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Messages - Saga Musix

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libopenmpt support is relatively new in ZXTune and I think there are still a lot of things left to be done. You can request features here:

I don't use ZXTune myself but I assume that it will simply just play a tune once. libopenmpt, just like OpenMPT itself, will stop playing a tune whenever it reaches a point that has already been played. So it is fully intentional that playback will stop after a pattern jump, but of course a player should preferably apply a fadeout in that case.

ZXTune uses libopenmpt, so it should be able to play those.

The Lobby / Re: Ultimate Tracker Music Base Site Gone...Looks Like>>>
« on: February 18, 2021, 18:28:39 »
Seems like it was due to a Google account ban:
You can still browse parts of it through the Web Archive:

I know people won't listen until they get to feel the consequences themselves, but here is a regular reminder: Don't rely on Google for anything that is valuable to you.

quote]No, I don't think there's a way around the privacy laws without actual legal action or the infringer disputing the claim and having to be in contact with me voluntarily.
That's the point.. you cannot open any legal action against the person without knowing who they are. I got this information from feiyr's lawyer after I told them that I reserve the right to proceed with legal actions against the uploader.

Did you receive any information on the infringer?

Macintosh / Re: OpenMPT player on Mac
« on: February 11, 2021, 18:06:24 »
There's also our own command-line player, openmpt123, which does support playlists (M3U/PLS).

In general, anything using libopenmpt, or ffmpeg with libopenmpt support compiled, or gstreamer with the libopenmpt plugin, should support MPTM files.

You're welcome. You may also have a look at the OpenMPT development forums and ask technical questions about the source or how to implement certain aspects of a mod player there.

There will always be some complexity because the original trackers, typically being written by teenagers and young adults with no industry standard to define formats etc., often lack proper documentation, a lot of implementation details are hidden inside the original assembly code... Getting started is often easy, but you cannot expect that your results will be accurate. OpenMPT's code in particular is complex because
1) it supports dozens of formats.
2) it does its best to emulate the various little quirks of the trackers used to write those formats.
3) it is designed to be used by other software and thus has high standards with regards to security and standard conformance.

It will probably much simpler if you start out with writing a player for a single format, and if you don't care about getting every detail right. Basic understanding of how audio programming works (volume, panning, resampling with interpolation) would be very useful, too.
If you want to start with the ProTracker MOD, you can check out this tiny MOD player source. It will definitely not get every detail of the MOD format right, but it's a good start. 8bitbubsy's ft2play may also be interesting if you want to get into the XM format, as it's a direct port of the original FT2 source (so it's very accurate but might not be easy to follow).

In the end, once you have grasped the basic concepts (which these two examples may help with), writing a player for yet another format will become much easier, as it's the same stuff over and over again, just with some details being different here and there. Those details add a lot of complexity once you want to support all of those formats in a single engine (like OpenMPT does), though.

Help & Support / Re: modarchive 2020 additions
« on: January 29, 2021, 17:47:50 »
It will come in due time.

The Lobby / Re: Greetings!
« on: January 28, 2021, 18:03:32 »
Welcome :)

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