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Author Topic: Unreal Scene!  (Read 50301 times)

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Rikimbo

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Unreal Scene!
« Reply #20 on: May 13, 2006, 20:50:51 »

Okay, again I didn't read most of this thread, so I'm just going to add a few comments, since I happen to have listenned to this now.

Fantastic! :D

I can definitely hear the hours of work that went into this, and the careful planning out of the whole thing.  Superb atmosphere and great leads.  Excellent variation.  Transitions are perfect.  Very good work.  I'm definitely impressed.

Sorry for this being kind of brief, but I literally have a couple hundred more songs that I have to listen to right now.

Keep up this awesome work!

~~Rikimbo
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Saga Musix

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Unreal Scene!
« Reply #21 on: May 13, 2006, 21:45:18 »

thanks for your comment, and yes, it actually was months of tracking ;)
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Eagle

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Unreal Scene!
« Reply #22 on: May 13, 2006, 21:49:14 »

6 or 7 if I have calculated correctly. Quite an amazing lot of time. I have never taken more than 5-6 hours to make my modules. Perhaps that is why none of my songs are compare-able with the best, like, e.g. Unreal ][.

Excellent work, I love Unreal Scene!
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Saga Musix

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Unreal Scene!
« Reply #23 on: May 13, 2006, 21:51:42 »

yes, it was approx. half an year, but with maybe one month of break... :) and the most things were tracked in the second and the last month (if i remeber correclty...)
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Ceekayed

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Unreal Scene!
« Reply #24 on: June 14, 2006, 11:25:25 »

After a loong break I thought I'd give this one a new chance..

But, again I am disappointed. The start of the song is so atmospheric and bring the original Unreal's musics to my mind that the following leads just don't make it.
The melodies, and overall mix of the leads need alot more work. Currently all the leads are way too loud and all the notes don't "fit" together, breaking the great atmosphere of the backgrounds and drums.

It's still a  :thumbneutral:

Wanna know why?
Because this sounds like you had tried to imitate Alexander Brandon and/or Michiel Van Den Bos, but can't just make to their skill level.
I know it's unfair to compare this song (or any other song whatsoever) to Alexander Brandon's Unreal stuff, but I can't help it. It's just way too similar.

Saga Musix

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Unreal Scene!
« Reply #25 on: June 15, 2006, 22:33:20 »

well.... if you'd want to do it better.... just do it :D
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Saga Musix

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Unreal Scene!
« Reply #26 on: January 28, 2007, 18:14:41 »

Hm, I felt like optimizing the song is a good idea. so i did. be sure to listen to the new version with some new drums, better NNAs and so on. see link above.
« Last Edit: January 04, 2009, 22:18:50 by Saga Musix »
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zovik

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Unreal Scene!
« Reply #27 on: January 28, 2007, 23:56:57 »

I for one am impressed with Unreal Scene. It's paced well and stays interesting without being intrusive, just like atmospheric music should.

 :thumbup:
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Saga Musix

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Unreal Scene!
« Reply #28 on: January 29, 2007, 19:20:41 »

Okay, thanks for the feedback ;)
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raveolution

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Unreal Scene!
« Reply #29 on: April 16, 2007, 00:43:56 »

Quote from: "Ceekayed"
I'll just put it shortly: Most of the leads are mixed rather badly (too long NNA note-fades, or just silly sounding samples), and again, I'm waiting for more variation, especially to the drums/backgrounds.
This wasn't my cup of tea. Yet, the atmosphere was good, but 6 minutes is way too long. Simple soloing over the same backgrounds just cannot keep up the mood.

This song isn't Necros quality but it's light years ahead of the ones I've downloaded over the last 3 days and it's up there with your Elusive Dreams one; in comparison, though, it has a bit more exciting twists and turns.

Now I'm not a music pro but IMO the flutes in "Unreal scene" could stand to have better samples and be lowered in volume.

Other than that, this song is much like your Elusive Dreams - it doesn't sound like the usual suspect trax with the usual Nintendo-like samples, it sounds more like something a semi pro did on pro equipment.
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