Mod Archive Forums
Community => The Lobby => Topic started by: Cyndanera on September 29, 2018, 02:09:51
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Hi I'm Cyndanera, I'm new and a beginner music tracker and an artist.
My soundcloud - https://soundcloud.com/cyndanera (https://soundcloud.com/cyndanera)
I'm new here and I would like to learn more about making modules and samples.
and my current remix I done so far was this https://soundcloud.com/cyndanera/pyramid-runner-022-track-remix-alpha (https://soundcloud.com/cyndanera/pyramid-runner-022-track-remix-alpha)
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Welcome to the community! Arguably the best way to learn more about tracking is by downloading lots of modules and observing how other artists make use of samples, effects, etc. - ModArchive is just the right place for that. :)
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the things I don't know how to do yet is add notes length and pitch and know how long and pitch samples should be.
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In a tracker, note lengths are typically not expressed like in sheet music but rather by having a note-on and note-off event. The note-on event determines the pitch of the note (e.g. C-5 or D#4), and note-off events (e.g. === or ^^^ depending on the tracker) stop that note in one way or another (e.g. cutting the sample off or slowly fading it out). The exact way to do that will be detailed in the help of the tracker you use.
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Is it a bad thing that samples only be 16 bit depth?
It can use sample rate 48000 but not 24 or 32.
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Given how samples are used in trackers, it's not much of a concern. Higher bit depth is important for intermediate products (e.g. if you take a sample, apply some effect plugin, save the sample, then apply another effect, etc..), but when the sample is pretty much the end product, this is no longer relevant. This video is particularly enlightening about the matter: https://xiph.org/video/vid2.shtml