15:15:12
btw i think the clipping is also lowered coz modplug has an automatic DC remover...

edit: yezzz this was the 888th article on these boards!!! :D
Title: The 10 most common tracker mistakes
Post by: Ceekayed on July 15, 2006, 05:22:36
Quote from: "Jojo"
btw i think the clipping is also lowered coz modplug has an automatic DC remover...


Dude, you may want to believe what minomus said in the first place.. ;)
Title: The 10 most common tracker mistakes
Post by: Saga Musix on July 16, 2006, 21:48:57
BUT.... :D clipping doesn't occour with *normal* volume levels.... and btw: agc really suxx... :thumbneutral:
Title: The 10 most common tracker mistakes
Post by: Eagle on July 17, 2006, 11:46:49
Wow... seriously, why don't you post an actual thread about this clipping crap if you guys are so willing to prove anything. This has just gotten so... :ot:
Title: The 10 most common tracker mistakes
Post by: Algotsson on December 06, 2006, 18:22:26
I don't really understand #8. Cutting a note with another note.

In what situation would a newbie do that, and why is it bad?
Title: The 10 most common tracker mistakes
Post by: Eagle on December 07, 2006, 11:53:07
What I was getting at there was the following kind of scenario:
"A newbie is using a looped sample, e.g. a string. Then he/she can't get the string to stop, so he/she puts a non-looped sample there to stop the looping sample instead of using Note Off or Note Cut."

Of course, this is not neccesary a mistake. If you know what you are doing, you can contridict anything I say here.
Title: The 10 most common tracker mistakes
Post by: Rikimbo on December 07, 2006, 17:05:37
That seems like kind of a clever way to get the string to stop.  You'd think someone clever enough to think of that solution would be clever enough to use a note off or a note cut, no?  ;)
Title: The 10 most common tracker mistakes
Post by: GreaseMonkey on March 03, 2007, 03:55:51
OK, here's my comments on these:

#1 - Looping and using the same theme
I often gather riffs and vary them slightly. The weird thing is I don't intend on doing that, but when I'm at a tracker, I often do.
But generally I'm not too bad with that.

#2 - TOO LOUD, TOO QUICK!!
Never done it.

#3 - No depth, no panning, no nothing.
I hardly ever use panning, and I only leave panning in when I'm working with the MT2 (MadTracker 2) format. But yeah, echo / fading is quite nice :D

#4 - Out of beat
I have a good sense of rhythm. Hardly ever had problems with this; I often adjust it if I don't get it right first time. Or second, et cetera.

Oh, and by the way, you CAN have a 4/4 beat over a 3/4 beat if you use compund time (6/8 time). Use 12 lines per bar, and then you can overlap it. If you have the right beat, this can sound REALLY good (I tried it just before).

#5 - Finishing the song abruptly
Generally I just let it finish, or I loop it if it's too short.

#6 - Forgetting to add contact info
Well, I give a name as a bare minimum. My email address and website are a bit too big to stick it in the instrument headers :\

#7 - Spelling your mail-adress wrong
Well, I spell my name right, and I can't quite get enough space to fit my email address in, so that's not a main problem.

#8 - Cutting a note by using another note when you should not
I used to use a volume of 00. Then I used the note cut. Now I go back to using a volume of 00, because note cuts are NOT interpreted correctly when loading MT2/XM modules in SchismTracker (the note cuts are interpreted as note-offs) when I do a WAV export.

#9 - Using relative values
I like to know what volume / speed I'm at, thanks.
I also like to know what note I'm at, but I have to do it for a smooth fade.

#10 - Ripping
Why bother? I prefer going from scratch.

---

You forgot to mention "Out of tune." I can spot these EASILY, seeing as I have perfect-pitch, so it's not hard for me.

Yes, it's an old thread, but it's stickied, so it doesn't hurt.
Title: The 10 most common tracker mistakes
Post by: Eagle on March 03, 2007, 21:44:25
Well, yes, I would have added that if the thread was not so darn old. I may go through it and correct and improve every shit that happens to be in it. Some is bullshit and some is not. I may also add the very defintion of a mistake since people were complaining about how people could make this and that on purphose and it would not be a mistake for this and that reason.
Title: Re: The 10 most common tracker mistakes
Post by: Pootang on July 21, 2007, 01:01:16
The british music industry may have to read your post as most of the s&^e sound like that.
Title: Re: The 10 most common tracker mistakes
Post by: Eagle on July 21, 2007, 09:27:12
I am honestly thinking of making a complete rewrite of this list sometime. Re-reading it, it is kind of OK. It's just that I am more experienced now and know what I'm talking about (unlike then, hehe). :rolleyes:
Title: Re: The 10 most common tracker mistakes
Post by: Ceekayed on August 11, 2007, 09:24:36
How cliché'ish it may sound, I'll still have to add that the one and the only mistake people ever make is to think that they know "enough" already. There's always new stuff to learn and new ways to improve. So never settle for anything less than perfection (which is impossible to achieve, may I add).
Title: Re: The 10 most common tracker mistakes
Post by: squares on August 30, 2007, 23:32:13
yeah, the time thing? its pretty easy to write a beat even if your snare and bass are in unconventional places
just for fun and to be stupid, i mad a beat with the bass on 0, the snare on 5, and the high hat on 7
it definetly doesnt sound wrong
you need to listen to more prog rock or free jazz or something...
lots of music doesnt even have a set time... theres nothing saying people cant try to recreate that with mods
Title: Re: The 10 most common tracker mistakes
Post by: null1024 on December 04, 2007, 01:26:47
yeah, the time thing? its pretty easy to write a beat even if your snare and bass are in unconventional places
just for fun and to be stupid, i mad a beat with the bass on 0, the snare on 5, and the high hat on 7
it definetly doesnt sound wrong
you need to listen to more prog rock or free jazz or something...
lots of music doesnt even have a set time... theres nothing saying people cant try to recreate that with mods

That rule only applies if you haven't figured out how to make it sound good yet.
(infact, all the rules (involving the sound of the module) can be broken if it sounds good.)
Title: Re: The 10 most common tracker mistakes
Post by: usrfriendly on June 20, 2008, 10:38:12
I do every one of them in every song I make
Title: Re: The 10 most common tracker mistakes
Post by: Louigi Verona on July 02, 2008, 11:25:14
I think the most common, most serious and most in-depth mistake is number one.

No matter how many modules I've listened to, no matter how many demoparty tracking compos I've seen, in 99% the problem is with composition. The musician writes a good part and then just loops it. He can change the number of instruments, he can pitch the whole tune up half a tone or a tone, but in reality all there is is just one small part. You start the tune, listen it's first 20 seconds and you know that this is what the tune will be about and nothing will change.

The fact that most mod authors fail to write out a good theme development makes thousands of mods sound like sketches or unfinished raw material.

In fact, when I have started a melody compo, which was called One Voice Compo, I saw that most people failed to write a melody. They were used to wrapping their tunes into arrangements, sounds and rhythm, but they were not writing too much musical ideas.

So, I think this is the most important thing to watch out for. Make your tunes develop. Bring surprises. Let your listener get something he does not expect.
Title: Re: The 10 most common tracker mistakes
Post by: m0d on July 03, 2008, 13:43:43
I agree with Louigi on his point about musical development.

Also it's easy to tell when inspiration fails; when some people end up just trying to patch on an ending for the sakes of ending. I don't like that.
Title: Re: The 10 most common tracker mistakes
Post by: Eagle on September 30, 2008, 13:30:53
I have been away for a long time but now I am back to finally make a rewrite of this sticky. It pleases me to see it's still here despite my weak formulation. Practically going to keep similiar points to what I have had but rephrased in a way more suitable.

Also taking in some good points from others who have replied to this really old work of mine.
Title: Re: The 10 most common tracker mistakes
Post by: Eagle on September 30, 2008, 16:01:13
After 2 years, the tutorial has finally received a well-deserved update! Enjoy everyone!

Some credits goes to Saga for helping with proof reading!
Title: Re: The 10 most common tracker mistakes
Post by: Saga Musix on September 30, 2008, 17:24:05
you're welcome. :)
Title: Re: The 10 most common tracker mistakes
Post by: raina on October 04, 2008, 12:43:17
Thank you for breaking the article out of the code box. :)
Title: Re: The 10 most common tracker mistakes
Post by: Eagle on October 04, 2008, 18:38:13
I didn't only break it from the Code box, I rewrote it entirelly. Compare with the archive. Should be much better now. :)
Title: Re: The 10 most common tracker mistakes
Post by: raina on October 04, 2008, 19:02:38
Yeah, I know. Will read it later.
Title: Re: The 10 most common tracker mistakes
Post by: billyskank on April 03, 2009, 22:28:11
I have a lot of trouble with #1.  :)
Title: Re: The 10 most common tracker mistakes
Post by: Hoff123 on November 23, 2012, 18:03:28
Am I still allowed to post here? I mean it was 3 and a half years ago someone did? Whatever...

Anyway, these are some really good tips, and I think have to get better at being more creative :). Using more effects(honestly, in the first(and only...) song I('ve) made I think I used no effects at all...), and then making it much more varying(and not just loop the same drums and bass for 3 minutes).