21
Sampling / Re: Sample Synthesis
« on: January 27, 2016, 14:45:31 »
Help, I am using Sonic Charge Cyclone with SaviHost, and I don't know how to make samples directly. Otherwise, I would have to take a lot of time recording samples.
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Well, the difference very much depends on the sample. Things like CDs being 16-bit rather than 8-bit should give an indication that the difference does actually matter in the general case. With 8-bit samples you have a much higher noise floor (48dB of headroom) than with 16-bit samples (96dB of headroom), and if the sample has very smooth-sounding parts (like a bass or bass drum) or has very quiet parts (like a fadeout at the end), you will hear a lot of noise. Very noisy samples, on the other hand, like distorted electric guitars, are less likely to suffer from 8-bit quantization.
This quantization noise can be rather painful to listen to if you prefer a clean mix, especially if you're using headphones. So your "or the change is only subtle" very much depends on the listening environment as well. Listening on very cheap headphones or loudspeakers will make the effect less obvious, while listening to a quiet 8-bit sample on good headphones will make you realize that there's a whole lot of noise in it. Listen to the attached examples for example and you should hear that the 8-bit version is very noisy and not as pleasant to listen to as the 16-bit version.
So if you benefit from 16-bit or not very much depends on your source material. Making an 8-bit sample 16-bit also won't improve its quality.