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Author Topic: Generic Introduction Thread  (Read 5935 times)

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r_sato

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Generic Introduction Thread
« on: February 26, 2021, 22:27:52 »

Don't mind me, just a new user making their generic introduction thread!

I'm a college student caught between the dichotomy of wanting to make video games/write stories and being too fatigued/unconfident to actually sit down and do it. Right now I'm learning OpenGL as part of my college studies and trying to learn both Unity and GameMaker Studio 2 on my personal time.

I first learned to love module formats from the games Lyle in Cube Sector and Hero Core, the former of which I tend to return to every six months or so. I always keep a healthy-sized collection of module files with me whenever I'm trying to do something, and MA's been a good help there in buffing up my collection.

I've unfortunately never gotten around to learning how to operate a tracker, though I do feel I probably will wind up trying to learn the modern clone of FastTracker 2 sometime.
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Saga Musix

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Re: Generic Introduction Thread
« Reply #1 on: February 27, 2021, 13:39:07 »

Welcome! :) Starting is always the most difficult. Everyone started small - I think that's an important thing to keep in mind when your not confident to get started. Maybe the first results will be crap - but then it's important to keep going, analyze what wasn't so good and improve it in the next iteration. It applies to both games and music.
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Tricky

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Re: Generic Introduction Thread
« Reply #2 on: February 27, 2021, 18:15:34 »

Maybe the first results will be crap - but then it's important to keep going, analyze what wasn't so good and improve it in the next iteration. It applies to both games and music.

Now this sounds a lot to what I've said over millions of times to newbie game developers, especially when they are setting their ambitions too high (like setting up an entire MMORPG while they never wrote a single line of code before, for example).
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Ceekayed

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Re: Generic Introduction Thread
« Reply #3 on: March 02, 2021, 18:15:18 »

Don't mind me, just a new user making their generic introduction thread!

I'm a college student caught between the dichotomy of wanting to make video games/write stories and being too fatigued/unconfident to actually sit down and do it. Right now I'm learning OpenGL as part of my college studies and trying to learn both Unity and GameMaker Studio 2 on my personal time.

I first learned to love module formats from the games Lyle in Cube Sector and Hero Core, the former of which I tend to return to every six months or so. I always keep a healthy-sized collection of module files with me whenever I'm trying to do something, and MA's been a good help there in buffing up my collection.

I've unfortunately never gotten around to learning how to operate a tracker, though I do feel I probably will wind up trying to learn the modern clone of FastTracker 2 sometime.

Hello. The modern clone you're talking about would be Renoise I guess. It's a great DAW, I still use it as my main tool as an audio designer in game development, both for music and sound design (and there are major updates on it still, so it's still getting better). It can be overwhelmingly complex (both Renoise and game development) at first though, but you just have to get your hands dirty and keep at it.

The confidence problem cannot be fixed btw, we all suffer from a massive imposter syndrome. You'll just have to learn to live with it. ;D
« Last Edit: March 02, 2021, 18:19:24 by Ceekayed »
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Saga Musix

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Re: Generic Introduction Thread
« Reply #4 on: March 02, 2021, 20:02:07 »

The "modern" FT2 clone is probably this one ;)
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Atekuro

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Re: Generic Introduction Thread
« Reply #5 on: March 04, 2021, 03:23:47 »

I did something similar to that, didn't start small, but I started making .xm music in openmpt for 4 modules, and then moved to fasttracker 2 to make .xm music.
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Ceekayed

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Re: Generic Introduction Thread
« Reply #6 on: March 04, 2021, 11:08:16 »

The "modern" FT2 clone is probably this one ;)

Oh! Tripped by the word modern. ;D

Here's still waiting for IT3.
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