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Messages - Slender

Pages: 1 [2]
11
Feedback & Suggestions / Re: duplicate modules
« on: March 17, 2019, 11:14:37 »
I believe I found a duplicate. xmasdaze.mod, module ID 62701, appears to be a duplicate of chrdayz2.mod, module ID 37022, the hashes are different but the modules seem to be otherwise identical. Both are by an anonymous author.

12
Yep, I tried downloading the files from the module page with Wget but ended up getting quite a lot of other stuff as well.

13
Is there a way to do this rather than downloading each of an artist's modules individually?

14
The Lobby / Re: Longest module ever?
« on: March 12, 2019, 01:24:30 »
Yep, this is definitely a possibility, a long song needs to keep your attention in some way and not bore you too much. Though I realize this kind of question could branch out in to several areas, such as largest module, module with the most subsongs, etc.

15
The Lobby / Re: Longest module ever?
« on: March 09, 2019, 00:09:19 »
Hmm, I'm quite a fan of Introspection :D only about 18 minutes through it but I find it quite interesting.

16
The Lobby / Longest module ever?
« on: March 08, 2019, 00:51:26 »
Ever since I discovered modules such as Wong Chung Bang's "The False Prophet", 41:16 and Azo's "One Scotch Long", 32:02, I've been wondering about this. Is there a record for longest module ever around somewhere? Note that this wouldn't include modules that do things like claim to be 52 minutes but in reality are actually only three or four, with the rest of the module being silent.

17
The Lobby / Re: Question About Unreal Engine module playback
« on: February 22, 2019, 20:53:56 »
Thanks for the responses. :) I thought it was Galaxy because it was referenced in INI files, but wasn't quite sure.

18
The Lobby / Question About Unreal Engine module playback
« on: February 22, 2019, 07:02:02 »
I had been wondering about this for a while. Older Unreal Engine 1 games such as Deus Ex and Unreal Tournament used MODs for their music. Is it known what module playback library was in use at that time, and if it was custom coded, is there any way to try it out outside of the games? I'm interested in knowing this because I have a bit of a fascination with module players and how they played back modules.

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