Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Pages: [1]   Go Down

Author Topic: [closed] Modules use?  (Read 7490 times)

0 Members and 2 Guests are viewing this topic.

fabnun

  • New User
  • Offline Offline
  • Posts: 1
    • View Profile
[closed] Modules use?
« on: December 11, 2008, 02:57:11 »

can i use a module in a glp game?

Thanks.
« Last Edit: December 11, 2008, 15:01:24 by m0d »
Logged

m0d

  • Creator of Meow Meow Meow Kitty Song
  • Global Moderator
  • Top Poster
  • ****
  • Offline Offline
  • Posts: 1867
  • Original Site Admin/Designer/Coder
    • View Profile
    • Science & Art - Eindhoven.space - RedHeat Music & More
Re: Modules use?
« Reply #1 on: December 11, 2008, 03:09:23 »

unless you get permission directly from the artist, no.

I can give a more detailed answer later. but the upshot of it is; you have to get permission yourself to include a module in something.
« Last Edit: December 11, 2008, 03:12:53 by m0d »
Logged
👨‍💻 Creator, Musician & HF Packet Radio Network Core
🎧 Discover great music via other member's special picks in the MFG
☕️ Get m0d a coffee via Ko-Fi.com
💬 IRC irc.rizon.net #modarchive
💬 Modarchive Discord

m0d

  • Creator of Meow Meow Meow Kitty Song
  • Global Moderator
  • Top Poster
  • ****
  • Offline Offline
  • Posts: 1867
  • Original Site Admin/Designer/Coder
    • View Profile
    • Science & Art - Eindhoven.space - RedHeat Music & More
Re: Modules use?
« Reply #2 on: December 11, 2008, 14:58:03 »

Logged
👨‍💻 Creator, Musician & HF Packet Radio Network Core
🎧 Discover great music via other member's special picks in the MFG
☕️ Get m0d a coffee via Ko-Fi.com
💬 IRC irc.rizon.net #modarchive
💬 Modarchive Discord
Pages: [1]   Go Up