Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - pailes

Pages: 1 [2] 3 4 5 6 7 ... 29
11
MilkyTracker Support / Re: how can i change the keyboard map?
« on: August 02, 2010, 12:43:04 »
The azerty keyboard correction routine destroys your keyboard mapping. Nice ;) Tell Deltafire to fix it :)

12
I think this is intended behaviour. Pattern recording didn't seem useful to me. But I don't remember all the details correctly.

13
MilkyTracker Support / Re: how can i change the keyboard map?
« on: July 28, 2010, 15:02:17 »
Because sometimes things are simply not done properly right from the beginning and they're not changed afterwards and with time it becomes even more difficult to change them and then they are left the way they are. That's what real software evolution is like ;)

14
MilkyTracker Feature Requests / Re: Support SF\SF2.
« on: June 10, 2010, 22:15:40 »
I read up the SF/SF2 format article on Wikipedia, but it seems that this format is rather complex. Is a conversion of something contained in a soundfont file really useful in MilkyTracker? I mean it works for GUS patches to some degree, but SF/SF2 seems to be much, much more than SF.

15
MilkyTracker Support / Re: Need help!
« on: May 28, 2010, 13:06:01 »
To hear any sound you need to load up some instruments or samples ;)

16
Quote from: Saga Musix
... but I just cannot stop to say it: All the interferences between all the XM effects (especially retrigger) just result from very bad code.
Never said something else actually :angel:

Quote from: Saga Musix
The only real interferences in the IT format occur when using pitch commands in both effect columns, however most players just fail there because they evaluate the volume column before the effect column (which is wrong).
Oh, while playing around with IT and Schism I instantly found quite a few differences actually. Obviously it's not so clear how to get it the *right* way. And it was all stuff not mentioned in any of the IT tech documents.

Quote from: Saga Musix
Resonant filters are another not-so nice story of course
To make this clear: There is only one type of resonant filter in the original IT.

Quote from: Saga Musix
...but then again I'm very confident that I could come up with another dozen of weird XM effects. :)
Trust me, I know them better than you do but since they're so bugged they were hardly useful to the composers. So in the end it's just a few percent of the modules out there, who actually cares about it then as long as you get most of the basics right. If you go with the 80-20 rule playing XM is as "easy" or as "difficult" as playing IT, I would even say that playing XMs is easier than IT because there is *less* features.

Quote from: Saga Musix
Well, I suppose you *do* know about the changes between revision 102/103/104, don't you?
Surely, but 102 and 103 were produced by unofficial and unreleased versions of FT2 and the number of modules out there is not even a dozen. Again, who cares about it? 104 is all that matters. As we say in germany: "geschenkt".

17
MilkyTracker Feature Requests / Re: A new feature idea
« on: May 19, 2010, 22:13:29 »
Real programmers don't need diagrams ;)

Just kidding, but honestly, there is none... It's fairly easy to understand actually.

18
Says who? You? :rolleyes:

FT2 extended the MOD effect set while IT extended the S3M effect set, it's as easy as that. All the XM effect "weirdness" basically comes from combining effects which shouldn't be combined at all, that's not defined for the IT format either. And virtual channel management doesn't really make IT playback a breeze. Btw. Jeffrey Lim did not even care to document or describe the low pass filter used in the IT playback routines.

So in the end they both have hassles and quirks, I would definitely not say that one is actually easier to implement than the other and they both have bugs which result in strange playback behaviour.

And why exactly is the XM format itself weird again? Reading the format is as good or as bad as any other module format.

19
From the programmer's perspective, IT is actually a breeze compared to XM - unless you are developing a certain tracker that's focussed around the XM format, of course.
What's that supposed to mean?

20
MilkyTracker Feature Requests / Re: A new feature idea
« on: May 19, 2010, 19:50:44 »
I was expecting this ;)

Pages: 1 [2] 3 4 5 6 7 ... 29