Sprite ambush (feverdream-sprite_ambush.xm)
Random | New Additions | New Ratings | Add to Favourites | Post Comment |
This module has been spotlit!
Nominated by the crew for either outstanding quality, technique or creativity (or combination of) on 18th Sep 2025
|
Download mirrors generously provided by:
|
Internal Texts *
^^^^^^^^^^^^^^^^^^^^^^ Sprite ambush by feverdream september '25 on ft2 i gotta just post this instead of endlessly making small changes sqaureweird2 snare KICK padfx fx SNARE2 KICKLOWBASS c64 leadlayer bass2 sirenL sirenR arp sine squarefx2 basslayer2 shortsquare break1 bass3 TOM anotherlayer Jinxfox: the boss, master of vanishing Malign Light: flying fairies Wolfbold: quick and strong Viol Fungoid: deals toxin damage Wyvernian mages must only fight at the last resort... make each spell count 18 - EBOFX1.wav 18 - EBOFX1.wav 13 - SOUND6.wav 06 - CG14.wav 05 - Crsh 1.wav 04 - Crsh 1.wav lowerbass.wav 08 - 1_dune_hardcore v 09.wav 04.wav 20 - MK5.wav 12 - take off.wav snare10.wav 20 - MK5.wav c64-2.wav c64-2.wav 08 - 33-HI.wav siren_L_135bpm.wav siren_R_135bpm.wav 20 - NoName.wav fxzap.wav unrealbreak_135bpm.wav BAsynth.wav SIMVTOM.wav 08 - 1_dune_hardcore v
* As per section 1.6 of our terms of use, The Mod Archive does not in any way guarantee the accuracy of the information contained on the website nor does it guarantee that such information will be free of objectionable content or free of content which is unsuitable for minors.
This slaps! Definitely a curve ball after hearing your other tracks. There are some crunchy notes that I "disagree" with in the first half, but I'm guessing they were intentional considering how well you modulate and control theory. I like the way you looped the track, getting right back into the action. 9/10