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Author Topic: MOD Player for Cell phone  (Read 56767 times)

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Gargoyle

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Re: MOD Player for Cell phone
« Reply #10 on: February 04, 2008, 11:28:22 »

Pushing up an old thread...

I'd like to ask if anybody know what effect the use of a mod player has on the cell phone batteries?
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tonycosus

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Re: MOD Player for Cell phone
« Reply #11 on: January 18, 2009, 00:41:02 »

There is a Module player for Symbian (S60 3rd).
Scenetone - http://www.pygmyprojects.com/scenetone.html
It supports MOD,MTM,XM,IT,S3M and SID (Commodore C64 music). To open files faster copy them in the default directory (E:\MyOwn\Mods\).

Another module player is UltraMp3 from LonelyCatGames, but it's for S60 2nd edition and doesn't work with newer phones (S60 3rd edition). http://www.lonelycatgames.com/?app=ultramp3
« Last Edit: January 18, 2009, 00:46:04 by tonycosus »
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arist9912

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Re: MOD Player for Cell phone
« Reply #12 on: August 21, 2012, 22:03:57 »

hello. anyone knows a java midlet (j2me) module player? (not symbian or android) thanks
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bodqhrohro

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Re: MOD Player for Cell phone
« Reply #13 on: January 04, 2024, 06:41:06 »

Whoah, no one has still mentioned http://projectd8.narod.ru/Programs/Java/UniFM.htm which is a J2ME file manager having a module for MOD/S3M/XM playback?

Since late 2011, I had downloaded lots of modules from TMA directly onto my phone via Opera Mini. And found UniFM to play them, yet it indeed requires a lot of resources even with low quality settings, has a long pre-rendering time, stutters on buffer switches, and couldn't play large files at all.

The major benefit is that it is able to play modules directly from archive files, which conserves the disk space a lot, as modules tend to be compressed pretty well. TMA had served them already packed into ZIP files that time.

So sad I did not notice there is a forum on TMA, and thus so many people omitted my suggestion when they desperately needed it...
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