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Messages - zzo38

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21
The Lobby / Re: Chiptune aesthetic not just for nostalgia?
« on: March 10, 2016, 08:16:34 »
Even in these days, people do chiptune music; there is a lot of Famicompo. Look it up and you can see that there is a lot!

22
The Lobby / Re: Free music
« on: January 04, 2016, 06:04:05 »
You can do it free or money or whatever, but not DRM please. I myself put all of my stuff public domain, which means you are even free to modify it if you want to. However I personally do not like software such as OpenMPT and FL Studio and whatever to write music; I use stuff like Csound and AmigaMML and ppMCK and so on (all of which are free software, although so is OpenMPT).

While I do have some CDs, I have music on computer in .MOD and .IT and .XM format and so on as well, and also .NSF and Vorbis formats, all of which are free anyways (and legal as far as I know, but some old stuff I might not have even kept track of properly); only the CDs are purchased.

As with software, I have a critical view on buying "pre-made" music. That is, I think it is perfectly valid to ask for money if you are giving a concert or someone asks you to write a certain piece of music (or software) for them, but making music (or writing software) and then just hoping that someone will buy it (and shart complaining when people make digital copies instead) just feels... wrong to me.
Well, I agree, it is valid to ask for money for the service (concert or if someone ask you to make something), or even for a physical copy I say, but I agree it is wrong to write music/software just in order to hope someone will buy it and then complain when people make digital copies instead.

23
Actually, my own "playmod" can do individual channel export as well as individual instrument export. All formats supported by libmodplug can be used. There is currently no way to convert individual notes though (but maybe you can find a way to modify it to do so).

But you could also to export the instruments and then to play them back, maybe. (Many programs can export instruments.)

Still a program could be made to figure out which notes of which instruments are played, and to export only those tones; but then there may be the difficulty also involved when special commands are used to alter each note, then it can become more complicated.

Do you have the document of BMS format?

24
Tracking / Re: The tempo changes when changing pitch?
« on: December 12, 2015, 20:29:55 »
There are many such thing that can be done to avoid it, in addition to that already mentioned. You can use instrument-defined envelopes (supported in .XM and .IT format; .IT also supports filter envelopes too), command envelopes (supported in all common formats), vector synthesis, and some combination of these and others.

25
Look what I made! / Joy to the World
« on: December 05, 2015, 10:09:07 »
This is not a MOD/XM format but is instead made with Csound (but, they said any music format can be acceptable). It is the "Joy to the World" music, I made in 2012 but didn't post it until now. http://zzo38computer.org/csound/music/antioch.zip The music is in Vorbis format; the source-codes is available too, in case you want to see how it works or to modify it. Choir and echo instruments are made by PADsynth (the bells are FM).

26
The Lobby / Re: Japanese computer music scene?
« on: October 25, 2015, 04:19:26 »
I was leaning toward just retracking the music on DefleMask and getting a flash cart for my Master System to playback the music, then recording it, but the AY-3-8910 sounds superior in some ways, or so I've read ... Anything that uses the AY-3-8910 that could be as easily used as the Master System?
You could use an emulator too is one way.

Quote
Alternatively, if I were to make something that converts impulse tracker modules (ignoring the sample(s)) for playback on Master System, what do you think would be a good starting point (in terms of availability of source code  as a starting point for that kind of thing?)
I don't know much about Master System, unfortunately.

Quote
I'm thinking converting impulse tracker patterns to a MML wouldn't be too bad would it? Just take s playback engine and make it output text instead of sound...Then we can make stuff in Impulse Tracker supporting programs that plays on video game systems!
That could be one way, although it may be better (if you can do it) to just directly output the binary format rather than going through MML as an intermediate step.

Quote
I've thought of some more common systems like the Gameboy (not enough square channels), NES (not enough square channels, again) and Sega Genesis (using FM synthesis to make square waves is cheating, but there's a built in SN76489 clone...but it'll sound the same as the Master System).
Famicom with expansion audio should have enough square channels; a .NSF file can even use multiple expansions if wanted (if you use 2A03+VRC6+MMC5 then you have six square channels, as well as one triangle channel, one saw channel, one noise channel, and one DPCM channel). Famitracker and ppMCK can create .NSF files (although I have been told that Famitracker does not support the AY-3-8910 (a future version may add it though) and cannot use more than one expansion at once; ppMCK does not have these limitations).

27
The Lobby / Re: Japanese computer music scene?
« on: October 03, 2015, 01:18:31 »
Unfortunately, I don't know any program to make music for YM2608. I do know AY-3-8910 though, and there is a lot of program to write music for AY-3-8910 (including ppMCK, VGMCK, XPMCK, Vortex Tracker, and others; eventually FamiTracker will support it too).

It could be added to VGMCK perhaps (the intention is for VGMCK to eventually support all sound chips of VGM format). The program for VGM creators list includes only the emulator "Neko Project 21" as the program that can output VGM using YM2608.

I do know of other Yamaha FM chips and have worked with emulations of them; the VRC7 sound on Famicom is a variation of OPLL (VRC7 has different built-in instruments and has only six channels with no rhythm channels). I have written music for it using ppMCK.

28
The Lobby / Re: Japanese computer music scene?
« on: September 28, 2015, 03:45:23 »
Do you know what sound chips it is? I know a few things about some sound chips

29
Look what I made! / Re: Are there still any DOS hardcore trackers?
« on: August 23, 2015, 21:59:49 »
I sometimes use QBASIC to program music in DOS, I have just done with PC speaker. For polyphonic music and so on I don't use DOS

If you post link to your .XM or .IT files though, we will see what you made.

30
The Lobby / How to improve the CSS of the forum
« on: August 15, 2015, 05:31:27 »
This is the CSS code for use with Firefox "Stylish" extension in order to make improve of the CSS of the forum. A lot of more thing can fit on the screen at once now.

Code: [Select]
@namespace url(http://www.w3.org/1999/xhtml);

@-moz-document url-prefix("http://modarchive.org/forums/") {
  .container {
    width: auto;
    max-width: 100%;
  }
  .nav {
    margin-bottom: auto !important;
    margin-top: auto !important;
  }
  #bodyarea {
    margin-left: auto;
    margin-right: auto;
  }
  table {
    max-width: 100%;
  }
  .bordercolor {
    background-color: #000000;
    border: 1px solid #000000;
  }
  .windowbg {
    background-color: #A5BFA6;
  }
  .windowbg2 {
    background-color: #91C0C0;
  }
  .windowbg3 {
    background-color: #B7BFA5;
  }
  a:link {
    color: #0009C3;
  }
  .middletext {
    font-size: inherit;
  }
  .hugetext, a.hugetext:link, a.hugetext:visited {
    font: bold 14px sans-serif;
    color: #860000;
  }
  .hugetext {
    font: bold 14px sans-serif;
  }
  img[alt="Home"] {
    display: none;
  }
  .mainbg {
    padding-right: 0px;
  }
  .titlebg {
    font-weight: normal;
  }
  #upshrinkHeader td {
    padding: 0px !important;
  }
  a[href$="#new"] + .smalltext > br {
    display: none;
  }
  a[onclick^="surroundText"] {
    display: none;
  }
  a[onclick^="replaceText"] {
    display: none;
  }
  img[alt="|"] {
    display: none;
  }
  select[onchange^="surroundText"] {
    display: none;
  }
  select[onchange^="surroundText"] + br {
    display: none;
  }
}

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