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Messages - urban soul

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11
MilkyTracker Community / Re: Filter Algorithms
« on: September 24, 2008, 22:05:19 »
most pd externals are written in plane C (open source). http://maxobjects.com/
Audacity code may also be worth a look.

12
MilkyTracker Community / Re: Filter Algorithms
« on: September 24, 2008, 13:15:09 »
Bits of (c/c++) code can  be found all over the net... e.g.

http://www.dspguru.com/

What environment are you using for development?

What about Reason? Nothing. I disagree that there are a number of DAWs and VSTs that offer great sounding filters, but I am not interested in that sort of discussion.

13
MilkyTracker Community / Re: Filter Algorithms
« on: September 24, 2008, 03:38:36 »
The simple biquad formula found in max is one of the best sounding filters here. Dont waste your time with pseudo analogue crap as long as your name is propeller_heads. Good sounding resonance type LP filters are hard to get close to. Nobody will tell you how to do it. For good sounding resonance you will need an overdrive/saturation module before the filter.

dspguide is fine. Pohlmann "Principles of Digital Audio" is better ($$$).

edit: Good luck.
As mentioned Reason is state of the art. To get close to that a lot of work will be necessary: responses of knobs are not linear - sometimes it is as simple as that. They use a homegrown filter formula too, i am pretty sure. Knowledge of tube design and a pair of good ears would be helpful in this respect. Tube design is BTW a fairly deep topic. Learn how to program a good K2. (Tubes have a quadratic characteristic + complicated saturation) I can send you papers if you are interested.

14
I think milky tracker should try to be a bit more 'plug and play'. i.e. come with a few 'get started' samples.
Oh, there are. Check out these demo songs - Fxx comands e.g. F05,F06,F05... changes the timing (aka speed) a bit. Shuffle. Check it out. Its fun!

15
MilkyTracker Feature Requests / Re: reverb?
« on: August 22, 2008, 19:17:51 »
if you feel the need for multi track mastering, you can load your xm into madtracker. Be shure to set resampling to linear interpolation, this sounds quite similar compared to Milky. Madtracker can be hooked via rewire to a master application, e.g. acid or so.

Personally I often prefer the direct raw output compared to a mastered version.

16
MilkyTracker Community / Re: BPM 2 Detune {cents}
« on: August 11, 2008, 17:33:19 »
not tested...

17
MilkyTracker Community / Re: How to start tabs in sync ??
« on: August 05, 2008, 13:25:31 »
I re-read the tread and I agree it would be nice to have; But automated crossfades between tabs? I dont know. Isn't DJing about having these transitions at your own fingertips?

I would like to see a command to start one tab from another, though.

To give an example: I programmed a break, a reverse effect with 8 tracks and saved it as a separate module. To include this break in the final song I had to mix it down and play the wav file back. So... if this module could be started from the main song this would be nice.

The only two persons who got in touch with the c code are pailes and deltafire, am i right?

18
MilkyTracker Community / Re: How to start tabs in sync ??
« on: July 23, 2008, 09:42:51 »
Sorry Kmuland, but I dont feel like this dj thing fits into the concept of MT. Take two computers and a mixer instead. Or one computer with four channels of output.

Edit: This is just my personal humble opinion...

19
MilkyTracker Community / Re: BPM 2 Detune {cents}
« on: July 16, 2008, 20:51:04 »
Gnumeric is a spreadsheed app like excel and available for linux, windows and as source code. http://www.gnome.org/projects/gnumeric/

I use it like this:
- you got an unknown loop...
- you make a test track with length 1 bar
- you start playback and alter the song tempo and sample fine tune to match one bar of the loop. You now know the original tempo given as #note, #temp and #speed.
- after that you can use the loop in your arrangement, calculating any #note and #finetune values to match your song tempo. A value of 403,78 eg. means four halftones up + 3,78 cents (sample finetune of aprx. +4).

Does that answer your question?

Edit: if speed is set to 6 and basenote set to C-4 the file will play at 'real world timing', IMHO. But I might be wrong on that one.

20
MilkyTracker Community / BPM 2 Detune {cents}
« on: July 16, 2008, 19:05:38 »
Hello everybody,

here is a gnumeric spreadsheet that calculates the cents needed to detune a drumloop to fit a specific tempo in BPM.
Hope this is of any use, I havent red all the forum and dont know about the various (windows) utilities out there.

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