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Messages - ASIKWUSpulse

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31
The Lobby / Re: What exactly is "sufficient quality?"
« on: November 16, 2018, 20:18:20 »
I can say that I marked the twinbee as 2nd opinion because it sounded no different compared to the original tune.

It's impressive to make an very accurate cover of an existing song in another format just by hearing the notes of a tune, but I think that they shouldn't be posted here. But I may be wrong? I've seen remixes of another vg-tunes, but if the module had had noticeable difference from the original, then it maybe would have been added if it also had sounded good

32
Sampling / Re: Tracker Music Starts - ASIKPack Vol. 1
« on: November 14, 2018, 13:23:55 »
1) The release node behaviour was made more logical in OpenMPT 1.28 (currently available for testing) so that it always continues at the same volume when key-off is reached. I guess this is the "hilarious" part you are referring to.
In 2014, I jacked the fixed behavior release-node, which of course shouldn't be possible, that made me able to create unsustained instruments with release-node

You know how envelopes works with or without release-node.
Well, I don't remember which version of OpenMPT it was, but I did it like this:

1. First you create the Attack-Decay part. This will be like any other curve

2. Then you create the sustain-node at zero with sustain-loop enabled

3. After that, you would make a "skip-node" behind the sustain, also at zero - which is 1 of the 2 factors that make up the bug

4. Lastly, you create the release-curve

I think that the skip-node created enough time-space for the curve to make an miscount in volume offset, so the value of the release-curve became relative to where you was in the AD-curve.

After this was fixed, the value became absolute, no matter of how the curve was constructed. I'd already at the time created modules with instruments making use of this bug; I know it changed the sound in one of those modules, though it didn't make it worse, but that ridicoulus jump-to-full-volume release made it better in a way, which is what I thought was hilarious.

I've though started using Fade-Out as a more release to unsustained instruments nowadays, as it should be ;D.

33
Sampling / Re: Tracker Music Starts - ASIKPack Vol. 1
« on: November 13, 2018, 00:43:02 »
Excuse me Yomaru, I am not trying to be mean, but do you realise that Saga Musix isn't talking to you?

You're welcome Saga x2. Oh yeah the bug that makes envelope-released samples of instrument with release node that doesn't-cut-samples-on-new-note still following the volume envelope on new note for a moment? (Idkh to express it in short words, nightmare sentence :o )
I've noticed in some earlier version of OpenMPT that the behavior of the release-node was changed, making some instruments using that in a specific way sound hilaroius XD. Maybe that was when it appeared?

34
Sampling / Tracker Music Starts - ASIKPack Vol. 1
« on: November 12, 2018, 22:33:43 »
Tracker Music Starts, A serie of sample pack libraries

This is Volume 1
It contains the IT-instruments and samples:
Air.flac
Bamboomisen Echoes.iti
Bass Lick.flac
Bottle Dwell Pad.flac
Bowl Spectrum.flac
Closed Hi-hat.flac
Crash.flac [added in the new version]
Deep Snare.flac
DMX Clap.flac
Feedback Pulses.flac
Feedback Pulses.iti
Funk Snare.flac
Hey!.flac
Juno Clone Bass.flac
Linear Algo. Bass.flac
Octo Bass-Lead.iti
Open Hi-hat.flac
Pulse Ensemble.flac
Pulse Ensemble.iti
Ride.flac [added in the new version]
Saw Ensemble.flac
Saw Ensemble.iti
Slap Bass.flac
Solid Kick.flac
Space Bowl.flac
Tri Ensemble.flac
Tri Ensemble.iti

These are very cheesy 80's/90's stuff, all created in OpenMPT with Brainstormer VST plugin with/or samples from other libraries which I can't exactly tell the name of,
but in theory mostly Emax, various Roland and my own old libs with samples created in either audacity with the built-in-generators or instruments/furniture/junk I have at home,
or with OpenMPT (using it like audacity, with the draw tool to create my own samples). Jeez, details ;)

Note that the IT-instruments are packaged in their own zip-file named "TMStarts-ASIKPack Vol 1 IT-INST" - Edit: Not anymore

I hope you will like them, especially "Bottle Dwell Pad", "Feedback Pulses" and "Space Bowl", which are Highend-synth preset patch inspired samples.

Credit is appreciated. In OpenMPT, just type "ASIKWPPack.1" in the "File Name" field in samples tab. Otherwise write in the comments that they've been taken from this pack.
Though I won't force you or get mad if you don't, but it helps others to track down the source (not music-tracking ;-)).

Tracker Music Starts Vol.1 by I. Wüst (aka ASIKWUSpulse)

Samples and Instruments mixed/created by I. Wüst
Date: 2018/11/12

DOWNLOAD:
[LINK]


EDIT:
Due to the limits of attachments on this forum and being unable to compress the samples harder, I've uploaded a new version with no "downsampling to fit limit" (some instruments doesn't have full quality in my previous attachment)
This is though all instruments and samples in one neat package ;D

35
The Lobby / Re: No new submissions
« on: November 06, 2018, 22:10:17 »
Nice :)

36
The Lobby / Re: No new submissions
« on: November 06, 2018, 18:05:06 »
Are you still running low on screeners Saga? I think I can help, though, I'm quite picky when it comes to good music.

Oh, I might as well ask, is there a board that lists all the current screeners?

37
Lego Stunt Rally is a game from my childhood, thought I would never hear those bg-tunes again ;D

I actually didn't knew they were tracker-modules :o

38
The Lobby / Remembering Windows 98
« on: October 30, 2018, 22:38:15 »
Just through taking the chord-progression Dminor -> Cmajor -> Aminor -> Gmajor -> Dminor -> Cmajor -> Aminor -> A#major, with the SC-55 Syn.Strings, I flew away to retroland, having flashbacks of creating and listening to midis in Digital Orchestrator Pro on Windows 98. It was around 2005-2008, my family was late with upgrading to newer OS's... having flashbacks 7 years too late, but at 98 I wasn't even born :P. But really, it was stunning and so relaxing. Is this the Synthwave-style?

39
Sampling / Re: Issues with bidirectional looping
« on: October 28, 2018, 15:00:18 »
Ok then :)

40
Sampling / Issues with bidirectional looping
« on: October 28, 2018, 00:19:55 »
I really want this sample bidi-looped, but it's very hard to find good zero-slopes for the looping points to avoid clicks.
Who wants to take on the task?

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