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MilkyTracker Bug Reports / Re: Windows Mobile 6 bug ?
« on: April 24, 2008, 10:47:10 »
Ok, using the Windows XP version I created a "milkytracker.cfg" file with a buffer of 371ms (16.3K).
Then I used it with the Windows CE version. It worked fine, no more freezes. Then I started lowering it of small amounts each time. It works with values up to 220ms (9.7K). Any value under 220ms starts freezing the device again.
Such a solution could be acceptable if you only want to listen to some tracks... but it is not accetable if you try to compose something. Hearing a note with a 220ms delay is not that good
Don't know how other apps sorted out this problem but I am sure they do not use such a large buffer (audio is always synced with images in players or with character's actions in games).
Then I used it with the Windows CE version. It worked fine, no more freezes. Then I started lowering it of small amounts each time. It works with values up to 220ms (9.7K). Any value under 220ms starts freezing the device again.
Such a solution could be acceptable if you only want to listen to some tracks... but it is not accetable if you try to compose something. Hearing a note with a 220ms delay is not that good
Don't know how other apps sorted out this problem but I am sure they do not use such a large buffer (audio is always synced with images in players or with character's actions in games).