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Tracking / Re: A little dip into the old-school tracking
« on: December 11, 2008, 14:00:34 »
For cross-platform SID (C64) composing, try Goattracker. ("Tools" section at http://covertbitops.c64.org/)
Trackers started on the Amiga and you can use many of the current PC/multi-platform trackers to save MOD files. In MilkyTracker, you can get a pretty authentic Amiga sound and save compatible files although you still need to pay attention to things that would break compatibility. Ask further instructions if/when you're ready to go there. The basic guidelines are: 4 channel polyphony, 8-bit samples max 128kB each.
Sure we know BaSS, it was actually available on PC CD-ROM as well. And currently it's released as freeware so you can freely download and play it using ScummVM. The music on PC is MIDI and how it sounds can vary greatly on what MIDI synthesizer hardware/software you're using. The way you've probably originally heard it, would have been through the Yamaha OPL2/3 FM synthesis chip on some Creative SoundBlaster board, de facto standard of PC sound of the era. Nostalgia is one thing, but wavetable synthesis does wonders to the score. The music on the Amiga side comes from a custom player, probably very similar to MOD trackers/players because of the Amiga sound hardware, capable of playing 4 digital sounds samples simultaneously. I'm not sure which came first, but if I had to guess, Lowe probably rearranged Cummins' score for the Amiga.
Trackers started on the Amiga and you can use many of the current PC/multi-platform trackers to save MOD files. In MilkyTracker, you can get a pretty authentic Amiga sound and save compatible files although you still need to pay attention to things that would break compatibility. Ask further instructions if/when you're ready to go there. The basic guidelines are: 4 channel polyphony, 8-bit samples max 128kB each.
Sure we know BaSS, it was actually available on PC CD-ROM as well. And currently it's released as freeware so you can freely download and play it using ScummVM. The music on PC is MIDI and how it sounds can vary greatly on what MIDI synthesizer hardware/software you're using. The way you've probably originally heard it, would have been through the Yamaha OPL2/3 FM synthesis chip on some Creative SoundBlaster board, de facto standard of PC sound of the era. Nostalgia is one thing, but wavetable synthesis does wonders to the score. The music on the Amiga side comes from a custom player, probably very similar to MOD trackers/players because of the Amiga sound hardware, capable of playing 4 digital sounds samples simultaneously. I'm not sure which came first, but if I had to guess, Lowe probably rearranged Cummins' score for the Amiga.