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Messages - drspa44

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1
NitroTracker Support / Re: Hello, I'm new.... and confused.....
« on: August 05, 2008, 18:56:11 »
lol. you are exactly like me. I saw nitrotracker, bought an r4, got confused and then found dldi drop for mac!

2
Software Showcase / Re: NitroTracker for Nintendo DS
« on: June 14, 2008, 14:08:48 »
I've tried it out and it's great!!! You can also get a homebrew DS package for £30/$60 on amazon. It supports XMs only, but that's fine if you have a converter. Some songs do need some tempo tweakening, though.


this isn't me  :P
http://www.youtube.com/watch?v=DNRaeeruLdg

3
Help me find that... / Re: mods by "Kyze"
« on: June 14, 2008, 14:01:34 »
AceMan very kindly converted them. For others who are interested here is a link where you can get the original XMs...

http://www.modules.pl/?id=modules&pid=41  :)

4
Software Showcase / NitroTracker for Nintendo DS
« on: May 23, 2008, 18:12:43 »

http://nitrotracker.tobw.net/

Has anyone tried this? It looks cool and I've simulated it on a DS emulator. Only you need a special expensive card to be able to run homebrew apps! It supports XM, MOD and some ITs and S3Ms.

5
The Lobby / Re: XM vs IT
« on: May 23, 2008, 18:04:24 »
(modplug's own format which should replace the custom IT extensions in "an unknown phuture"*)...

*where's that line from? :P

Unknown Phuture by Elwood  ;D

6
I saw in the music for projects section, a post containing this:

Flash games uses MP3 files. Nintendo DS, Playstation Portable and Gamepark (GP32 / GP2x) devices uses MOD and XM files. The Gameboy Advance uses S3M files (I think), and Java ME games (mobile phones) uses GM MIDI.

I'm in agreement with the flash and mobile phone formats, but are all the others correct? I'm especially interested in the format Nintendo DS uses, owning one myself. I'd of thought that they would use a non-tracker format more like the PSF. Is this true? It sounds a bit like tracker music (you can sort of have that sixth sense for those sort of things!). If I had the roms for the games, how would I go about extracting the music.

I find all this quite hard to believe. I always thought that the module scene sort of died out after 1998 or so and fewer games use them - at least, that's what I've heard others say and what I see from peering into my games!


A final question, what's the difference between a MID and a SMF?

7
Website News Archive / Re: Feature a module.
« on: February 29, 2008, 14:29:16 »
Here are two more. Any more than this and I'd feel selfish...

Revenge of the Cats by Skaven
http://modarchive.org/index.php?request=view_by_moduleid&query=59025

3rd Impulse by Armadon
http://modarchive.org/index.php?query=3rd+impulse&request=search&search_type=songtitle

8
Website News Archive / Re: Feature a module.
« on: February 28, 2008, 14:02:43 »
Tonic Funkture by Phobium

http://modarchive.org/index.php?request=view_by_moduleid&query=147785

Could I feature more than one?

9
The Lobby / Re: What are you currently doing/thinking?
« on: February 19, 2008, 18:47:58 »
Performing open heart surgery for booze money!

10
The Lobby / Re: XM vs IT
« on: February 19, 2008, 18:44:51 »
My tracker, being a bit ancient, has the odd trouble playing ITs. They always sound a bit different to what they are supposed to sound like. It plays MODs, S3Ms, XMs fine but has always distorted other formats. For this, I vote XM - even though IT seems to be the "wave of the future!"

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