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Messages - raina

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There are scale multipliers from x1 up to x8 under the resolution options.

Feedback & Suggestions / Poor link visibility in the forums
« on: December 15, 2016, 10:09:39 »
Could the current forum theme maybe emphasize links a little more? Could you tell the previous sentence was a link without hovering?

MilkyTracker News / Re: Website back up and running
« on: November 09, 2016, 23:14:33 »
Good hustle.

Tracking / Re: Has anyone put any easter eggs in modules?
« on: September 14, 2016, 09:05:26 »
I once found an unused pattern in a song I painstakingly, manually, supposedly optimized down to 8kB.

Then there's that time an intentional hidden message written in the pattern data triggered some out-of-XM-spec filters in XMPlay and practically muted my melody line.

But most of them were harmless.

Nice variety of sounds but their natural pitch is kinda high so they end sounding pretty low quality when playing lower notes. Also some instruments have the volume envelope empty but still enabled so you don't hear anything until you disable it, on MilkyTracker at least.

Website News Archive / Re: New online player
« on: June 20, 2016, 10:01:53 »
When the randomizer lands on a stinker, skipping it by clicking the eightball link clears the auto-advance checkbox.

Otherwise, very nice!

MilkyTracker Support / Re: Unsign Wav
« on: June 10, 2016, 08:18:33 »
Right click on the sample wave form > Advanced > Change sign.

a) What is NFM2?
b) Are there any resources for the Stage Maker?
c) Did the music come bundled with it?
d) Did it come with a "stage"?
e) Are there any resources for "stages"?

Answering these could help.

This was more probable on the PS3 before they dropped the Linux support. Heck, maybe even PS2. Remember when it had Linux?

I don't see pailes purchasing console developer licenses to go about this the route game developers do.

For anybody else to do it... Yeah, the code is freely available but it's under open source license. The proprietary console software development kits and the open source licensed MilkyTracker are probably all sorts of incompatible. MilkyTracker would need to be adapted to the consoles and its license says these changes need to be made public but that would expose the workings of those consoles which you're definitely not allowed to do under your console developer license.

The Lobby / Re: Is FM Synthesis really that hard to program?
« on: April 21, 2016, 09:26:58 »
User interfaces aside, I think the consensus is the more limited an FM synthesizer is, the harder it is to make it sound good.

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