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What exactly is "sufficient quality?"

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Kinnikinnick0718:
One of my modules got rejected (and I'm not mad, really, since it wasn't really anything special, just a remix of the AVGN theme with ST-01 samples) for not being of sufficient quality.
I'm not really mad, just confused: what exactly is sufficient quality?
I would've understood if my module was rejected for being too short, it's only 38 seconds long, and it also isn't the greates module out there, but not being of sufficient quality? Can somebody explain to me how these are of sufficient quality:

https://modarchive.org/index.php?request=view_by_moduleid&query=178520 (pure evil incarnated)
https://modarchive.org/index.php?request=view_by_moduleid&query=178543 (satan's baby playing on a casio)
https://modarchive.org/index.php?request=view_by_moduleid&query=160902 (the name has nothing to do with the module dammit)
https://modarchive.org/index.php?request=view_by_moduleid&query=53926 (because I've always wanted to hear a tracker experience an aneurysm)

Can anyone explain this to me?

wvl:
I rejected avgn.mod for various reasons:

- The module uses no effects, it's just samples only with nothing really happening to them
- The module is indeed really short
- A lot of the melodies in the module sound completely out of key

Compare it to something like GSLINGER.mod in terms of sound and technicality and it's honestly pretty easy to see which one has the most substance.

All of the four modules you linked are from way before i became a screener so i don't know on what basis they were approved into the archive. But i do know that in some cases, really crap modules are allowed on TMA - for instance if it's a really old module, or if it's part of a collection of one musicians modules that gets uploaded. In those cases they get added to the archive, for, well, the purpose of archiving them.

Saga Musix:
In addition to what Wouter said: Different screeners have different standards and there is no such thing as an objective standard to meet here. Sometimes a module slips through though I also have no explanation for how e.g. panicrace.mod made it into the archive.

Generally we want people who are actively contributing to the archive to spend more time on their modules if we consider them to be sub-par (e.g. because it's a 15-second loop, because it out-of-tune, etc.), since this will be a permanent showcase of your musical history, and we do not want it to be a random collection of doodles people came up with in 10-20 minutes. Sometimes it's just small modifications that would make the track worth being included in the archive.

I think that sometimes this might need to be communicated in a better fashion, to avoid questions like this one. I hope this doesn't discourage you to submit any more music but motivate you instead to put more work into your modules.

Yomaru_Kasuga:
Hello, Friendships! I have really terrible sad news is about the two modules between yk_-_wiwfc.s3m and yk_-_twinbee.mod was rejected because Wouter said that it was not sufficient quality of my modules. So, I worried that when I import the samples from creating the S3M Modules with no effects, Unless if I confused to put volume slide command for a bass and strings. Then the TwinBee Game Remix by creating a protracker module that I remaking my chiptune game music is really better. This can't be wrong?  Oh, no... What am I going to do?... :-(

wvl:

--- Quote from: Yomaru_Kasuga on November 14, 2018, 22:56:53 ---Hello, Friendships! I have really terrible sad news is about the two modules between yk_-_wiwfc.s3m and yk_-_twinbee.mod was rejected because Wouter said that it was not sufficient quality of my modules. So, I worried that when I import the samples from creating the S3M Modules with no effects, Unless if I confused to put volume slide command for a bass and strings. Then the TwinBee Game Remix by creating a protracker module that I remaking my chiptune game music is really better. This can't be wrong?  Oh, no... What am I going to do?... :-(

--- End quote ---

Maybe instead of complaining in detail about every single module of yours that gets rejected, you could try to make modules that aren't bad?

Why are you naming me here? ASIKWUSpulse flagged both of your modules as needing a second opinion because he initially thought they weren't qualitative enough, and i agreed and made the decision to reject them from the archive.

If you would just learn how to make proper tracker music instead of poorly copying songs from others, then your modules wouldn't be rejected so often, and you wouldn't have to waste your time complaining about it. But the general consensus is that your modules are not very good, and you don't exactly have a good reputation either given that half of your uploaded material consists of MIDI conversions. I'm not just going to tolerate the stuff you upload because you use samples from "brands" or if you use a volume command here and there. If that's the only thing you're concerned about when your modules get rejected every time, then you're completely missing the point.

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