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Topics - Sto

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PC Players / PPPlay 0.1.3 released, testers needed
« on: October 07, 2013, 06:07:12 »
I know it's a bad habit to open two threads for one topic, and I have thought about it some time, but it's the only way I see here to get some attention and feedback (sorry, mods!). After more than a year of work, and nearly a complete re-write of all the code, I finally managed to get version 0.1.3 of PPPlay ready. The (incomplete) list of changes since my last announcement are:
  • S3M and XM code re-write, much more compliant to the original players' behaviour.
  • Also plays MOD files now.
  • New input format: HSC, based on a completely new OPL emulator code with very high accuracy.
  • New application: IMFPlay, a player for IMF files, will be integrated into the main program in the next release.
  • Besides the old MP3 output format, additionally OGG and WAV are also available.
  • Selection of sample interpolation: none, linear and cubic.
  • Finally compilable on Windows.
  • Many, many bugs fixed.

You can grab the sources here: https://sourceforge.net/projects/peepeeplayer/files/releases/
Windows x64 binaries are available.

Also, I hope to get S3M Adlib sample handling ready for the next release. This release is meant to be a small feature-freeze, before I start something new that would introduce new bugs. So please test it if you can; a disadvantage is that the code currently only compiles with GCC 4.8, this is because I'm using many of the new C++11 features that aren't available in lower versions (don't use MSVC2012 either, it doesn't work).

Thanks in advance.

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PC Players / PeePeePlayer - old-fashioned S3M player
« on: March 11, 2011, 04:20:50 »
Hi there!

I'd like to present you my now 2-years old project called "PeePeePlayer" (I hadn't any name, so I decided it to call it like my initial project folder was named: /ppplayer).

It aims to look like good old DOS, but with modern algorithms/code under the hood. It currently plays only s3m modules, but I have spent much time to reproduce screamtracker behaviour of the effects (please compare "Satellite One" by "Purple Motion" with other players), and at the moment it seems that I've got the most "original" sounding player for those modules.

Basic loading code exists for XM modules, but there are still a few things I have to do on the GUI (mostly performance). Please give it a try.

Code: http://peepeeplayer.sourceforge.net

Comments are welcome!
-- Sto

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