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Messages - Cartman1337

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Sampling / Re: Question about samples copyright
« on: April 02, 2021, 09:33:50 »
Thanks again for all your help! But may I ask one more thing about your MPTM file? Now that I got the M1 VST plugin to work, the patterns within make sounds when I play them, which sound similar to the exported samples you provided. But when I try to export them myself (want to extend the sound from 2 to 4 triggers) the resulting files sound nothing like them. Is there a special "render to sample" function I'm not aware about?

2
Sampling / Re: Question about samples copyright
« on: March 22, 2021, 20:17:19 »
Ah, bingo! It was indeed in the C:\Program Files\VstPlugins\KORG folder, and loaded nicely.  :)

Something new to investigate, then. :)

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Sampling / Re: Question about samples copyright
« on: March 22, 2021, 20:04:36 »
In the ZIP file provided in my first reply, check out the MPTM file which I used to create the samples. In the end, this recreation is also just "by ear", dissecting the sample and figuring out which notes are used (it greatly helps being able to identify intervals by ear but I imagine that can take a while to learn if you are not used to it). Only the third sample is a bit complicated and I cannot tell for sure if my appraoch - having the tail of an A#4 overlapping with the D#5) really accurantely represents the original source, but I think it's close enough.
The preset in question is "Piano 16'" which just about every dance act of the 90s used for their piano lines, hence it's easily recognizable once you are familiar with the M1 presets. No further editing to the preset was done.

Thanks. I'll take a closer look at the MPTM file and see if I figure it out.

The Korg Shop isn't explicit about this, does the latest version of the plugin not support VST2 anymore, or what exactly is the issue? Many VST3 plugins can still be loaded into a VST2 host but not all of them, so it's worth giving that a try if the plugin only comes with a .vst3 file and not a .dll file.
VST3 support is currently not planned; it would be a huge undertaking and the VST3 SDK's license (GPL) is not compatible with OpenMPT (so we'd have to go with the "proprietary license", and I'm not sure what that would imply for OpenMPT).
And I'm not the only person working on OpenMPT, but we are a small team indeed. ;)

There is a .dll file in the c:\program files\KORG folder called cpprest141_2_10.dll, but when trying to load that into OpenMPT through the Plugin Manager I get the error message "The following error occured while trying to load C:\Program Files\KORG\cpprest141_2_10.dll  File is not a valid plugin. Do you want to try to load the plugin natively?"   When trying to load it natively the next message says "Could not find any valid VST plugins."

Apart from the DLL there are only two exes in the folder. One for the software/license pass, and one for the M1 VST.

4
Sampling / Re: Question about samples copyright
« on: March 22, 2021, 18:29:28 »
For the specific samples you asked about, they are sampled from the famous Piano 16' patch from the Korg M1 which is heard on thousands of records and modules of the 90s. They can easily be recreated with Korg's M1 VST plugin in higher quality if you want a version that is guaranteed to not "belong" to anyone - although again, sampling synth presets is a bit of a grey area but noone ever got sued for sampling a single patch, it gets more problematic if you e.g. sample all the presets of a synth and then sell your own sample pack based on them.

I have attached some high-quality recreations of those piano samples to this post. They are directly sampled from the Korg M1 VST. As far as I'm concerned you can use them for anything you want, but again - they are based on commercial synth presets, which means that they are free to use, but not in the public domain.
Hey Saga Musix; I just purchased the Korg M1 VST; should make that particular gray area less gray. But I was wondering, since I'm useless with a note-based approach towards music (it's mostly by ear), if you could help me with a description or pictures of the actual presets, notes/keys and octaves you used when you recreated those samples, to help me also create them myself?

Also, I understand you are involved (or sole author?) with the OpenMPT project? Is there any chance of getting the new $99 VST working with it? I understand the old, discontinued $49 VST worked with it. As of now I simply record the sounds I want from it through the system sounds with Audacity, which is a bit tedious, but it works. I'm not about to cash out several hundred dollars more for a full DAW, I already have the tools I require (and OpenMPT is a big part of it, so thanks for that!) for making my type of music through other softwares, but as of now none that can hook into the new VST directly.

5
Sampling / Re: Question about samples copyright
« on: February 24, 2021, 20:05:41 »
A good example of such a case would be samples made using Omnisphere's factory sample collection. Using their sample collection in anything else but as a part of a musical piece is strictly prohibited in their ToS, so while you technically do have the copyright to the individual patches you create with their samples, you do not have the right to sell or license the use of the patches to a 3rd party, or even use them yourself as stand-alone sound effects in your own work (unless it's part of a musical piece). Many other virtual instruments have similar license agreements.

Never heard of Omnisphere before, but if that's the case, why would anyone pay hundreds of dollars for it?

I have a sizable collection of purchased/licensed samples, both instrumental and voice, which explicitly allow for the usage in commercial works, in pretty much any way, shape or form I want, as long as they are used alongside other samples/instruments, and aren't made available/reproduceable in their original form. I've also got many free samples, not including the packs you link to here, with similar licenses or explicitly marked as public domain.

But I have no illusions of making it big, even if I should manage to get anything published, of course. But it would be fun to able to say I'm a published musician, even though I can't play a single instrument, and to find out if there's anyone else who'd enjoy my take on music... ;D

6
Sampling / Re: Question about samples copyright
« on: February 24, 2021, 12:44:12 »
Thanks for your feedback. I do not live in the US, by the way.

I'm not too concerned about using instrument samples, which as Saga Musix put it are in "a bit of a grey area", since in a mixed state, combined with other instruments, various pitches and filters etc. it's hard for anyone who doesn't have the source file available to prove that "this and that specific sound" is specifically theirs. I still, for own peace of mind, try to have as few grey areas as possible, though, and no distinctly black areas, i.e. instrument samples that are so unique that they can be unambiguously identified, which I haven't specifically licensed for use.

In that respect I'm concerned about some electric guitar samples I use in my latest tracks, which I sampled off of a YouTube video (segmented into single guitar notes). Very hard for anyone to identify, of course, but I know about it. There were some good new samples in the WaveWorld pack, and I've also found some on FreeSound, labled public domain, which I aim to replace them with, though.

Voice samples, on the other hand, are much less of a grey area, very much more leaning towards black, as they can mostly be easily identified by their respective owners, regardless of whatever other stuff there is in the mix. For those purposes I'll have to use solely samples I've officially licensed, samples that are unambiguously regarded to be in public domain, or samples I've recorded myself, before I try to release it.

7
Sampling / Re: Question about samples copyright
« on: February 24, 2021, 07:44:49 »
Awesome! Thanks for those high-quality recreations, I'm looking forward to testing them out! :)

Samples doesn't have to be in public domain for me to work them, I'm fine with it as long as I can use them, also commercially, without getting sued. I've been making tunes for personal use for decades, but I'm toying with the idea of trying to get some of my latest work published, which is why I've gotten more concerned about these types of issues. Those pianos are an integral part of many of my tunes, and as such of particular concern and importance, so thanks again! If I do manage to get a release eventually I'll make sure to give you credit. I'll also credit the WaveWorld sample pack, since many of the samples I've used for years, which I was also a bit concerned about, were included in the pack.

My main concern, as far as getting things published, is the voice samples I've used. Not sure if Purple Motion got the sample from Batman cleared, but my personal versions of the tracks have a lot of samples with similar concern. I'm working on recrating them with other samples, which I've officially licesensed, and I'm going to try to create own samples where I can't find samples in the licensed packs I've got that fit the tunes' theme enough to work.

Apart from that there are still a couple of instrument samples I need to rework or replace, but I'm getting closer now, and will get closer still thanks to the help on this site, so thanks again! :)

8
Sampling / Question about samples copyright
« on: February 23, 2021, 19:58:52 »
Hi. I'm new here. I registered because I had one question, which has now grown to two.

I found the great WaveWorld sample pack here, labeled "free". Does that mean the samples within are public domain, and can be used for any purpose?

But my main question is, does anyone know about the copyright status of the samples WITHIN the Unreal II PM s3m by Purple Motion? I'm particularly interested in using the piano chord samples within in my own work.

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