Mod Archive Forums

Music Production => MilkyTracker => Tracking => MilkyTracker Feature Requests => Topic started by: dj io on April 15, 2008, 19:14:29

Title: PSP Port (now that it's open source)
Post by: dj io on April 15, 2008, 19:14:29
So..  Here's the old thread

http://www.milkytracker.net/milkyboards/viewtopic.php?t=619

Before I start learning to code, is there anybody else who might be interested in doing this port?

 ;D
Title: Re: PSP Port (now that it's open source)
Post by: raina on April 15, 2008, 19:31:50
Actually:

(http://www.milkytracker.net/forum_img/Deltafire-MTPSP.jpg) (http://www.milkytracker.net/video/Deltafire-MTPSP.3gp)

MilkyTracker already runs on the PSP but user input is not implemented.
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 15, 2008, 21:38:35
what the heck?  seems like it isn't too much of a stretch to add keyboard support right?  unless this is some kind of hoax   :)

edit: or is that just the player that was released a while back?  i've never even run it
Title: Re: PSP Port (now that it's open source)
Post by: Deltafire on April 15, 2008, 22:50:31
No.. what you see there (the picture links to a video file) is a recent version of MilkyTracker running on my PSP :)

As for keyboard support, well I don't have a keyboard on my PSP (and I don't think pailes does either) so it would be hard for us to implement the support. But, since we are now open source maybe someone else would like to step up and work on this port.

Note: Milkytracker is using SDL (http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer) for its hardware access. This means that if SDL has keyboard support on the PSP, then MilkyTracker also has keyboard support on the PSP - with no extra work involved :)
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 15, 2008, 23:16:35
I will give you my keyboard.  Then if the support gets added, I'll buy another one for myself.  I bought it so I could use dosbox to try to get a tracker working.  That was sure a failure!
Title: Re: PSP Port (now that it's open source)
Post by: dr_mabuse on April 16, 2008, 00:21:17
why dont make a note input like the gameboy trackers ?
Title: Re: PSP Port (now that it's open source)
Post by: pailes on April 16, 2008, 08:49:36
I will give you my keyboard.  Then if the support gets added, I'll buy another one for myself.  I bought it so I could use dosbox to try to get a tracker working.  That was sure a failure!

What kind of a keyboard is that?
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 16, 2008, 15:29:10
I will give you my keyboard.  Then if the support gets added, I'll buy another one for myself.  I bought it so I could use dosbox to try to get a tracker working.  That was sure a failure!

What kind of a keyboard is that?

it's the targus universal wireless IR keyboard.  i bought it because it seemed to be talked about more frequently than the others, so i hoped it would have better compatibility
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 16, 2008, 15:43:22
also, i've posted on the ps2dev forums and there is a guy who has built a midi cable for psp (and schematics on how to make one), and also a "simple midi message handling library".  I don't know if this would be useful for Milky or be able to be integrated into it?   

Here's the ps2dev forums thread
http://forums.ps2dev.org/viewtopic.php?p=67816#67816
Title: Re: PSP Port (now that it's open source)
Post by: dr_mabuse on April 16, 2008, 17:14:59
a IR keyboard makes no sense, becuase the newer PSP Slim doesnt have a IR port (sadly).

But talking about Playstation:

What do you guys think of a PS2 port? The PS2 can handle USB Keyboard/Mouse & USB Mass Storage
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 16, 2008, 17:32:33
a IR keyboard makes no sense, becuase the newer PSP Slim doesnt have a IR port (sadly).

But talking about Playstation:

What do you guys think of a PS2 port? The PS2 can handle USB Keyboard/Mouse & USB Mass Storage

most(?) people still have an older phat psp.   and an official sony keyboard is supposed to be coming out to work with the slim models eventually (sometime this year?).  support for that could be added later conceivably
Title: Re: PSP Port (now that it's open source)
Post by: dr_mabuse on April 16, 2008, 17:43:30
good to know, i only have a slim psp  :D
Title: Re: PSP Port (now that it's open source)
Post by: pailes on April 16, 2008, 21:06:49
Well, if I had the time and the motivation I'd give it a try, but this time someone else needs to do the job. I simply can't, that's one of the reasons why we decided to release the code :-\
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 16, 2008, 21:49:36
alright.  c++ for dummies, here i come!
Title: Re: PSP Port (now that it's open source)
Post by: license on April 17, 2008, 23:34:33
alright.  c++ for dummies, here i come!

same here! :D
Title: Re: PSP Port (now that it's open source)
Post by: dj io on April 17, 2008, 23:36:23
alright.  c++ for dummies, here i come!

same here! :D

do you have an ir keyboard?  do you know anything about coding?  maybe we can band together, assuming we can't find someone else interested.   let me know, and i'll also post on some psp forums tonight
Title: Re: PSP Port (now that it's open source)
Post by: dr_mabuse on May 07, 2008, 03:02:22
i will talk with some ps2 (no PSP) dudes next time, becuase i think a PS2 port makes also some sense, because you can use any USB hardware (keyboard, mouse, mass storage and so on...) and its also possible to start homebrew software without a modchip on a PS2 (using MAX Media Player or other boot discs)...

Title: Re: PSP Port (now that it's open source)
Post by: Deltafire on May 07, 2008, 18:43:06
If libSDL supports USB keyboards on the psp/ps2 there's a chance that Milkytracker will work with them as is.

Milkytracker does currently compile for the psp with no problems (or did last time I tried it), so simply build a binary and try it.

Here (http://df0.myzen.co.uk/milkytracker/testing/mt-pspold.zip) is a binary I built earlier (in fact, the same one that is shown in the video). You may have to magically convert it to an eboot thing to get it to run, or use PSPLink.
Title: Re: PSP Port (now that it's open source)
Post by: dj io on May 08, 2008, 20:13:51
If libSDL supports USB keyboards on the psp/ps2 there's a chance that Milkytracker will work with them as is.

Milkytracker does currently compile for the psp with no problems (or did last time I tried it), so simply build a binary and try it.

Here (http://df0.myzen.co.uk/mt-pspold.zip) is a binary I built earlier (in fact, the same one that is shown in the video). You may have to magically convert it to an eboot thing to get it to run, or use PSPLink.

I will certainly try that.  Thank you!
Title: Re: PSP Port (now that it's open source)
Post by: null1024 on May 18, 2008, 00:46:05
Couldn't there be support for an onscreen keyboard as well? (you'd select the keys with the thumbstick, move around the tracker with the digital pad)
Title: Re: PSP Port (now that it's open source)
Post by: Deltafire on May 18, 2008, 01:10:04
Yes, that is certainly possible.
Title: Re: PSP Port (now that it's open source)
Post by: dj io on June 03, 2008, 20:20:52

Here (http://df0.myzen.co.uk/mt-pspold.zip) is a binary I built earlier (in fact, the same one that is shown in the video). You may have to magically convert it to an eboot thing to get it to run, or use PSPLink.

I didn't get a chance to download this before you took it off your webspace.  Is there any way you could put it back up?

It would be greatly appreciated  :)
Title: Re: PSP Port (now that it's open source)
Post by: Deltafire on June 03, 2008, 20:42:27
Updated.

Not sure how you go about converting that into an eboot file so it may be of limited use.  It will run under psplink though, as that's how I ran it.
Title: Re: PSP Port (now that it's open source)
Post by: dj io on June 11, 2008, 22:50:08
Updated.

Not sure how you go about converting that into an eboot file so it may be of limited use.  It will run under psplink though, as that's how I ran it.

Thank ya   ;D ;D  I'll try to figure something out

Title: Re: PSP Port (now that it's open source)
Post by: dj io on September 19, 2008, 21:58:55
I have to claim laziness and business this summer as an excuse for not even attempting to get this to work on my PSP yet...  However, some recent interesting news in the PSP scene has sparked up my interest very heavily ..

A no mod PSP keyboard/mouse/joystick interface
http://www.dcemu.co.uk/vbulletin/showthread.php?t=154262

All it requires is getting this $30 usb microcontroller and flashing the appropriate drivers onto it.  I'm trying to find out from the guy who is doing work on it, whether a ps/2 to usb adapter would work, i.e. let you use keyboard and mouse at the same time.  If so, this will be some HOT stuff!

Will post updates sometime after I've managed to get a microcontroller and mess with it.
Title: Re: PSP Port (now that it's open source)
Post by: pailes on September 19, 2008, 23:49:15
By the way, you can now get really small notebooks ("NetBooks") which are fully fledged computers and they're rather cheap :D
Title: Re: PSP Port (now that it's open source)
Post by: dj io on September 20, 2008, 03:19:52
Thanks dude... but if I get a laptop, it's going to be fast enough to run Renoise comfortably with some vsti's   :angel:
Title: Re: PSP Port (now that it's open source)
Post by: luke on July 05, 2009, 17:18:21
I use milkytracker on a pda. the directional pad is very useful although a little uncomfortable to use. milkytracker with gameboy style input running on the new pandora games pda thing could be amazing (more comfortable to use and faster input than with a stylus).....
Title: Re: PSP Port (now that it's open source)
Post by: luke on September 11, 2009, 11:56:57
i take that last comment back...milkytracker on the PDA is VERY comfortable to use. I was just retarded and unable to use it properly at the time of writing that.