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MilkyTracker Feature Requests / Loading OGG compressed samples
« on: July 24, 2007, 16:56:01 »
As said on topic, loading samples in ogg format directly. As before, a code example how to decompress an ogg file, in case it would help:
http://www.gamedev.net/reference/articles/article2031.asp
Again, also low priority or very low as those files can be decompressed externally to .wav anyways, and xm doesnt support storing those compressed in ogg either.
http://www.gamedev.net/reference/articles/article2031.asp
Again, also low priority or very low as those files can be decompressed externally to .wav anyways, and xm doesnt support storing those compressed in ogg either.