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Author Topic: Music Encoding / Reproducing?  (Read 6658 times)

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sleepy

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Music Encoding / Reproducing?
« on: May 30, 2012, 23:45:15 »

Hello.
Firstly, I think this topic requires serious attention so if i'm in the wrong section, please feel free to move it.

I downloaded an amazing tune from here: http://modarchive.org/index.php?request=view_by_moduleid&query=161726

But here's what's been bothering me for a while.
It appears that some of these tunes do not encode properly with most of the players, they sound differently.

I made basic sample cuts for you to compare how it sounds on the regular players and how it should actually sound like.

This is how it's been reproduced by the players:

http://yourlisten.com/channel/content/129994/hm


This is how it's supposed to be like:

http://yourlisten.com/channel/content/129995/xmas002


I'm sorry if this has been discussed in the past, but I feel it's an important odd rendering issue.
So what causes this? What player should I use to get the real reproduction of the tune(s)?

Cheers.
« Last Edit: May 31, 2012, 01:26:25 by sleepy »
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Saga Musix

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Re: Music Encoding / Reproducing?
« Reply #1 on: May 31, 2012, 00:29:30 »

Quote
It appears that some of these tunes do not encode properly with most of the players, they sound differently.
That's because module playback is not standardized at all, and most tracker developers documented their file formates scarcely, if at all. The correct interpretation of effects is often guesswork and hard to get correct without reverse-engineering or proper documentation.

Quote
This is how it's been reproduced by the players:
This is actually the correct version and how the tune is supposed to sound. Read below why that is the case.

Quote
This is how it's supposed to be like:
Since you tagged the file with "UMX", I guess that this is the version how you recorded it from Unreal, Unreal Tournament, Deus Ex or a similar game. And that gets us straight to the point: The Unreal sound engine (aka Galaxy Sound System) was designed to handle XM modules. The file you are trying to play is an IT file, which has many advanced features that are not supported by XM. Galaxy can play IT files, but it does not support most IT features. In this particular case, it doesn't support "New Note Actions", which are used to keep a note playing while a new note is triggered on the same channel. Galaxy simply cuts notes and does not continue to play them, that's why you get the "ragged" sound at the beginning of your recording. So the version you described as "this is how it's supposed to be like" is actually the wrong version because Galaxy is simply not capable of playing the module. I'm not even sure how on earth one could think that the crap Galaxy makes out of this module could be the "correct" version. It's totally broken and horrible.

Quote
What player should I use to get the real reproduction of the tune(s)?
The tracker that was used to create the tune, of course (in this case ModPlug Tracker / OpenMPT).
« Last Edit: May 31, 2012, 00:38:19 by Saga Musix »
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sleepy

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Re: Music Encoding / Reproducing?
« Reply #2 on: May 31, 2012, 01:25:44 »

Wow that was a quick response, shocking too.

I'm baffled.
Well i don't really enjoy the original version then, it just sounds weird and slown down, while what Galaxy reproduces sounds right to me and i really love it. You must admit, it sounds so intense and...just much better.  :evil:

What is a mystery to me is why these tunes are so popular amongst mappers in UT. They're great though, even if this is Galaxy not being able to reproduce them properly, i still prefer its versions.
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Saga Musix

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Re: Music Encoding / Reproducing?
« Reply #3 on: May 31, 2012, 01:34:20 »

You must admit, it sounds so intense and...just much better.  :evil:
Dunno, it pretty much sounds like a mod that is played back incorrectly to me.

What is a mystery to me is why these tunes are so popular amongst mappers in UT. They're great though, even if this is Galaxy not being able to reproduce them properly, i still prefer its versions.
You should probably start listening to modules with a real player before playing them with Galaxy to hear what you're missing.
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