Music Production > Tracking

A little dip into the old-school tracking

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Saga Musix:
Well, I just checked and Impulse Tracker supports this as well. :)

raina:
IT is a nice file format...

Saga Musix:
sure it is ;p

Oliwerko:
Okay guys, holidays are here and I have plenty of free time to experiment, so I'm gonna ask some further questions, if you don't mind. I'm in the phase I understand what is what, but I am not yet sure how to get hang of things. Specifically, what is the best approach to making chiptunes, Amiga tunes and SID tunes?

I recon there are many possible ways, but I would like to know what are the most popular ones. For SID, I've found this QuadraSID thing some time ago. Do you have any experience with it? For now it seems to me that buying this thingy can be the best you can do for SID composing, on modern platforms, that is. I know I could always do SID in odintracker or so, but it's more...comfortable to do it in modern trackers. But is it worth it?

What about chiptunes? Do chip-artists draw everything themselves? Do they use some basic VSTs or what?

And the greatest question mark for me is Amiga. I simply don't know how to achieve that Amiga sound. I know, 4 channels, 8-bit samples, but what else? This limitation does not give it that recognizable sound. Where can I get samples that sound like that? (I love that deathjester sound)

I would be grateful for any help you could share.
Thanks.

raina:
The best approach is what suits you the best.

SID sound cards are an interesting subject. Sweet things for anybody to own for sure, and if it gets your creative juices flowing, certainly worth it. (For an example on how to not use SID hardware, see Timbaland.)

What about chiptunes? Be more specific. Whether we like it or not, the term is now more wide-ranging than ever. It can mean many things, I think it means all of them at once. The key is the easily generateable basic sound waveforms we all know and love from our belowed 8-bit systems, and things that sound like that.

Do artists draw everything themselves? No. In many cases that's not even an option and you're stuck with whatever parameters you can control on a sound chip. If you're using a sample based tracker, you have that option, or you can use generators, synths, whatever to produce the sound you like. Using a VST, why not? Enforcing specific platform limitations might become harder with more advanced tools but that's not always the point either, you can just make chip-influenced-whatever-tunes (still falling under the broad definition of chiptune). Just as there is no set destination, there is no one path there. You decide what you want to make and how. If it's not working, you'll know, or somebody will come and tell you.

The classic Amiga sound you're probably thinking of is not a chiptune sound. The hardware specs contribute to sound quality but since it's already all sample based and realistic the sound is defined by the unforgettable, cheesy, lovable and godawful '80s/'90s samples. Dig in: http://aminet.net/search?query=st-%3F%3F.lha

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