Music Production > Tracking

A little dip into the old-school tracking

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eldorado:

--- Quote from: Saga Musix on April 23, 2009, 14:57:44 ---
--- Quote ---A commodore C64. even though it may limit a bit more on the memory and etc...
--- End quote ---
writing music on a C64 is normally a completely different approach as you program a synthesizer and not a sampler, so memory is not important there.

--- End quote ---

nice to know.

when i get one, less to learn :)

thankssssss

jivatma:
Well, to get that typical C64 Sound, you can use an other Option too:

A Tracker for the C64 as a .d64 file and a C64 Emulator. I don't know much about that, startet only Huelsbecks Soundmonitor a few Times and listened to the Demo Song/s, etc. - and i don't know, how to create a .sid file from that, what you create e. g. in Soundmonitor on the C64.

For the Amiga Part: same thing here: Get Soundtracker, Protracker or whatever Tracker you like and a Copy of (Win)UAE and the Kickstart File/s from Cloanto or a Real Amiga 500. And don't forget the rom.key file.

Greetings,
Ingo

Saga Musix:
.sid files are no modules but basically they contain executable code (a playback routine) for the C64.

therealvertighost:
old school is very much still alive in my mind..I personally use 8bit in some creations vs. 16/

Saga Musix:
8-Bit sampels certainly don't make a track more oldschool than it already is. It's funny, "back then" when people were only able to use 8-Bit samples on their Amiga, people actually tried to get the maximum quality out of their samples, so that the lack of dynamic range would actually not be noticable - and nowadays, people intentionally create "bad" samples that often don't even sound as good as those old samples...

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