Bleeped Out (k_jose_-_bleeped_out.it)
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Note: tones are not tuned at A4 440Hz,but at B4 500Hz, to match the censor bleep at 1000Hz (approximately B5). - K. Jose
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Bleeped Out Symphony for PSG and Bleep Censor Composed by K. Jose Specific PSG chip simulated: SN76489 Num Pos Hex Length Scale Time signature Name 1 0 0 5:56 Varied Varied Full track with all movements (subparts) joined together 2 47 2F 1:05 G# minor 2|4 Movement 1 3 58 3A 1:29 B major 3|4 Movement 2 4 71 47 1:09 G major 4|4 Movement 3 5 82 52 2:10 B minor 4|4 Movement 4 What the (bleep) is going on around here?
sms_noise1 drum-noise Square Tone bleepcensor
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Interesting chiptune in several acts. Only makes use of three samples: A square wave, a sine wave, and a noise sample. It definitely sounds like 8-bit NES music, except the NES couldn't do sine waves.
I wasn't a huge fan of having the sine wave always playing the same note in the background. I realize this was kind of the idea the song was built around, but I didn't really enjoy it much.
Still, the melodies were very well-done and I like how the song would shift between different movements to add some variety. So overall, it's a pretty well-tracked mod.