Mod Archive Forums

Community => The Lobby => Topic started by: Slender on December 05, 2019, 23:18:47

Title: Modules with interesting subsongs?
Post by: Slender on December 05, 2019, 23:18:47
Inspired by the various subsongs in modules such as Synth Scape (https://modarchive.org/index.php?request=view_by_moduleid&query=167800) and Mirage (https://modarchive.org/index.php?request=view_by_moduleid&query=167798) by Pulse, Cannon Angel (https://modarchive.org/index.php?request=view_by_moduleid&query=35078) by Skaven, and the hilariously out of place sample of Rudolph the Red-Nosed Reindeer in Penguin Escapes (http://ftp.scene.org/pub/music/artists/melcom/pescapes.zip) by Melcom. What are some modules that have especially interesting subsongs, i.e. alternate versions of themes, etc?
Title: Re: Modules with interesting subsongs?
Post by: Saga Musix on December 07, 2019, 13:17:01
Almagest (https://modarchive.org/module.php?32327) by Cyclone has some interesting subsongs (mostly the first one).

Not sure if it really matches what you are looking for, but the in-game soundtracks of Death Rally (track1.s3m through track9.s3m on TMA) contain a "main theme" and pause music, which is typically a slowed down variation of the main theme.
I guess in the broadest sense the classic Beyond the Network (https://modarchive.org/index.php?request=view_by_moduleid&query=156184) (Bejeweled soundtrack) also applies since it contains several subsongs which are more or less stand-alone tracks.
Title: Re: Modules with interesting subsongs?
Post by: Slender on December 07, 2019, 14:02:43
Solo mods are my primary interest here, though I'm interested in game soundtracks as well if the subsongs are unused.
Title: Re: Modules with interesting subsongs?
Post by: wvl on December 08, 2019, 14:56:00
Huh, i was thinking of Death Rally too! I even checked this topic yesterday, but i think i must've read over it. I've played the game again recently after listening to the soundtrack a lot, but i don't think the pause music is actually used in-game, right? I haven't heard it myself yet.

The menu music (menutune.s3m) also includes a loooooot of subsongs.

The intro music/boss battle music seemingly doesn't show up in the track1-track9 modules, but you can download that as purple_motion_-_death_rally_-_hard_metal.s3m. It's probably my favourite song in the game's soundtrack. :D It too contains some pause music, like the other track songs.

CHIPPERS (wvl-abled-dino-fzmx_CHIPPERS.it) also contains a couple of hidden subsongs. We had a few extra patterns left, so we used those to create some extra songs. There was no space for them in the sequence though, and they're easter eggs after all. :P So you'll have to manually add in the bonus song patterns to the sequence, if you want to give them a listen. You can find the songs by scrolling through the pattern list. :)
Title: Re: Modules with interesting subsongs?
Post by: Saga Musix on December 08, 2019, 17:26:15
Quote
but i don't think the pause music is actually used in-game, right? I haven't heard it myself yet.
Oh, it absolutely is, it's just easy to miss. :) The ESC menu doesn't use this music, but you can hear it when pausing by pressing P!
Title: Re: Modules with interesting subsongs?
Post by: wvl on December 08, 2019, 17:35:27
Quote
but i don't think the pause music is actually used in-game, right? I haven't heard it myself yet.
Oh, it absolutely is, it's just easy to miss. :) The ESC menu doesn't use this music, but you can hear it when pausing by pressing P!

Huh... makes me wonder why there are two separate pause menus then. I mean, one is technically just a menu to exit out of a race, but i was using that to pause the game as opposed to pressing P.