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Author Topic: Understanding effects processing  (Read 7125 times)

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DZ-Jay

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Re: Understanding effects processing
« Reply #40 on: January 21, 2024, 18:24:22 »

Quick update:  Vibrato is done! (That was quick!  :o)

Attached is a test sample extracted from the emulator.  It uses the following pattern -- a single note played for 32 rows, with a flat sustain instrument envelope, just to let the vibrato play out:
Code: [Select]
00 C-4 -3 F 444 ; Speed: 4; Depth: 1/4
01 --- -- - 400
02 --- -- - 400
03 --- -- - 400
04 --- -- - 400
05 --- -- - 400
06 --- -- - 400
07 --- -- - 400
08 --- -- - 480 ; Speed: 8
09 --- -- - 400
10 --- -- - 400
11 --- -- - 400
12 --- -- - 400
13 --- -- - 400
14 --- -- - 400
15 --- -- - 400

16 --- -- - 408 ; Depth: 1/2
17 --- -- - 400
18 --- -- - 400
19 --- -- - 400
20 --- -- - 400
21 --- -- - 400
22 --- -- - 400
23 --- -- - 400
24 --- -- - 40F ; Depth: full
25 --- -- - 400
26 --- -- - 400
27 --- -- - 400
28 --- -- - 400
29 --- -- - 400
30 --- -- - 400
31 --- -- - 400

I've adapted the effect to conform to the platform capabilities.  It simulates an LFO with a sine waveform plotted over 64 points, with a maximum amplitude of +/- 2 semitones:
Code: [Select]
      0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF
30 0F :.............#####.............:...............:...............
29 0E :...........##..:..##...........:...............:...............
28 0D :..........#....:....#..........:...............:...............
27 0C :........##.....:.....##........:...............:...............
26 0B :.......#.......:.......#.......:...............:...............
25 0A :......#........:........#......:...............:...............
24 09 :...............:...............:...............:...............
23 08 :.....#.........:.........#.....:...............:...............
22 07 :....#..........:..........#....:...............:...............
21 06 :...#...........:...........#...:...............:...............
20 05 :...............:...............:...............:...............
19 04 :..#............:............#..:...............:...............
18 03 :.#.............:.............#.:...............:...............
17 02 :...............:...............:...............:...............
16 01 :#..............:..............#:...............:...............
15 00 #---------------+---------------#-------------------------------
14 01 :...............:...............:#..............:..............#
13 02 :...............:...............:...............:...............
12 03 :...............:...............:.#.............:.............#.
11 04 :...............:...............:..#............:............#..
10 05 :...............:...............:...............:...............
09 06 :...............:...............:...#...........:...........#...
08 07 :...............:...............:....#..........:..........#....
07 08 :...............:...............:.....#.........:.........#.....
06 09 :...............:...............:...............:...............
05 0A :...............:...............:......#........:........#......
04 0B :...............:...............:.......#.......:.......#.......
03 0C :...............:...............:........##.....:.....##........
02 0D :...............:...............:..........#....:....#..........
01 0E :...............:...............:...........##..:..##...........
00 0F :...............:...............:.............#####.............

The speed parameter is obviously how many points in the graph to advance on each tick, and the depth parameter scales the amplitude at each point in 1/16th increments.  So, a depth of $4 will be 4/16th of the amplitude at the current point in the graph, and a depth of $F will be 16/16th, or the full amplitude.

The only thing I am not really sure about is the maximum amplitude of the LFO.  I have it right now to be the distance between the previous and the next semitone of the active note -- or +/- 2 semitones.  I think this is how it should be.

Any feedback is appreciated! :)

     -dZ.
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DZ-Jay

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Re: Understanding effects processing
« Reply #41 on: March 17, 2024, 17:23:16 »

Progress, you ask?  Why, yes.  We have some.  :)

I fixed a bug* in which "tick-zero of a row" was confused with "first tick of a note," which caused the tick-zero handling to only be executed when a new note is started.  DOH!

(* The "bug" existed in my head as well, since I wrote the code to work that way because that is how I understood it.  Imagine my shock and surprise when I finally figured out that it was all wrong.)

We now have the following effects supported:
  • 0xy: Arpeggio
  • 1xx: Portamento Up
  • 2xx: Portamento Down
  • 3xx: Portamento To Note
  • 4xy: Vibrato
  • 5xy: Portamento To Note + Volume Slide
  • 6xy: Vibrato + Volume Slide
  • 7xy: Tremolo
  • Axy: Volume Slide
  • E1y: Fine Portamento Up
  • E2y: Fine Portamento Down
  • EAy: Fine Volume Slide Up
  • EBy: Fine Volume Slide Down
  • Gxx: Set Global Volume

That's a pretty nice roster.

All these effects have been tested and work as expected -- well, at least the way I understood them to work, based on my research, reference documents, and the feedback from this forum.

I'm quite happy with the results.  I feel now that I have a rather solid framework that handles ticks and effects correctly, so adding new effects should go smoother in the future -- I mean, what could possibly go wrong?  ;D  (Said the guy that has had to re-write his tracker engine multiple times to fix design flaws ...)

Anyway, my next step is to implement a few more of the low-hanging fruit effects, such as  Set Song Speed (Fxx), Tremor (Txx), etc., and see how it goes.

Stay tuned! (Har! Har! see what I did there?)

     -dZ.


UPDATE: Added Gxx effect.
« Last Edit: March 17, 2024, 18:09:16 by DZ-Jay »
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looper231

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Re: Understanding effects processing
« Reply #42 on: March 18, 2024, 02:10:59 »

Keep up the development  ;)
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DZ-Jay

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Re: Understanding effects processing
« Reply #43 on: April 06, 2024, 14:28:07 »

Another week, another progress report.

After going off on a tangent foolishly attempting to optimize effects processing, I hit a rather nasty brick wall.  I ended up reverting most of those changes and going back to the way I had it working.

Plus ça change ...

Anyway, I added a few more effects:  The tracker now has dynamic song speed (Fxx) and pattern delay (EEx), among other new tricks.

Below is the latest list of effects and their status:
Code: [Select]
--------------------------------                ------
Standard Effects                                Status
--------------------------------                ------
$00: 0   Arpeggio                               Done
$01: 1   Portamento Up                          Done
$02: 2   Portamento Down                        Done
$03: 3   Portamento To Note                     Done
$04: 4   Vibrato                                Done
$05: 5   Portamento To Note + Volume Slide      Done
$06: 6   Vibrato + Volume Slide                 Done
$07: 7   Tremolo                                Done
$08: 8   ---                                   
$09: 9   ---                                   
$0A: A   Volume Slide                           Done
$0B: B   Jump To Order                         
$0C: C   Set Note Volume                       
$0D: D   Pattern Break                         
$0E: E   E Sub-Commands (Dispatcher)            Done
$0F: F   Set Song Speed                         Done
$10: G   Set Global Volume                      Done (Controls volume attenuation only.)
$11: H   Global Volume Slide                    Done (Controls volume attenuation only.)
$12: I   ---                                   
$13: J   ---                                   
$14: K   ---                                   
$15: L   Set Envelope Position                 
$16: M   ---                                   
$17: N   ---                                   
$18: O   ---                                   
$19: P   ---                                   
$1A: Q   ---                                   
$1B: R   Re-trigger Note + Volume Slide         
$1C: S   ---                                   
$1D: T   Tremor                                 
$1E: U   ---                                   
$1F: V   ---                                   
$20: W   ---                                   
$21: X   X Sub-Commands                         
$22: Y   ---                                   
$23: Z   ---                                   
                                               
--------------------------------                ------
Standard Effects                                Status
--------------------------------                ------
$00: E0  ---                                   
$01: E1  Fine Portamento Up                     Done
$02: E2  Fine Portamento Down                   Done
$03: E3  ---                                   
$04: E4  Set Vibrato Waveform                   
$05: E5  ---                                   
$06: E6  Pattern Loop                           
$07: E7  Set Tremolo Waveform                   
$08: E8  ---                                   
$09: E9  Re-trigger Note                       
$0A: EA  Fine Volume Slide Up                   Done
$0B: EB  Fine Volume Slide Down                 Done
$0C: EC  Note Cut                               
$0D: ED  Note Delay                             
$0E: EE  Pattern Delay                          Done
$0F: EF  ---                                   
                                               
--------------------------------                ------
"X" Extended Sub-Command Effects               
--------------------------------                ------
$00: X0  ---                                   
$01: X1  Extra Fine Portamento Up               
$02: X2  Extra Fine Portamento Down             

Aiming for Note Delay (EDx) next and a few of the other "global" control commands like Pattern Loop (E6x), Pattern Break (Dxx), Jump To Order (Bxx), etc.

Here's hoping for a smooth ride!

   -dZ.


P.S. One of these days I will have to start tracking a song for real to make sure it all works ... Someday ...
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P. Machinery:
   Another hope feeds another dream...
   Another truth installed by the machine.

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