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Community => Project / Coder's Corner => Topic started by: speeder on July 12, 2010, 05:39:15

Title: How crappy is MikMod?
Post by: speeder on July 12, 2010, 05:39:15
Hello!

I know that MikMod is crap, but maybe is my only option in a project, so someone made a list of what stuff MikMod usually screw-up? Specially in the XM format? (IT is hopeless in mikmod seemly :/)
Title: Re: How crappy is MikMod?
Post by: Saga Musix on July 12, 2010, 09:11:35
http://modarchive.org/forums/index.php?topic=2107.msg8890#msg8890
I don't think there are actually any player comparisons for XM playback quality, but here are some nice tests for the IT format (http://eval.sovietrussia.org/wiki/Player_abuse_tests), mikmod fails most of them.
Title: Re: How crappy is MikMod?
Post by: speeder on July 12, 2010, 21:27:20
Oo I don't noticed any difference... :/

I only noticed difference with MikMod when hearing Alexander Brandon .IT tunes, that tend to stutter like if someone stuck tremor 33 in all channels and all notes...

I think that we should do more research, instead of just all the time saying that MikMod is crap... While looking for information, I found lots of places where people REALLY like MikMod... Something they must be doing right...
Title: Re: How crappy is MikMod?
Post by: Saga Musix on July 12, 2010, 23:40:07
I think that we should do more research, instead of just all the time saying that MikMod is crap...
Dude, if the people who actually write / seriously listen to module music tell you something, you should probably prefer that opinion over...
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While looking for information, I found lots of places where people REALLY like MikMod... Something they must be doing right...
...the opinion of people who write games and generally have no clue about mikmod. I picked quite obvious examples, how can you not notice the errors mikmod make if you just compare xmplay's and mikmod's output?
Title: Re: How crappy is MikMod?
Post by: speeder on July 13, 2010, 00:49:14
I found this: It is quite interesting, too bad it is only about .it

http://eval.sovietrussia.org/wiki/Player_abuse_tests


Oh, I STILL don't hear much difference (maybe, I don't heard how the music was supposed to sound originally, and using decent speakers...) but I just managed to make MikMod run on my game, and it was a DISASTER, it decided to fade the loop command... the music was one that repeated the last pattern, resulting like if someone did a volume slide from 0 to the max in the pattern... And even more bizarrely, after a alt+tab, the music (was a .mod file) started to stutter like if someone threw a tremor 3 3 in the entire tune, but it also did random clicks, the drums started to play at random, and other crap that resulted only in a freakish drummy cacophony.
Title: Re: How crappy is MikMod?
Post by: Saga Musix on July 13, 2010, 00:59:52
I found this: It is quite interesting, too bad it is only about .it
If you read my first post entirely, you would have found that exact link there already. And I think that page also shows nicely how crappy mikmod is, without the further need of example files if you just need proof.

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Oh, I STILL don't hear much difference (maybe, I don't heard how the music was supposed to sound originally, and using decent speakers...)
I chose obvious examples. Playing music not correctly is not just about wrong notes. Just read my post carefully, I explained every testcase and what mikmod does wrong.