DotA (kane_-_dota.xm)
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-_-_-_-_-_-_-_-_-_- DotA -_-_-_-_-_-_-_-_-_- made by Kane -_-_-_-_-_-_-_-_-_- 19-05-2025 Crash A.wav Crash B.wav Atomic Snare stringa.wav
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A solid remake — nicely done overall. However, sample 2 and 12 are a bit problematic because they are repetitive samples and dont use any dynamics, they sound abrupt and artificial due to their harsh cutoff and lack of a proper release or fade-out. The transitions between notes on those channels feels a bit robotic, and its not just aplicable for samples 2 and 12, its for many more, especially non-chiptune instruments. It would be better to occupy more collumns in your patterns where you can add the notes there alternating between collums, that way you can have smoother fades without sample cutoffs, you just make a different instance of the sample, and samples 2 or 12 could be replaced with more realistic sounding samples.
I noticed you've included panning and volume envelope definitions in the instrument settings, but none of these are actually activated (envelopes are unchecked in the instrument editor). I'm not sure if this was an intentional or not, but if you could enable these envelopes, it could significantly improve realism and separation in the stereo field, even simple linear envelopes can create great effects, and make sure every sample has a different but similar envelope effects so it makes the song feel really vivid, like its coming from everywhere. It could be of great use in a module with repeating and very similar patterns/melodies. Subtle dynamic effects can go a long way and can improve the whole track.