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2011 Additions Torrent
Tuesday 27th March 2012
Grab the torrent of all of the 2011 additions here
3 cheers to jantore for setting up and generating yet another yearly torrent.
:)
Grab the torrent of all of the 2011 additions here
3 cheers to jantore for setting up and generating yet another yearly torrent.
:)
Revision 2012
Tuesday 27th March 2012
Meet the ModArchive crew once again at Revision 2012, the biggest pure demoscene party on earth! Prepare for a weekend full of fun and meet trackers, demo producers and of course the guys behind this website!
Meet the ModArchive crew once again at Revision 2012, the biggest pure demoscene party on earth! Prepare for a weekend full of fun and meet trackers, demo producers and of course the guys behind this website!
New Torrent: Kiarchive
Monday 19th December 2011
Our torrent archive has been updated with a new torrent: The Kiarchive torrent contains all samples from the original Kiarchive, which disappeared without a trace some time ago. It contains almost 900 MB of samples in the XI (Extended Instrument) format, which can be read by many popular trackers.
Our torrent archive has been updated with a new torrent: The Kiarchive torrent contains all samples from the original Kiarchive, which disappeared without a trace some time ago. It contains almost 900 MB of samples in the XI (Extended Instrument) format, which can be read by many popular trackers.
New Linux libbass-based player
Wednesday 9th November 2011
Finally, an accurate player for Linux that isn't UADE. At the moment it's in cli form only, but with enough feedback from you guys, the hobbyist developer who made this might be motivated to put together a front-end GUI.
If you're a Linux user, please have a look into this tool as we (as a module fanatics) really could do with players based on the wonderful BASS.dll library. This is the same engine that XMPlay uses and is still under active development (so if you spot an engine bug, please tell Ian @ un4seen.com about it!).
Please check out the post by 'almos' here for the download and link to the Linux CLI player.
It will require libbass.so, available from here
Finally, an accurate player for Linux that isn't UADE. At the moment it's in cli form only, but with enough feedback from you guys, the hobbyist developer who made this might be motivated to put together a front-end GUI.
If you're a Linux user, please have a look into this tool as we (as a module fanatics) really could do with players based on the wonderful BASS.dll library. This is the same engine that XMPlay uses and is still under active development (so if you spot an engine bug, please tell Ian @ un4seen.com about it!).
Please check out the post by 'almos' here for the download and link to the Linux CLI player.
It will require libbass.so, available from here
Community member requests testers for PeePeePlayer
Thursday 20th October 2011
From community member Syron:
I'd like to present you my now 2-years old project called "PeePeePlayer" (I hadn't any name, so I decided it to call it like my initial project folder was named: /ppplayer).
It aims to look like good old DOS, but with modern algorithms/code under the hood. It currently plays only s3m modules, but I have spent much time to reproduce screamtracker behaviour of the effects (please compare "Satellite One" by "Purple Motion" with other players), and at the moment it seems that I've got the most "original" sounding player for those modules.
Basic loading code exists for XM modules, but there are still a few things I have to do on the GUI (mostly performance). Please give it a try.
this forum thread here!
From community member Syron:
I'd like to present you my now 2-years old project called "PeePeePlayer" (I hadn't any name, so I decided it to call it like my initial project folder was named: /ppplayer).
It aims to look like good old DOS, but with modern algorithms/code under the hood. It currently plays only s3m modules, but I have spent much time to reproduce screamtracker behaviour of the effects (please compare "Satellite One" by "Purple Motion" with other players), and at the moment it seems that I've got the most "original" sounding player for those modules.
Basic loading code exists for XM modules, but there are still a few things I have to do on the GUI (mostly performance). Please give it a try.
this forum thread here!
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