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Messages - DrSnuggles

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1
Seeding  8)

2
Help me find that... / Re: Can someone identify this old mod?
« on: October 18, 2022, 19:04:02 »
Damn, sorry for late reply, was on vacation.

Just can add that I also love this mod and remember watching the demo where it's used:
https://www.youtube.com/watch?v=c2v4HSS1jLc

3
Help me find that... / Re: Mod file from early ATARI ST tracker
« on: October 12, 2021, 18:50:54 »

4
Help me find that... / Re: MOD with compressed 8SVX samples
« on: October 12, 2021, 18:37:19 »
A while back I did an IFF ILBM/8SVX parser/player in JS which also handles all compression types (fibo, exp, ADPCM2+3). Not worth advertising but for completeness: https://drsnuggles.github.io/IFF/
I just was wondering if 8SVX compressed samples were used in MODs back in the days.
Now i know, thanks and yes i wanted to modify software :evil:

5
Help me find that... / MOD with compressed 8SVX samples
« on: October 11, 2021, 19:18:44 »
Hi all,

i'm sure this is a good place to ask if anyone knows a MOD or XM tune with compressed 8SVX samples.

Thanks in advance

6
The Lobby / Re: MOD radio stations
« on: October 07, 2021, 19:49:47 »
Sorry for late reply!

More radio stations. Some won't fit into MOD criteria but...

MOD: http://radio.modules.pl:8500
MOD + AY: https://kohina.duckdns.org
AY: https://rolandradio.net
Remixes: http://www.slayradio.org
Remixes Offline ??: http://www.darthradio.tk

7
The Lobby / Re: Strobe modules
« on: October 07, 2021, 19:47:52 »
Hi,

i like modules playing with such effects even with their high pattern count  :evil:
Is there a name for that technique? Or just MODS with scrolling effect?

Thanks!

8
Bug Reports / Re: Chrome WebASM online player
« on: January 19, 2019, 22:45:45 »
Thank you

9
Bug Reports / Re: Chrome WebASM online player
« on: January 17, 2019, 17:22:51 »
I did some tests on my own to find out how good the new wasm is compared to normal js libopenmpt.

I was using chiptune2 example with libopenmpt-0.4.1+release.dev.js.tar.

Had to add MIME type for wasm else the lib falls back to ArrayBuffer which forces the browser to load the lib a second time.

With many tabs open i could see some difference in Chrome task manager.

Playing "Amegas":
CPU: Wasm 1.6%-4.7% vs. JS 4.7%-9.4%
Mem: Wasm 90MB vs. JS 75MB

Playing "and this is UltrSound" using latest features
CPU: Wasm 15%-20% vs. JS 29%-35%
Mem: Wasm 130MB vs. JS 92MB

Just rough values not spend much time in depth.

10
Bug Reports / Chrome WebASM online player
« on: January 15, 2019, 10:37:57 »
In Chrome the online mod player is not playing music anymore. In Firefox it does.

Chrome DEV console output:
Quote
libopenmpt.php:1 wasm streaming compile failed: CompileError: WebAssembly.instantiateStreaming(): Wasm code generation disallowed by embedder
(anonymous) @ libopenmpt.php:1
libopenmpt.php:1 falling back to ArrayBuffer instantiation
(anonymous) @ libopenmpt.php:1
libopenmpt.php:1 failed to asynchronously prepare wasm: CompileError: WebAssembly Instantiation: Wasm code generation disallowed by embedder
(anonymous) @ libopenmpt.php:1
libopenmpt.php:1 CompileError: WebAssembly Instantiation: Wasm code generation disallowed by embedder
    at https://modarchive.org/style/js/libopenmpt.php:1:18582
libopenmpt.php:1 CompileError: WebAssembly Instantiation: Wasm code generation disallowed by embedder
    at https://modarchive.org/style/js/libopenmpt.php:1:18582
abort @ libopenmpt.php:1
index.php?request=view_player&query=184394:1 Uncaught (in promise) abort({}). Build with -s ASSERTIONS=1 for more info.

Looks like the new libopenmpt webasm player is causing this problem.

Thanks for all your work,
   DrSnuggles

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