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The Lobby / Re: Chiptune aesthetic not just for nostalgia?
« on: March 10, 2016, 08:16:34 »
Even in these days, people do chiptune music; there is a lot of Famicompo. Look it up and you can see that there is a lot!
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As with software, I have a critical view on buying "pre-made" music. That is, I think it is perfectly valid to ask for money if you are giving a concert or someone asks you to write a certain piece of music (or software) for them, but making music (or writing software) and then just hoping that someone will buy it (and shart complaining when people make digital copies instead) just feels... wrong to me.Well, I agree, it is valid to ask for money for the service (concert or if someone ask you to make something), or even for a physical copy I say, but I agree it is wrong to write music/software just in order to hope someone will buy it and then complain when people make digital copies instead.
I was leaning toward just retracking the music on DefleMask and getting a flash cart for my Master System to playback the music, then recording it, but the AY-3-8910 sounds superior in some ways, or so I've read ... Anything that uses the AY-3-8910 that could be as easily used as the Master System?You could use an emulator too is one way.
Alternatively, if I were to make something that converts impulse tracker modules (ignoring the sample(s)) for playback on Master System, what do you think would be a good starting point (in terms of availability of source code as a starting point for that kind of thing?)I don't know much about Master System, unfortunately.
I'm thinking converting impulse tracker patterns to a MML wouldn't be too bad would it? Just take s playback engine and make it output text instead of sound...Then we can make stuff in Impulse Tracker supporting programs that plays on video game systems!That could be one way, although it may be better (if you can do it) to just directly output the binary format rather than going through MML as an intermediate step.
I've thought of some more common systems like the Gameboy (not enough square channels), NES (not enough square channels, again) and Sega Genesis (using FM synthesis to make square waves is cheating, but there's a built in SN76489 clone...but it'll sound the same as the Master System).Famicom with expansion audio should have enough square channels; a .NSF file can even use multiple expansions if wanted (if you use 2A03+VRC6+MMC5 then you have six square channels, as well as one triangle channel, one saw channel, one noise channel, and one DPCM channel). Famitracker and ppMCK can create .NSF files (although I have been told that Famitracker does not support the AY-3-8910 (a future version may add it though) and cannot use more than one expansion at once; ppMCK does not have these limitations).
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