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Snow Days (k_jose_-_snow_days.it)


Info Summary

  • k_jose_-_snow_days.it is a IT format module. Uncompressed, it is 531.94KB in size and has been downloaded 51 times since Sat 8th Mar 2025 :D

Info Info

  • Mod Archive ID: 209339
  • Downloads: 51
  • Favourited: 0 times
  • MD5: 3c3a8edd37332a92daaaa9027e7639bf
  • Format: IT
  • Channels: 10
  • Uncompressed Size: 531.94KB
  • Genre: Chiptune

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Info Internal Texts *

Composed by K. Jose
March 6, 2025

2 arrangements of the track based on 16-bit console specs.

Pos  0 hex  0 - Sega Genesis
Pos 19 hex 13 - Super Nintendo Entertainment System (sampled from Sega
                Genesis patches)

This one had been stuck in my drafts for a very long time because I had
trouble coming up with a title, came up with the title now because this
track felt quite winter-y but not Christmassy

(even though I'm in a tropical area that never receives snow)

All FM instrument samples were sampled from my own YM2612 FM patches using
the GENNY VST plugin and OpenMPT's Render to Sample function.
Square tone sample prepared by myself by drawing its waveform in OpenMPT.
Noise shaker was pseudorandom noise with its volume manipulated in a
temporary pattern that was then rendered to a sample.
Triangle sample is from Versilian Community Sample Library. Downconverted
with interpolation to mono 15700Hz 8-bit, then resampled without
interpolation to 52000Hz to approximate the PCM capabilities and other
properties of the YM2612, then resampled with interpolation to just 44100Hz
for file size for the Genesis one, and 32000Hz for SNES.

SNES samples were separately sampled from the original Genesis patches, and
were processed through the C700 VST and then resampled for additional
authenticity. PSG tones were baked in together with the FM tone for the
SNES versions of the Lead and Bell samples.

This time around I did further fiddling around with the volumes on the PSG
channels, approximating actual volume levels on the SN76489.
The track was initially made with linear volumes at increments of 4 and a
maximum volume of 60 on the PSG channels. Volumes were readjusted to the
nearest approximated actual volume level on the chip.

A low pass filter cutoff was applied to all tracker instruments on this
track to more closely approximate how it would sound like on an actual
model 1 Genesis.

Made use of channel volume commands to mute channels when patterns are
reused for the less busy parts of the track.

Recommended playback settings (OpenMPT and modern module players): Linear
interpolation, 295 nanoseconds volume ramping if available

or when trying to load into original Impulse Tracker with a Sound Blaster
card: interpolated, 75% filter (to make up for the filtering)

Snuck in a Genesis soundchip VGM version of this track (made in Furnace
from scratch but strictly based on this version) as sample 17, and an SNES
SPC version (converted from IT with the samples before C700 processing)
as sample 18. Take out these samples, export as RAW, rename accordingly
(.vgm, .spc), and load into a VGM player in emulation or a real Genesis, or
an SPC player in emulation or a real SNES, respectively. If you have issues
loading it, try changing the sign (signed/unsigned conversion).

Lead
Piano
Bell (?)
Bass
Triangle
Square Tone
Square Tone vibrato
Render To Sample
snes_LEAD+SQ
snes_PIANO
snes_FMBELL+SQ
snes_BASS
snes_TRIANGLE
snes_SHAKERNOISE
Lead
Piano
fm bell?
fm bell?
fm bell?
Bass
Triangle
square
square vibrato
Shaker Noise
snes_LEAD+SQ
snes_PIANO
snes_FMBELL+SQ
snes_BASS
snes_TRIANGLE
snes_SHAKERNOISE
GENESIS VGM RAW DATA
SNES SPC RAW DATA

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