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Messages - zovik

Pages: 1 [2] 3 4
11
The Lobby / Timbaland ripped a track from demoscener
« on: February 08, 2007, 21:25:45 »
My favorite YouTube comments:

Quote

 namejsdc   (4 hours ago)
It's not like this music is very serious or thoughtful, so if he steals a drumbeat and notes from someone else then it doesn't matter. It's garbage music and the only people listening to that stuff are morons. Who cares about musical garbage and what morons think?


Quote

 POLKJUJKI   (5 hours ago)
Bleh, who cares about some beepboop sound, timbaland makes tons of money and creates MANY jobs for people. That money (the pay of the workers) shoulnd be jeopardized (spelling) by some pizzafaced geek from finnland.


Hello, my fellow pizzafaced morons.  :lol:

timbaland == asshat

12
The Lobby / Site down?????????
« on: January 30, 2007, 03:07:30 »
-4F?? I'll stop complaining about the 20F here in Missouri, USA :)

13
Look what I made! / Unreal Scene!
« on: January 28, 2007, 23:56:57 »
I for one am impressed with Unreal Scene. It's paced well and stays interesting without being intrusive, just like atmospheric music should.

 :thumbup:

14
Help me find that... / Is beek around here?
« on: January 27, 2007, 06:49:47 »
I noticed some modules by beek in the recent additions list. Seein's how modules *should* only be uploaded by the author, does that mean beek is lurking on TMA? Because if so, that'd be sweet. He is my module hero.

15
Tracking / Compo Etiquette
« on: December 09, 2006, 04:45:25 »
I'm new to the compo/tracking-as-a-social-activity thing, and I'd hate to accidentally do something stupid. :oops:

I have submitted a tune to the modules.pl chiptune compo. Would it be bad form if I tried to upload it here before the compo ends? (The compo rules don't mention it.)

16
Tracking / NES samples!
« on: December 07, 2006, 23:53:53 »
Very nice work! Thank you for sharing these.  :D

17
Tracking / Split: Tracker superiority discussion
« on: December 06, 2006, 00:07:34 »
I use ModPlug tracker.

If you're just starting out with a tracker, though, and samples are a problem, try using chip samples or a pre-tuned pack. (there's a sample pack at modulez.org for the compo going on now, link below) Especially if you have other musical experience, the tracker format is so different that you need to be able to play with patterns without having to mess with samples until you want to.

sample pack:
http://www.modules.pl/compo/chip/samplepack.zip

18
Tracking / the time signature tracking compo
« on: November 27, 2006, 19:04:49 »
I sent my entry yesterday... I got a little carried away with the time sign. It's kind of random.

19
Tracking / the time signature tracking compo
« on: November 17, 2006, 01:08:19 »
15/7 time isn't too hard to understand. Basically you cut a whole note into 7 equal pieces and then put 15 of them into a measure, just like with 4/4, 6/8, &c. Of course standard music notation is best able to handle divisions of the whole note that are multiples of two.

Really, though, with a tracker you can completely disregard the second number in the time signature. It's only there for the standard notation with quavers and semiquavers and stuff. The important thing is how many 'pulses' there are in a measure, and the top number in the time signature tells that. For instance, if you track a piece in 12/8 time, it might as well be in 12/5 time or 12/100 time. It doesn't matter, although with standard notation you'd have to change the tempo to make a 12/8 and a 12/5 piece play at the same speed.

With a tracker, a better way to think about the time signature is called 'meter'. The meter of the song is (kind of) like the accent pattern in poetry. Duple meter moves in two, like

DA da DA da DA da DA da

and triple meter moves in three, like

DA da da DA da da DA da da DA da da

You could mix it up, like

DA da DA da da DA da DA da da
or
DA da da DA da DA da da DA da

or just use quintuple meter

DA da da da da DA da da da da

and so on, for whatever n-tuple meter you want. Most music is in straight up duple or triple meter, though, and occasionally switches from one to the other.

A nifty challenge would be to make two parts play in different meters at the same time...

By the way, onetwothree.xm by Loonie is a great example of a mod that plays around with meter. It's in triple meter, but sometimes it sounds like duple and triple played together:

ftp://ftp.modland.com/pub/modules/Fasttracker%202/Loonie/

20
Tracking / the time signature tracking compo
« on: November 15, 2006, 06:13:39 »
Kmuland:

The wikipedia article on time signatures has some good general info on time signatures...

http://en.wikipedia.org/wiki/Time_signature

If I understand correctly, trackers have an internal clock that cuts time into units called ticks, and then process one line of your tune every n ticks of the clock. So if you track a tune at 8 ticks per line and then play it back at 4 ticks per line, it will play twice as fast. 2 ticks per line will play twice again as fast, etc. This setting affects the way some effects work.

As for row highlighting, I'll do better than a list- you can have a formula that tells you how long to make your patterns and what to highlight. Let's say you want to use the n/m time signature and track with q measures per pattern, and you want to divide each beat into p parts. Then you need to make your patterns n*p*q rows long, with your major highlight every n*p rows and minor highlight every p rows. (other people feel free to check this...)

Basically western pop music has been bound to the 4/4 time signature since, well, basically forever. The purpose of this compo is to get us thinking outside that restriction. :)

I'll try to get something together; this will be my first compo (if I finish something, that is...)

EDIT- my math was off

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