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This module has been spotlit!
Nominated by the crew for either outstanding quality, technique or creativity (or combination of) on 21st Sep 2018
After i started the Tracker Music Discord server, i opened a collab channel, and to put it to use, i proposed using the original CHIPPERS for a collab.
About 9 months later, 4 people, 69 versions sent back and forth, 210 different patterns, and 255 orders filled up, and there is truly no way CHIPPERS will be too short for TMA ever again. Me, abledbody, dino, and fuzion managed to extend it from just 15 seconds to 30 minutes, hitting every limitation of both the .S3M and later the .IT format along the way...
This is truly one of, if not, the most insane module i have ever worked on. It's an immense display of both compositional and technical skills from everyone involved. I'm extremely proud of the end result, and so is everyone else who's been a part of it! :D
If 30 minutes of crazy 5-channel chiptune music isn't enough, there's also a few bonus songs hidden in their own patterns - explore the pattern list, drop them into the sequence in your tracker of choice, and have a listen! :) - WouterVL
Internal Texts *
this module is a collaborative effort made in the... ######### ######### ######## # # # # # # #### #### # ## ## # # ##### # # # # ## ## # # ##### # # # # ## ## # # # ### ### # ### ######## tracker music discord!!! https://discord.gg/Urqq4Wj title: CHIPPERS genre: chiptune length: 30:03 interpolation: off/none started on: sep 04, 2017 completed on: sep 21, 2018 version: v69 this module was made by these people: woutervl (NL) 2017-2018 abledbody (USA) 2018 a dinosaur (AUS) 2018 fuzion_mixer (SG) 2018 sections: 00:00 - 00:31 W 00:31 - 01:18 A D 01:18 - 01:41 W 01:41 - 02:47 A W 02:47 - 04:04 W A 04:04 - 04:35 (callback 1) 04:35 - 05:08 F A W (remix) 05:08 - 06:13 F W D 06:13 - 06:44 (callback 2) 06:44 - 07:15 F A W 07:15 - 07:45 W 07:45 - 08:16 W F 08:16 - 08:57 F W 08:57 - 10:19 F 10:19 - 11:31 A F W 11:31 - 13:27 F A 13:27 - 14:43 A F 14:43 - 17:59 W MPT fucked the timestamp up by not accounting (properly) in the last sections for: - last 2 pattern loops in p203 (~23 seconds) - last loop in p40 before jumping to p20. (~5 seconds) - last loop in p0 before jumping to p22 (~4 seconds) Therefore, timestamps after 17:59 in MPT should be offset by ~33 seconds. The timestamps shown here are according to the exported audio file. 17:59 - 20:13 W 20:13 - 20:56 A F 20:56 - 24:07 W 24:07 - 24:26 F 24:26 - 26:45 W 26:45 - 30:03 F MPT isn't very accurate when estimating the length of this module. It says the module is 29:34, when in reality, it is actually 30:03. You can export an audio file of it in MPT and load it up in VLC or Audacity or whatever, and you'll see that it's actually over 30 minutes rather than half a minute under it! :P So... is it long enough for TMA now? below you can find some comments from each artist individually! WOUTER: The creation of this module was started somewhere in September 2017... I made a .S3M module called CHIPPERS. It had only three different patterns spanning four orders in total. It was a really quick chiptune, as is the case with a lot of chiptunes... but when i uploaded the 15-second-long original to The Mod Archive, i somehow got a rejection! The module was too short to be worth adding and so the upload was rejected. I was in tears! How dare they reject such a wonderful module! Somehow i had to get revenge on whoever deemed my master- piece "too short". In January 2018, i opened a Discord server about tracker music and modules in general. One of the ideas i had when creating this server was opening a collab channel, where people could work on tracks together using Discord's file uploading features. People started joining the server, and so i decided to try and propose a collab in the collab channel. The first idea i had was to do something with CHIPPERS - it seemed like a great base to work from, as it already had a main sequence to expand on, and a rather basic chiptune sample set, so it wouldn't be difficult for anyone to join in. Plus it was rejected before for being too short, so it would be funny to extend the song to make it long enough for TMA and get my revenge. abledbody was one of the first to join the collab, and soon after a dinosaur joined in as well. At some point fuzion decided to join in too, but he joined a lot later than the rest. Most of the patterns in the earlier sections of the module are therefore made by me, dino & abled. Around 4:34 into the song fuzion makes his first appearance. The song was going to end around that point, but i just thought - what would happen if we extended it as far as we could? The module was kind of a meme by now as it was originally so short, and now it had become about 6 minutes long! Wouldnt it be even more of a meme if we'd try to make the absolute longest module we possibly could? It would definitely be the ultimate shitpost module... we'd be writing history! I convinced the rest of this idea and we continued work on the module. By no means did we try to just add stuff to the module for the sake of adding stuff though! I certainly put a lot of love into all the melodies and patterns i've written for this module, and i'm sure everyone else has done the same. Trying to get this module over 20 minutes long was a real challenge. At some point, we hit .S3Ms pattern limit of 99 patterns. A number of workarounds were suggested, fuzion even wanted to go as far as making the song 10 channels instead of 5, and then continueing the song on the extra 5 channels while muting the first 5 using M00. But this was way too complicated to actually pull off, since the Mxx command was already being used in a lot of places. Instead, we changed the module to an .IT, and continued working on it. But then just as we were near to completing the module, we hit yet another technical limit - we filled up all the pattern orders. No other module format has more than 256 orders, so we had to improvize a solution. We removed *all* the dividers from the sequence, and we got rid of all double patterns in the sequence and replaced them with pattern loops. And we hadn't even finished the song at that point! We still needed a good transition into the outro, so i tried my best to get some more minutes out of the song, with a more ambient section that abuses the absolute shit out of pattern loops and channel volume slides. In the end, i really think this is the craziest piece of music ive ever been a part of. We've put hours upon hours of effort into pushing the limits of the .S3M, and later, the .IT format, and making what we all consider to be the definitive chiptune, the chiptune to end all other chiptunes! It's taken over a year from start to finish, over 60 different versions have been sent back and forth, and the module has grown to be over 30 minutes in total length! I can only say that i'm immensely proud of it, and i'm sure the others are too. I hope you, the listener, can enjoy it just as much as we do! The module is definitely quite a ride, but i think it's a very fun one. I hope you'll think the same! PS -- check pattern 187 for a surprise! ù Wouter van Leeuwen ABLEDBODY: Wouter, never use the word "Meme" like that again. This project was just about as much fun as one could have tracking a module. My skills working with .s3m based formats have improved substantially while working around others' song structure. Now I use these tricks all the time when I probably shouldn't. My favorite patterns are 20 - 30, 61 - 76, and 121 - 160. And by the way, there are easter eggs. ù abledbody DINO: death to tma yomaru did nothing wrong y n t ù a dinosaur FUZION: First of all, we've done it! I can't deny I've put the second-most effort into this, despite me joining the collab several versions late. I also had to force us to work on it several times... say your thanks to me, Wouter, Abled and Dino! Hahah! Seriously though, we've pushed this .IT module as far as we could while leaving the boxes in the compatibility settings checked. Any further and we have to resort to unchecking the "Bxx overwrites SBx loop" box. Leaving them checked is merely just for challenge since this module is Impulse- incompatible anyways (>200 patterns and Wouter using the S9F command in p87). I've learnt a lot from this collab, mainly tricks that I can implement into .S3M-based formats. For example, I've never gotten so desperate about conserving patterns / orders before this, so tricks like the SBx pattern repeat (as seen in p39, p87, p90), nested looping (p202 and various patterns afterwards) and utilising the Kxx, Lxx and Qxx commands effectively (various patterns) helped me to harness the skills I'll need in the future. Not only that, I'm now definitely more interested in tracking chiptunes than I was before. So, that's something to take away from this collab. Somewhere in the middle of completing this module, Dino lost interest due to other projects that appeal to him and him being busy with his life... that's why he's only worked on the first half of the collab. Anyways, thanks to Wouter, Abled and Dino for allowing me this opportunity to collab with you all! Hope I didn't change your plans abruptly by suddenly editing v19, hahah! p.s. I like that transition I made between p142 and p143. ù fuzion_mixer
Kick Snare Hihat 57% Pulse Square 37% Pulse 28% Pulse 17% Pulse 10% Pulse PWM Bass