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Messages - Saga Musix

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161
PC Players / Re: What is a BMXPlayer
« on: June 19, 2021, 14:06:11 »
BMX files are made with Buzz Tracker. ModArchive does not support BMX files at this point in time (there should be at least one cross-platform player for each supported file format, which is not the case for Buzz). But you will find tons of BMX files on ftp.modland.com in the Buzz folder.

162
If the game is still available online somewhere, that might be helpful posting since some of them contained an actual MOD player, which would make it possible to extract the MOD file if there is one.

163
Sampling / Re: MAZ No.1 Instruments
« on: June 07, 2021, 20:30:01 »
You cannot simply upload copyrighted material to archive.org. You'd first have to ask MAZ for permission. Most likely he'd agree these days, but it would still be rude to not ask.

164
With milliseconds, you're almost there, you just need one more calculation. First, you need to know the sample rate at which you're mixing. For example, if your sample rate is 48000 Hz, then 1 second (or 1000 milliseconds) will be 48000 samples long. So if your sound signal has 8-bit quality, that would be 48000 bytes, if it-s 16-bit quality then 96000 bytes and so on. So if your tick duration is 10ms, that would be 48000*10/1000=480 samples.

166
Help Support Topics Archive / Re: Module Removal
« on: May 16, 2021, 19:31:03 »
Upload the new version, then we can merge the old one into it.

167
I'll point Andreas at this thread.

168
Feedback & Suggestions / Re: modarchive submission standards
« on: April 29, 2021, 18:34:25 »
I have removed the comment on the module.

But just to be clear on the module itself - it may not be what we want to have on the website, but it's 17 years too late for that. As an archival site, we generally don't delete stuff because we think that something is tasteless, offensive, is not up to today's standards anymore or has similar issues (as long as it doesn't break any laws, of course). Generally we of course try to avoid getting that kind of stuff into the archive to begin with, but based on the date, this module in particular could have even been an automated import from another module archive and thus noone might have ever reviewed it in person.
So what are the options - Discuss it and criticize it? Absolutely. Delete it? There's no point in doing that, it would essentially be whitewashing. We're all aware that some people have released really dumb things into the scene when they were teeangers. We should reflect on that and do better ourselves, and in particular not post terrible comments like the one on that comment. But I think what we shouldn't do is going on a censorship spree and delete everything we find questionable.

169
Maximum lengths are now enforced on edit fields and there's a note on the artist page how long the comments should be (it's just an approximation because the limit imposed by the browser might not be exactly the same as what the server checks against after converting the comment to internal storage, but it should be good enough).

170
That would be the first thing to do, yeah. :) I probably won't have time for this before the weekend, though.

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