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Messages - KungFuFurby

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1
I feel your pain. I feel your pain... I didn't know that was an actual bug in the first place anyways in the actual format!

2
Bug Report Archive / Re: Gravis Patches Bug
« on: September 18, 2007, 23:08:40 »
This is quite a jaw dropper... I never knew it was supported in MilkyTracker! I'll go ahead and let the people at my IT tracker clone, Schism Tracker, know about this staggering find.

3
Actually, I'm making XM files for SNES music for SNES games. I came here to report a fixable bug so that I could be more sastified with the IT-XM conversion. I'm not very happy with some of the results currently...

I have lots of pieces of music that you can test with. Look here for some IT files. I also have a few that made it to the XM files with no bugs that I converted, but I stopped due to bugs.

4
MilkyTracker Feature Requests / Re: Full MIDI I/O
« on: August 17, 2007, 23:25:03 »
Here's the desciption for GS and XG.

5
MilkyTracker Feature Requests / Re: Full MIDI I/O
« on: August 17, 2007, 00:29:09 »
For MIDI In, if you want to, you should add GS and XG support. Quicktime plays GS, and, with either a soundcard or a soundfont, XG files.

GS is a Roland extension of the GM format, and XG is Yamaha's extension of the GM format.

6
MilkyTracker Feature Requests / Re: Hi quality wav export?
« on: August 09, 2007, 16:27:02 »
I'm not a Windows user, so I'm not using XMPlay to export to WAV. I'm actually using Schism Tracker, and I have yet to export an XM to WAV.

The WAV Exporter will work for me, but I suggest that the KHz part be customizable. If it's customizable, it'll work for people that have memory constraints on their computer.

7
Bug Report Archive / [closed] IT Import Bugs
« on: August 09, 2007, 16:19:58 »
Two bugs are present in the IT importer, and one bug is present when playing anything with a loop segment in a pattern.

1. Any effect with all zeros are ignored when imported from IT, effect or volume coloum. Unless the effect is unsupported, this usually happens.
What should have happened is that when two zeroes are found, it should look for the last parameter from that effect and use that instead. Here are some cases I have put out:

Case 1: On a retrigger with a volume change, the volume change should remain untouched if a zero is used unless two zeros are found, then you use the last parameter. If the retrigger time in ticks is a zero, it should either use a 1 if there's no previous parameter, or it should use the last parameter it finds.

Case 2: Jump to orders and break to row xx on next pattern should stay as is, even with two zeros in it.

Case 3: Any other effect, if I can recall correctly. If it has two zeros, then just use the last paramenter the effect uses.

2. All notes and insturments are transposed down by one octave, losing the lowest octave and making the ninth octave unused when imported from IT.
What should have happened is that the insturments should have retained its default note one octave higher, therefore transposing all notes one octave higher as well. Now instead of losing one octave, you only lose one note; B9.

3. There's a bug on the loop segments in a pattern. When placed at the end of a pattern, instead of jumping to row zero on the next pattern like IT does, it continunes on the next pattern with the next row number being the number after the repeat. The only case I've found is in two of my own creations, both IT files, and with both having more rows in the next pattern than the previous pattern.

If you need help on how IT works, try Schism Tracker to give you some help. The XM export function is buggy, but it should give you a clue as to how IT works, and should give you a better understanding on some of the formats and how to give them compatibilty with XM-supported effects. See here and pick a build, depending on what OS you run. I apologize if this is taking it the wrong way.

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