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Messages - pailes

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111
MilkyTracker Community / Re: absolute beginner!
« on: August 06, 2008, 11:01:35 »
MilkyTracker will warn you if the module is not protracker compatible. If that is the case, you should always save in XM until you finally found out what all the differences are about. XM will always include everything you've done while in mod a lot of stuff will be stripped.

112
MilkyTracker Community / Re: How to start tabs in sync ??
« on: August 05, 2008, 23:26:55 »
The only two persons who got in touch with the c code are pailes and deltafire, am i right?

Just a short note, MilkyTracker is written in C++ not in C.

But yes, MilkyTracker is mainly written by myself although Deltafire did contribute quite some code on the Unix/Linux-side.

113
MilkyTracker Community / Re: will milky run on gp2x f200?
« on: August 03, 2008, 12:44:13 »
As it seems you can't replace the existing SDL. You need to link milkytracker against the newer SDL library, which means you have to build milkytracker yourself.

114
Most probably because the tracker you saved it in created an incompatible mod file.

115
There is already a thread about the topic:

http://modarchive.org/forums/index.php?topic=997.0

It provides answers...

116
MilkyTracker Tracks & Songs / Re: Re.Writeable - Mynes
« on: July 17, 2008, 22:34:02 »
I told you on irc already, but actually I also like the title ;)

doing good titles isn't easy sometimes :)

117
The Lobby / Re: XM vs IT
« on: July 13, 2008, 17:12:50 »
IT. It's more advanced, and I like the text based interface of Impulse Tracker!
Unfortunately the more advanced format doesn't automatically turn a bad song into a good song ;)

118
Tracking / Re: What's your tracker / format of choice? And why?
« on: July 13, 2008, 13:05:07 »
Why? They are easier to use and share a more cleaner and intuitive interface than FastTracker.

Highly subjective ;)

119
NitroTracker Community / Re: Open Source!1!11!
« on: July 13, 2008, 00:36:58 »
palies: NitroTracker will be open source! It's still closed because the source is a little messy and I need to clean it up.
Maybe that's also the reason why Milky was closed until recently :)

At some point I realized that there is a lot of really bad code out there ;)

120
I see. So effect 105 slides period of a value 5*4 for each tick, of course skipping tick #0... it sounds like it is meaningful.

Correct.

I've got to confess that I'm not using periods at all. Actually I calculate the frequency value using the 3pla: note number, relative note for the sample and finetune... with 'simple' math and using some precalculated arrays. So I'm trying to avoid the overhead of having everything expressed in periods and to do the conversion each time. After all, isn't that portamento slide just kind of 'dinamic changes' in the finetune value?  :rolleyes:

I guess that's what we all try to achieve when doing our first mod player but sooner or later this will bite you in the neck. For amiga periods this will be rather difficult because the scale is logarithmic...

just stick to periods like all players do, you might not yet understand why, but if you don't everything will be much more complicated in the end.

I'm not considering it at all, in fact. And my plans -at least actually- are that I won't support that. After all I'm not really trying to write an XM Player, there are already good ones, even on NDS, of course you know ;)

I see... But actually that's not true, you are already trying pretty hard, at least it seems like that to me :)

But mind you, supporting amiga and linear frequencies is just a matter of having two routines:

int computePeriod(int note, int finetune, PeriodType type /* linear or logarithmic*/);
int computeFrequency(int period, PeriodType type /* linear or logarithmic*/);

The rest is really the same.

Good xm players on the NDS? Which one? Mikmod? :P

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