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PC Players / hxMikMod - a haXe/Flash port of libmikmod
« on: January 15, 2011, 12:43:37 »
Hello
MODs and Flash anyone?
I've been porting libmikmod to haXe/Flash. So far MOD, XM, S3M, and IT loaders are implemented. All commands and effects for those formats should be supported. AFAIK it's is the first freely available library doing this.
This is a result of about a weeks work and I haven't done extensive testing, so bugs are certain. Any contributions (testing, optimizing, new loaders, player apps, patches...) are most welcome. I'm almost a total haXe/Flash noob (this being about the first serious project) so there may be some silly mistakes there. Let me know if you have ideas of how to do this better.
The LPGL-licensed source and a couple of little demos are available at:
http://code.google.com/p/hxmikmod/
Thank you for your co-operation.
MODs and Flash anyone?
I've been porting libmikmod to haXe/Flash. So far MOD, XM, S3M, and IT loaders are implemented. All commands and effects for those formats should be supported. AFAIK it's is the first freely available library doing this.
This is a result of about a weeks work and I haven't done extensive testing, so bugs are certain. Any contributions (testing, optimizing, new loaders, player apps, patches...) are most welcome. I'm almost a total haXe/Flash noob (this being about the first serious project) so there may be some silly mistakes there. Let me know if you have ideas of how to do this better.
The LPGL-licensed source and a couple of little demos are available at:
http://code.google.com/p/hxmikmod/
Thank you for your co-operation.