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Messages - Kinnikinnick0718

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1
Help me find that... / Re: 16-bit version of "303s-8bit.xm"
« on: November 09, 2019, 07:51:35 »
I'll let eha know.
Has he responded? What is his new email?
I mean, I assume it's not eha909@cityweb.de anymore, is it?

2
Help me find that... / 16-bit version of "303s-8bit.xm"
« on: November 03, 2019, 15:35:35 »
https://modarchive.org/index.php?request=view_by_moduleid&query=134666
This is a pretty great techno song, and I've been trying to find the supposed original, with no success. It says this in the comments of the module:

Code: [Select]
this is the "shortcut"-version with downsampled 8bit-samples (1mb limit) there is of course an original with 16bit/44khz-samples which is about 1 minute longer. duh...
I'm particularly interested by this one since he says it's not only with 16bit 44.1khz samples, but is also a minute longer, which means that it's actually an extended 6 minute version.
Most of EHa's modules with an 8bit version have the 16bit version prefixed with "-16bit", so I thought it would be pretty easy to find it.

It does mention that it was made for the 1998 Evoke Multichannel compo, but the version there is also the 8-bit version:
http://archive.evoke.eu/1998/releases/multichannel/303.html

3
Help Support Topics Archive / Re: Re: duplicate modules
« on: August 31, 2019, 07:09:17 »
New World Order has been merged.

Quote
I don't really know why that module has been merged with occ-san.mod, but these weren't:
Because this is an ongoing process and I don't think anyone has reported them yet. And: All of this is a manual process, often it is not obvious at all which version is the "correct" one. Mistakes happen. From what I can see, OCC-SAN.MOD was the older copy of the two files in the archive (and not ripped from Need for Madness if that's what you implied; it's just likely that they downloaded this version for their game instead) and we decided to keep the older version.
Oh, I understand now.
But I still believe the version in the archive is the one from Need for Madness, since the original version I found on AMP doesn't use the toms on pattern 28 and also ends differently (you can still find pattern 41 in OCC-SAN.MOD,) while the version in NFM ends almost exactly like the "long" version:

https://drive.google.com/open?id=1DFx-FrTPvqTmnLtnSKJiuLVfbm4ywkww

But I guess it's not that important. Thanks for merging the two.

4
Help Support Topics Archive / Re: Re: duplicate modules
« on: August 30, 2019, 18:33:30 »
I posted the song "new world order" in S3M format before finding the actual module (it was made in Composer 669:)

Original: https://modarchive.org/index.php?request=view_by_moduleid&query=184434
Duplicate: https://modarchive.org/index.php?request=view_by_moduleid&query=184310

Also, about this:

Quote
occ-san-geen_long.mod (hash 3a54fc9fd94687a8f7d6e77589949d99) has been screened before and was rejected for the following reason: TIDY-UP MERGED. occ-san-geen.mod already exists as OCC-SAN.MOD on the archive..

Uncle Tom himself made a remix of occ-san-geen called occ-san-geen.long, and it's a bit different from the original version (just like the other occ-san-geen in the screening queue,) and thus I don't really know why that module has been merged with occ-san.mod, but these weren't:

Nes-Tea: https://modarchive.org/index.php?request=view_by_moduleid&query=49984
Nes-Tea but it's a little different: https://modarchive.org/index.php?request=view_by_moduleid&query=103971

The version that's in the archive isn't even the original occ-san-geen, it's a subtle remix that was featured in the game "Need for Madness."

5
The Lobby / Re: ST-xx .adf disks?
« on: August 29, 2019, 22:11:34 »
I just tried NoiseTracker (v1.0 to be specific) and it works fine here with a standard A500 config, Kickstart 1.3 (rev 34.5) and a Workbench 1.3 floppy image. Note that you can simply cancel the "insert ST-00..." prompt and the application will still start - given that the rest of the environment is okay.

Quote
I'm going to try making it into a floppy disk.
That won't work - if you got the ROM file, you need to use it as a ROM. There are both Kickstart disks and Kickstart ROMs but I would recommend to use the ROM for ease of use.
Just to confirm what you did - you pointed the "System ROMs" path in the WinUAE setup at the directory containing your Kickstart 1.3 ROM and it said that it didn't find any ROMs?
Ok - I worded that part incorrectly, I meant trying to make the ST-00 a floppy.
Huh. Now Kickstart (why the heck did I say Kickstarter) just randomly decided to work. And Noisetracker works just fine now. I don't know what the heck just happened, but I didn't change anything. Maybe WinUAE had/has a fluke.   :azn:

...now I have to learn to actually use Noisetracker. :P

6
The Lobby / Re: ST-xx .adf disks?
« on: August 29, 2019, 21:32:59 »
Unless Noisetracker has a specific issue with using hard disks instead of floppies, you should be able to just create a hard disk from any folder in WinUAE and slap the ST-00 label on it. This is way more comfortable than working with floppies, too. It's what I do whenever I have to test something in ProTracker.
If it absolutely has to be a floppy image, try ADF Opus.
For some reason it just keeps going in an endless loop of alternating between a black screen and Amiga DOS. Do you need a Kickstarter ROM for it or does the WinUAE replacement Kickstarter ROM work fine? For some reason WinUAE wouldn't accept my Kickstarter 1.3 ROM.  ???  I'm going to try making it into a floppy disk.
There is a Protracker clone that works on windows?

https://sourceforge.net/projects/protracker/
That's pretty cool, but I was already aware of it, and it isn't really answering my question  :-\

7
The Lobby / ST-xx .adf disks?
« on: August 29, 2019, 09:24:31 »
I'm trying to get Noisetracker to work under WinUAE, but it keeps telling me to insert the volume "ST-00" in any drive. I can't figure out how to create my own .adf from an .lha archive (I know you have to uncompress it, but you apparently need to make some kind of header, and I haven't figured out how to do that,) so is there some kind of software than can do that or some ST-xx .adf disks I can load in WinUAE?

You might be wondering why I'm trying to use Noisetracker when I can just use OpenMPT, it's because I wanted to try making an authentic Amiga song, with all of the weird bugs that probably got fixed in modern trackers.

8
Help me find that... / Re: Does anyone recognize this tune?
« on: August 18, 2019, 10:19:34 »
Sounds like Global Trash (mod) by Jesper Kyd
Indeed it's a remix of global trash: https://modarchive.org/index.php?request=view_by_moduleid&query=97932

Thanks, Axxy.

9
The Lobby / Re: What is it with these MODs?
« on: August 08, 2019, 13:59:40 »
I downloaded eagles_m.mod from that site (using Firefox) and it plays just fine here. The file you attached however seems to be missing crucial data (a bit more than a kilobyte) from the beginning of the file, which is why OpenMPT and any other sensible player will not be able to decode it.

MPT 1.0 assumes it's a SoundTracker MOD file but naturally fails at decoding it in any sensible way (because it's supposed to be a ProTracker MOD file). OpenMPT will not assume it's a SoundTracker MOD because it does more thorough checks on the file validity than MPT 1.0 does.

So yes, I suspect it's something on your end (or somewhere inbetween, e.g. your ISP).
I tried just saving the link as a mod and it actually works, thanks.
...and I've realized that I already have this song...

10
The Lobby / Re: What is it with these MODs?
« on: August 08, 2019, 11:47:11 »
I use Windows 10 and Chrome..

They play fine in MPTM & Milkytracker (tracker programs), Modplug Player, XMPlay (mod players)...  I don't need to test anything else if they work in those 4.  I downloaded from various folders, various mods with various extensions, they all played fine.  Prowiz recognises them as 4 channel protracker mods as does the ripper I use.

Are you downloading them from within the program your trying to play them in or just downloading them from within a browser?

I only mention the browser because recently Chrome started blocking downloading from certain FTP sites as the files were dangerous (ie this one and even Scene.org)!  Even though they are only data files it keeps blocking them. I have to go into Options/Download and click each mod that I want to keep. I'm wondering if that's a possibility. I spent a while looking for how to turn it off in Chrome online, but I can't find a definitive answer.
I'm downloading the files then trying to play them. Doesn't have anything to do with the Temp folder, since they don't work when put in another folder either, and other MODs work just fine in that folder.

This is bugging me out. I tried some other MODs and they don't work. kanmania.mod for some reason doesn't even download properly and shows up as a 0 byte mod file. I tried XMPlay, but it can't play them either. I tried modplug23 too, because I just happened to have it, and it doesn't even attempt to read it. MilkyTracker just gives "Error while loading/unknown format".

I use Windows 7 and Firefox. And Firefox is up to date.
I've attached a module that doesn't work properly. Well, unless the composer actually decided to compose a song like this:

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