Better and more diverse sound than your average chiptune, with nice layering of different chip samples (e.g. channel 1-2 and 11-14) and cute arpeggios, but it doesn't come without issues.
More "hi-fi" sound than many chiptunes with nice samples, panning and moderate use of effect commands. However, the choice to detune the two bass layers stops to work as soon as they play in fifths rather than unison.
Good use of panning and clean samples make the overall sound of the module enjoyable. However, as mentioned before, the fifth bass just sounds detuned in the overall mix (well, it IS detuned) and makes the lower frequencies slightly muddy. The mix would probably be much cleaner without this heavy detuning. Some minor detuning might work (E11), but E15 is too much here.
This is the main problem of the tune: After a nice start with some cute arpeggios, you just keep hearing the same pattern again and again, with some variation on the melody but everything else is just copy&pasted for more than two minutes. There is pretty much no musical development going on at all. The tune could be shortened to about half its length and actually be more interesting.
Due to the repetitiveness, it gets boring very quickly. Might keep it in the library for occasional listening, though.
PmI tends to compose quite repetitive modules. This is one aswell. Still, this tune has a quite special flavour. The organs and the jungle beat are really great. It's not an advanced module, but it tends to be nice if you listen to the details...
The tune consists of several quite good parts. However, if every part was shortened, it would be more enjoyable to those who like less monotonous music. This is an S3M module, hence the sample quality is not that good, but you could expect better quality from a module from 1997. An advantage of this module is the paning: I know many S3M modules that use the standard panning settings (due to the fact that most people had no stereo soundcards when ST3 was released), but Upstream Waterfall has a more realistic panning. For example, the drums are centered.
There's hardly any development in this tune and there are too few ideas for seven and a half minutes tune. However, the organ motive is quite nice and it comes several times. Still, most stuff is going on in the background.
Although you may say now that this is not creative, I kind of have to disagree. Yes, the tune is repetitive, but it's still something I've never heard before and there are some really nice ideas hidden in it! The drumlines are quite nice and there are some good, original motives in this tune aswell.
This depends on your preferences... If you cannot stand monotonous music, you will not be able to listen to this tune several times. However, I enjoy this tune. But still, you cannot listen to this for a long time, it's always the same...
This is a flawless, top-notch module. Maybe people claim this being the best modue ever written (including me). Although most samples are very bad, Elwood manages to create a wonderful tune with them.
Elwood really pushed Fast Tracker's boundaries with this tune. His tracking technique is very advanced, usage of a lot of effects is made. The 24 channels are well used. This tune sounds great although Elwood used many rather crappy samples. You will not notice the quality of most samples, but two of them are a bit distracting - The stab sample (22) is a bit too short because Elwood uses it at a high octave. This is not too bad. However, the laser sample (18) really can become a bit annoying. I think it's a overused, and this shows its bad quality. However, that are just minor flaws.
This tune is full of peace and joy! Many happy melodies are used and perfectly linked together. The composer changes the key several times which raises the quality of the song. All parts are nicely blended over. All in all, this module is very varied for its length, it could be even longer!
Elwood, king of synthpop! Err, or something :) This is a very original tune. Every of Elwood's tunes sounds different, and so does this one. The melodies really sound like they're from a trick film or something, but they are definately different.
Another 10 / 10 here. I could listen to this tune forever! There's almost nothing that could keep me from listening to Dead Lock, Elwood did a really great job here! Elwood makes usage of so many effects, you'll discover something new on every listen. The melodies are the most important thing in this tune and they are special. They're in my head now, I can't get rid of them!
This is a flawless and very melodic multichannel chiptune :) Like the other ko0x chiptunes, it's very advanced and nice to listen to. Even if chiptunes "make your ears bleed", you should give it a try, it's so catchy :)
First of all, I have to say something: I never liked the standard GM.DLS drumkit, it just sounds so LQ. However, in ko0x' chiptunes, these samples become something entirely new, at least for me! These drums really fit with the rest of the chip samples. This is a pretty advanced chiptune: It features 15 channels, different parts and echoes. The transitions between the different parts are well done, I really like the turn from pattern 7 to 8 and pattern 15.
There are three major parts in this tune, where one is different from the others. The main theme is very catchy and supported by a nice square bass. There are chords everywhere in the patterns, the arpeggios on channel 6 are extra-cool :) The second part of this tune is a bit slower and different, like a stanza.
A really catchy chiptune, inspired by the beatuy of life (or not - "you're getting old!" :-P - If you don't get it, look at the song message...). Well, like almost every chiptune I know, this tune is a bit too short. Another minute or two wouldn't hurt for sure.
If you love chiptunes, this is definately a must-download for you! I could loop it endlessly, the leads are very nice :) It's a very upbeat and catchy tune, one of my favourites even!
Reed Richards did it again - He created one of the best and funkiest modules I've ever heard in just 64k!
It seems like size played an important role in this composition, so all samples are very small but still good-sounding. The guitar chips are great, they still sound like something bigger! Some patterns also seem to be shortened to save some extra space. The tracking technique is all in all pretty advanced, it is very hard to archieve such a great sound in small modules.
Very cool! Everything starts with the remarkable guitar and the smooth bassline and some slow strings (that sample is not too good, but you won't notice this unless you solo the channels). Then, some cool drums come and finally the mega-cool snare / clap sample! After that, Reed plays around with the strings again. Lateron, the e-piano starts with some groovy chords. The tune rises a semitone and falls back. The whole track is meant to be looped which is quite good as I really do not want it to stop! :-)
Funky disco tunes in 64k, that's very seldom. And it even lasts 3 minutes! Plus, the chords, guitar, the drums - everything! - is so upbeat and nice that I can't rate this lower - This deserves the full score!
I could loop it for hours. No, wait - I really do that! I just can't stop this mega-funky tune, it's too good.
This would be a quite nice trance tune if some of the samples were not out of tune!
Standard trance schemes and samples. There are hardly pattern effects (except volume commands), so even although this module has a lot of channels, there's not much behind them... The samples are also not the best, but you'll find a nice lead sound (sample 2), some cool bass samples and nice effect samples! Although this is an IT module, the author does not make usage of instruments. He could have used the instruments to make smooth fades or pannings - Oh yes, I almost forgot this as I'm using ModPlug's fake surround settings: there is no panning at all! However, speaking of the sample / instrument effects: I really like the way the author used sample 13 (hi-hat sound) to create a completely other instrument - it sounds like a melody! Now that's a nice technique... :)
The leads are the better part of this tune: If they were not out of tune, they would be even nicer. However, there are not too many developments, but hey, it's trance... This tune should be a bit longer, though, like any decent trance track. However, the tune got a quite nice and powerful bass, but bass drum could kick a bit harder.
Well, even the author says that this is tune is boring - Okay, it's not that boring, but it's lacking some creativity - How about some more leads? I think this tune is meant to sound "dark", so it's maybe not the leads that are missing, but some changes in the bassline?
If you tune the samples correctly and you like trance, you can listen to this from time to time, I think. After tuning sample 2 to 48500 hz, the tune sounded already better and my ears "stopped bleeding". :-P It was no pain to listen to this tune and to loop it, so I guess it's not too bad.
This tune sounds like an old Nintendo game / anime / whatever tune. You will find the drumline a bit weird when you'll listen to this for the first time, but it grew on me while listening to this tune, I rather enjoy it now.
This tune is not too advanced. The tracking technique is quite simple, you will find hardly any effects in the patterns. Most samples don't sound very good, but you won't notice this when playing them alltogether, yet it sounds a bit cheesy. It seems like this tune is divided into stanzas and chorus, you'll hear some themes several times. The composition per se is not bad at all, the chord progression is quite nice!
Well done, Chounoukoubou, I like these catchy melodies! The tune progresses quite well, the happy melodies come again and again, then there are some drum solos... I like it. =)
I think this tune sounds a bit like old tunes from the SNES / Nintendo64, yet I can't recognize if it's a remake of an old tune. I think it sounds like this because of the drums and the choice of samples. I still think that the author was rather creative, he invented some very cool melodies and a nice chord progression. And the drums sound awesome! ;o)
I could image this tune playing in and old console game in a loop, it's kind of a background-tune. I like it, this definately has deserved a place in my playlist, I can listen to this style again and again!
A funky chiptune with fast and wicked (in a positive way!) leads! Could be a bit longer, though.
16-bit chip samples, that's rare :-D Of course, some chip filter effects would be nice, but I think the tune already sounds okay with these samples. The composer makes great usage of the Jxx command. There are not too many effects, but there are many volume commands. Note the combination of an Exx and Fxx on the sample sample to create a flanger effect. Hmmm, I love this technique!
One of the strongest parts of this module. The leads are faaaast and very complicated - Wow, that's awesome! I really love the melody at ~0:55 (pattern 20) when the lead goes up in whole steps (two semitones), then goes down and slides up fastly again! The chord accompainment to this section makes it perfect. All in all: Cool melodies with some awesome TR-808 drums and a smooth bassline.
Funk chiptune, that's a very rare genre, I think! It would be nice if this tune was a bit longer, though. Some more funky melodies, you know... ;-)
This module is very enjoyable, I sometimes loop it several times to get every detail in the melody... Yeah, pattern 20 gives me the buzz! 8-)
This is not a very good module. I bet you won't like it... However, it is very old and short...
Okay, let's start with the pattern content. There are absolutely NO effects or volume commands. The 15 samples sound like ST-xx samples, and they do not sound good at all, especially the over-amplified bass drum samples. The sequence contains five patterns, that's a total length of 46 seconds.
Sometimes, the drumline sounds like it was randomly put together. Also, it's quite hard to compose some decent melodies with 4 channels, and this author did not manage to compose something decent at all.
I'm sorry, I can't call this modul creative at all. Some parts sound very random, it's very short and there are no nice melodies at all.
You might want to trash this right after downloading it... After playing this five times in a row, it really begins to hurt my ears! To be honest, it sounds worse to me than some "first modules" I know...
A quite nice ending of the mantra series, yet rather repetitive.
As in most PmI tunes, not that much sampels are used (14) and they're all 8-bit due to the S3M format. In addition, most of them do not sound very good if you play them one after another, but you know, it's the composition that makes them sound good! The tracking technique is not that advanced, but it's not basic either. The arrangement of this tune is also not that good, as all parts are repeated again and again...
The melodies in this tune are quite cool, I like the way PmI uses sample 5. The "flute" melody is also one of the better parts of this tune. However, the downside is that there is absolutely no bassline and this tune is also very repetitive! Also, the only major changes this tune are in the melodies, but there are hardly changes in the drums. PmI could have shortened it to avoid this. It look like a "copy and paste" tune...
...but it's still an unique tune! The leads and chords sound quite original and I also like the drumline. In fact, I kind of like the monotone approach, hence my personal comment on this tune has a higher score.
Hm, that depends. Actually, I quite like this tune, but I can image other people throwing it into /dev/null right after the first time of listening. This tune is really not that bad, it's just a bit too long and has not enough changes.
This funk tune is perfect. No, even more than perfect! Reed is the king of funk! Flawless module.
Professional tracking techniques. Reed uses many self-made, high quality guitar sample to perfectly imitate a guitar. The rest of the samples is also rather HQ. As you can maybe image, tracking a good funk song is very complicated, but Reed perfectly manages to do that.
There's a funky guitar from the beginning to the end, it backs up the whole tune. The bassline is another strong point of this module. I like the drums very much, especially the Hi-Hat :-) Anyways, there's a nice bridge with a cool voice sample at the golden section of the song length, as it has to be there.
Every funk tune by Reed is different. This is one of the best I know! Cool guitars, cool synth, a really nice flute and upbeat drums make this tune perfect.
You have to listen to this once a day! Ok, maybe not, but it's a really nice tune with high replayability. I can listen to it again and again, and it won't become boring. This is how funk has to be!
Very nice and creepy Scream Tracker module that contains actually two songs.
Skupe seems to be an advanced tracker. Sixteen channels are used (the maximum for Scream Tracker modules, if I recall correctly), the pattern structure is also very advanced: You can find note slides, vibratos, volume effects almost everywhere! Due to the nature of the S3M format, all samples are 8-bit, yet their quality is not too bad! But like most of these old tunes that have a piano, the piano does not sound so good as it's not multisampled.
This module starts kind of creepy with a low pad sound, some wind, pizzicato strings and all that stuff. After this short intro, the first (faster) part begins with a nice drumline.
The chord progression in this tune is interesting, especially in the second part. One of the most wonderful instruments in part 2 is sample 16 (decimal).
The whole tune is accompained by a rather nice bassline. Unfortunately, it is repeated all over again, some more variation would have been nice. The tune ends with some wind effects and a church bell which leads back to the creepy intro.
Really cool! I think it's an unique tune, at least, I haven't heard many similar tunes before. The different themes show that Skupe had some really cool ideas in his mind, but I also have the suspicion that he merged two modules to build a long module (part one and two)...
I could image this tune in an old computer game, maybe in a shortcut scene? I don't think that it would fit too good as a background music that would loop all the time. After playing it again and again, it would maybe annoy the player. But the cool leads and chords not the only reason why this tune landed in my playlist! Because all in all, it is a really nice module!
Great, relaxing menu tune. We can be glad that Purple Motion made the music for Death Rally, because he (almost) never fails at doing good music! The Death Rally music was brilliant, not only because of this very advanced S3M file.
PM recorded some cool loops for this tracks. Now you probably say "Huh? But loops suxx!" - Honestly, they don't, especially in the way PM uses them. The arpeggiated chords are not only played on their default frequency, but also an octave below which creates a completely different sound. Those loop sounds were one of the reasons why I thought that the Death Rally music was not tracked until I found it here :) All in all, very high-quality samples are used - I especially liked the overdriven drums - and of course, PM - master of Scream Tracker - uses some advanced tracking techniques. Unfortunately, this tune is rather slow, hence you can't hear his insane and fast leads in it :-D Please not that this is a S3M module with subsongs. You can also hear the "get ready", "underground store" by playing some of the later patterns.
The melody develops in a quite interesting way in this tune. The module starts with some engine sounds and chords with the loops played at half speed and using a Dxx effect on every row to let them sound "cut" (dunno how to describe this properly, but that's an awesome effect, I copied that from PM In my tunes :-)). When the loops play at normal speed, the tune starts being really awesome! Those arpeggiated chords.... weeee! You can hear some really cool and happy leads in this tune, that's Purple Motion style!
This tune sounds very original to me, and I guess Purple Motion is always creative. :-) I also think this is the right section to mention that every tune in Death Rally sounds completely different!
This is a tune for the background which you could loop forever and it won't get boring. I guess it's a hard job to compose such tunes, but PM managed it to do so! It's quite relaxing when you come back from those fast races and hear this tune, sit back, let them repair your car, probably buy a new one, and so on... :-D
wow... WOW... w0000t! Is this really a module? Yes, it is. and WHAT a module it is! This is a perfect Goa module! Every Goa module should be like this!
Professional. There's a very long intro with creppy sounds and a slow drumline, and then, the real goa track begins! The pattern structure is very advanced, especially the TB-303 sounds. Martyn recorded one sample for every 303 phase! But those high-quality 303 sounds are not the reason why this module is so big (8 mb) and advanced for its time (1998). Listen to the sound effects for exmaple. The finest samples and finest module effects are used.
I will judge this from the point of view of a goa listener. For those of you who don't know, Goa music should not contain too many different melodies. Martyn kept a nice balance here. The intro long intro is just marvellous and then a Goa track full of bass and energy starts. This system shock voice snippet rules. I don't know if it was so slitten in the game, but it sounds very cool in this way. "Look at you, hacker...." - That's more than cool! The few melodies in this module are professional, advanced and nice to listen to. That's how Goa should be :) Long, monotonous and with many effects!
I feel the hours of work that are in this tune. It must have taken many days to create all these effects, put them together nicely, composing all these melodies and of course, splitting up these awesome TB-303 sounds! This track really deserved the 2nd place in the compo.
Sit back, relax, turn this module on and loop it - It sounds different every time you listen to it. Especially the effects make it worth a listen again and again.
More than six minutes of finest techno - That's a style I actually like :-D To some, it may sound repetitive, but I actually like this. I was kind of surprised when I listened to this for the first time...
32 channels? Sounds OK. 15 Samples? Wow, I thought that there were more samples before I looked at them! Unluckily, most of them are 8-bit and not the best for the module's time (1999), some rather old sampels are included (the piano...), but some good ones are in there, too. The synth effects are realised in complicated patterns, the rest of the pattern structure is not so advanced.
However, the arrangement sounds typical for a techno tune. Some themes are played again and again, The beat starts with a Hi-Hat, then some percussion, then the bass drum and the snare. I actually like the synth chord progression and the voice effects with that old voice sample from Dune (?) very much.
Well, it's monotonous techno. Doesn't say that everything? :-D No, just kidding, I've heard much worse tunes. I like the development of this tune, some new themes begin now and then, some of them are maybe played a bit too often.
The tune ends abruptly, it even sounds like it should be looped. All in all, the ending could still be a bit improved.
Hm... standard techno patterns. Some themes also seem to be inspired by some commercial techno artists (Dune). DJ Dexter maybe wanted to sound like them, which can't be done with such samples...
If you like monotonous songs, you can play this in a monotonous loop for hours! :-D I played this song now maybe for half and hour, and I'm still not tired of it. I think it's the voice effect that keeps me listening...
Perfect chillout / experimental / ambient tune! I do not regret giving it very high ratings. Not only because it was one of my first modules I downloaded, but also because it is really beautiful - like most of Jogeir's work.
Wow! Jogeir created a 7 minutes MOD tune in just under 300 kb that sounds differently in every minute! It's nearly a mircale how Jogeir put so many ideas into a four channel tune. As you may already have guessed, lotsa effects and 30 samples are used: the whole MOD format is totally exhausted! The samples are of course 8-bit and the sample rate is not that high, but what do you expect from a MOD tune from the early 90s? I recommend listening to this without resampling. It sounds much nicer with that high frequencies that are missing because of the sample rate... :) All in all: Professional!
In the beginning, strings are fading in and the first effects are already comming! After 15 seconds, the "beat" (voice samples and some percussion) comes and the strings get louder. Everything develops. It goes on like this: The tune changes constantly you won't hear anything twice. The tune is turning around, new themes are coming, the tempo is changed, some new effects come, and so on. It seems like this tune is telling a whole story! In my opinion, one of the best synth leads starts at 1:50, but there are some other cool leads, f.e. the voice-like sample at ~2:20 and of course the line at ~4:30! With this line, a great ending starts: The tune is now rather fast and then the synth melody ends. Now, you hear a great chord progression together with the drum / effect line. It's my favourite part of this module, it sounds so full! Of course, another ending than a fade-out would have been nice, but I still give it a 10 because everything else so so great!
Cool, Jogeir made something I've never ever heard before... I love this style!
As already mentioned, this module is twisting around all the time, which proves that Jogeir had many great ideas for this tune.
Very high. I could listen to this module for hours. The reason is (again) the change that's going on for the whole 7 minutes. It's like doing a travel to your favourite place again and again... :-)
Nice rock tune. Zodiak really knows how to compose great guitar tunes! It's almost perfect, I would like it even more if it was longer!
Zodiak recorded all guitar samples himself. They sound rather good, especially for the module's time (1994). What I especially like are the drums. The Hi-Hat line sounds very great and so does the Crash Cymbal line. Everything is put together in a very professional way and I can't spot any flaws in the technique except for the sample rate which is pretty low. But hey, it's 1994...
This tune starts with some seaside sounds. Seagulls, waves - Relaxing! A soft guitar starts to play and the tune gets harder! The melodic line is very good: There are bridges and verses which are linked together professionally. In the end, the seaside sounds begin to play again and the tune fades out. Bummer, I would have liked a proper ending and some more melodies! A bit more variation would have been nice, too.
I haven't heard many modules in this style, especially not many of this quality! There are also no commercial tunes I could think of that are similar. I really wonder how Zodiak was able to produce this tune in two days!
Hm, although this module is quite nice, I personally can only listen to it from time to time. I have no clue why, but it gets boring after looping it 10 times to write this review :-D Still, the drumline is kinda addictive, I like it! Maybe that's the reason why it took Zodiak only two days to compose this module... If he spent more time on it, it would maybe be more replayable.
There is no module comment in this tune. However, this tune sounds pretty Xerxes-ish. 80-line patterns, Pitch slides, and so on... My guess: It's a Xerxes OHC tune :) It doesn't get boring even after listening to it a couple of times, so a 9/10 here.
Very advanced. From the tracking point of view, a lot of effects are used. The patterns are filled with volume commands and a lot of Surround effects. The instruments envelopes also look very advanced. Volume, Pan and Pitch envelopes are used. The composer also makes usage of lowpass filters which adds to the smoothness of this tune.
Everything develops around a very nice theme. The main melody is played by a square-like instrument and dozens of effect samples are put around this melody.
The background chords are superb... I like this melodic mood very much!
Okay, this is a bit hard to judge, as almost all of Xerxes' OHC tunes sound like this :) However, if this was not Xerxes, it would be quite creative. The main reason for this is the sample pack: Samples from the original Super Mario World game (Super Nintendo) are used and the composer does something with the what you normally would not expect. The "Yoshi" punch sample works as a background sound together with the "meow" and barking sounds. This is just one example for all the changes the author makes to these samples to let the sound differently.
This module never gets boring. After every replay, you can spot new effects and melodies. Just have a look at the patterns, solo some channels, play some instruments and you'll see.
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