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Saga Musix's Profile

About

Artist Statistics

  • i Modules in Archive: 101
  • i Overall Member Rating: 8.6 (from 104 comments).
  • i Overall Reviewer Rating: 7.3 (from 4 reviews).
  • i Total Downloads: 82795
  • i Stats Updated: 2018-12-19 05:04:18
  • information icon Modarchive ID: 69512

Saga Musix was spotlit on:

  • 2nd May 2014
  • 8th August 2011
  • 2nd June 2008
Profile Picture

Profile

Saga Musix...
... is a German tracker musician and programmer born in 1990. He is also programming games and tools since 2002 and composes modules since 2004 (2002 if counting in poor attempts at DOS AdLib trackers). He's spent about half of his lifetime with tracker music. He's not fixed to a special genre, however he enjoys mostly electronic music styles. In his spare time, Saga Musix enjoys listening to music, watching demos (since 2005), going to demoparties (since 2008), programming, website design and similar computer related stuff. Some time ago, he started composing music for a demo group called Nuance.

Saga Musix is also one of the guys who filter your daily ModArchive uploads and moderates the forums here, and is also a #modarchive operator. So watch out! ;-P

Hell, why do I write in 3rd person?!



This collection does not feature all modules I've written (some old stuff is fortunately missing). However, I've also uploaded some tunes from my games to ModArchive which you won't find on my website.
These days, I'm occasionally using VST plugins in my modules, also VST instruments, so uploading some of my new tracks to TMA is simply impractical. So if you like the stuff you can download here, you're invited to visit my website where you can find some more recent modules! Also, if you want to download all my stuff in one go, please visit my untergrund ftp.
Have Phun!

In general, my modules here are named saga_musix_-_*.it or sm-*.it (older ones). There are some exceptions like the Hotel Manager Theme, filename is hotel.mod, and the really old stuff like fun.it and piano.it.
Filenames starting with sm-dungeon2- are from a game of mine called Dungeon 2. Please do not use them in your own game as they were already used in Dungeon 2.



Don't know where to start? Maybe those tunes will delight you:
Snowflakes (saga_musix_-_snowflakes.it)
Arrival (saga_musix_-_arrival.it)
Daydreams (saga_musix_-_daydreams.it)
Discovery (saga_musix_-_discovery.it)
Suburban Streets (saga_musix_-_suburban_streets.it)
The Knight's Story (saga_musix_-_the_knights_story.it)
Reptile In Jamaica (saga_musix_vs_teasy_-_reptile_in_jamaica.it)
A Winter's Night Dream (saga_musix_-_a_winters_night_dream.it)
Infinite Tunnel (saga_musix_-_infinite_tunnel.it)
Amegas (Remix) (saga_musix_-_amegas_remix.it)
Saga Musix - Timelord (saga_musix_-_timelord.it)
Enigmatic Path (saga_musix_-_enigmatic_path.it)
Unreal Scene (sm-unreal2.it)



How to play my modules: I recommend using OpenMPT to listen to my tracks. XMPlay is also a very good choice. The safest way to listen to the tunes "as intended" is to download the Ogg files on my website if you don't want to / can't use OpenMPT. Do NOT use MikMod or any player that uses MikMod (for example Winamp). Also, XM-based players / trackers like MilkyTracker are a no-no. Don't even think about opening .IT files in Milky. It's horrible. Only do it if you need a good laugh. ;-)

Note: OpenMPT's playback engine is available as input plugins for XMPlay, Winamp and Foobar2000 as well. There are several players for other platforms available as well.

Caution: Some of my modules from the 2007-2009 era use VST plugins (I refrain from uploading such modules to TMA these days). You have to play these tracks in OpenMPT. I've prepared a small tutorial that demonstrates how to handle VST plugins in OpenMPT (which is dead simple). There's also a list of free VST plugins that I use - you can download them right from my website or the author's website. Sorry for the inconvenience, and sorry for polluting IT files with VST, but history cannot be changed, so those files are here now.



OpenMPT
As you might know, I've also joined the OpenMPT dev team in autumn 2008; OpenMPT is now the biggest project that I maintain in my spare time. I have massively improved IT / FT2 compatibility, so if a tune still plays wrong in OpenMPT, I'm the person to bother!

I also started the official German OpenMPT Wiki together with cubaxd. If you can read German and are an OpenMPT user (or want to become one), this is a place you should definitely go for. A comprehensive list of features, effects and how-tos, easily extensible by you, thanks to the wiki system!



Other programming work
I've also written some useful tools. One that may be of your interest is Mod Library. It helps you keeping track of your module collection. Supports many popular formats!
The programming is multilingual (currently German and English)

ლ(°◡°ლ)

Saga Musix's messages

Last 10 messages:
From: Saga Musix To: ASIKWUSpulse
21:21 on 2nd September 2018
Saga Musix

ASIKWUSpulse: Hey, I think just dropping the volume a little bit more would have helped - it should not alter the characteristics of the sample at all.

Re: Hi, thanks for reviewing my module (Samba Cone Disco if you don't remember). The sample of instrument 12 is for me a quite unused sample, due to it being very loud as you said, something I directly noticed when I created it, but had no clue how to make quieter without ruining the characteristics. There's a harmonic with some sub-harmonics one octave above the ground tone that is peaking. In this case, it was thrown in on the fly in music making progress, which means I tried the easy-solutions, which itself means dropping the global volume of the sample a little :D


From: ASIKWUSpulse
21:19 on 29th August 2018
ASIKWUSpulse

Hi, thanks for reviewing my module (Samba Cone Disco if you don't remember). The sample of instrument 12 is for me a quite unused sample, due to it being very loud as you said, something I directly noticed when I created it, but had no clue how to make quieter without ruining the characteristics. There's a harmonic with some sub-harmonics one octave above the ground tone that is peaking. In this case, it was thrown in on the fly in music making progress, which means I tried the easy-solutions, which itself means dropping the global volume of the sample a little :D


From: Saga Musix To: Yomaru Kasuga
17:33 on 23rd August 2018
Saga Musix

Yomaru Kasuga: Our module removal policies are listed here: https://modarchive.org/index.php?faq-removal-policy
If you want to delete those conversions where you claimed to have made them yourself but they are in fact based on someone else's MIDIs, send me a private message on the forums with a link to those modules that should be removed.

Re: Hi Saga Musix, but i'm sorry, I need your help. Can I ask that, How to delete selected of my modules or claim the ownership to prevent from making MIDI Conversions, while I've planned when I was wrote it down on my clipboard?


From: Yomaru Kasuga
11:11 on 21st August 2018
Yomaru Kasuga

Hi Saga Musix, but i'm sorry, I need your help. Can I ask that, How to delete selected of my modules or claim the ownership to prevent from making MIDI Conversions, while I've planned when I was wrote it down on my clipboard?


From: Notademoscener(KlutzyNervus1) To: Saga Musix
14:48 on 20th August 2018
Notademoscener(KlutzyNervus1)

Saga Musix: Ok I'm so sorry. Just keep doing what you're doing.

Re: I really cannot tell you any more precise estimate than what I already said.


From: Saga Musix To: Notademoscener(KlutzyNervus1)
14:42 on 20th August 2018
Saga Musix

Notademoscener(KlutzyNervus1): I really cannot tell you any more precise estimate than what I already said.

Re: How long is it gonna take? Because my friends from battle of the bits are shocked to see the reveal


From: Notademoscener(KlutzyNervus1) To: Saga Musix
14:41 on 20th August 2018
Notademoscener(KlutzyNervus1)

Saga Musix: How long is it gonna take? Because my friends from battle of the bits are shocked to see the reveal

Re: If you have been waiting for it "sooooo long", I am sure another one or two months won't hurt. Rule of thumb: If you ask me how much longer it's going to take to implement something, it will annoy me and just make it take longer to implement it.


From: Saga Musix To: Notademoscener(KlutzyNervus1)
14:38 on 20th August 2018
Saga Musix

Notademoscener(KlutzyNervus1): If you have been waiting for it "sooooo long", I am sure another one or two months won't hurt. Rule of thumb: If you ask me how much longer it's going to take to implement something, it will annoy me and just make it take longer to implement it.

Re: Saga musix, are you willing to finish the opl instrument for s3m in openmpt? Because I'm waiting for it sooooo long


From: Notademoscener(KlutzyNervus1)
14:29 on 20th August 2018
Notademoscener(KlutzyNervus1)

Saga musix, are you willing to finish the opl instrument for s3m in openmpt? Because I'm waiting for it sooooo long


From: Saga Musix To: Kyleroo
17:17 on 14th August 2018
Saga Musix

Kyleroo: Being a tracker developer, I am very well aware of the differences, yes. If you are referring to my profile text, I don't write XM files so it's not relevant.

Re: Hey sir, have you learned that playing .XM files on .IT-based trackers also makes the song horrible? Vice versa of playing .IT files on XM-based trackers. :D


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