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Author Topic: PSP Port (now that it's open source)  (Read 33479 times)

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dj io

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PSP Port (now that it's open source)
« on: April 15, 2008, 19:14:29 »

So..  Here's the old thread

http://www.milkytracker.net/milkyboards/viewtopic.php?t=619

Before I start learning to code, is there anybody else who might be interested in doing this port?

 ;D
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raina

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Re: PSP Port (now that it's open source)
« Reply #1 on: April 15, 2008, 19:31:50 »

Actually:



MilkyTracker already runs on the PSP but user input is not implemented.
« Last Edit: April 15, 2008, 19:34:22 by raina »
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dj io

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Re: PSP Port (now that it's open source)
« Reply #2 on: April 15, 2008, 21:38:35 »

what the heck?  seems like it isn't too much of a stretch to add keyboard support right?  unless this is some kind of hoax   :)

edit: or is that just the player that was released a while back?  i've never even run it
« Last Edit: April 15, 2008, 21:44:10 by dj io »
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Deltafire

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Re: PSP Port (now that it's open source)
« Reply #3 on: April 15, 2008, 22:50:31 »

No.. what you see there (the picture links to a video file) is a recent version of MilkyTracker running on my PSP :)

As for keyboard support, well I don't have a keyboard on my PSP (and I don't think pailes does either) so it would be hard for us to implement the support. But, since we are now open source maybe someone else would like to step up and work on this port.

Note: Milkytracker is using SDL for its hardware access. This means that if SDL has keyboard support on the PSP, then MilkyTracker also has keyboard support on the PSP - with no extra work involved :)
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dj io

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Re: PSP Port (now that it's open source)
« Reply #4 on: April 15, 2008, 23:16:35 »

I will give you my keyboard.  Then if the support gets added, I'll buy another one for myself.  I bought it so I could use dosbox to try to get a tracker working.  That was sure a failure!
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dr_mabuse

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Re: PSP Port (now that it's open source)
« Reply #5 on: April 16, 2008, 00:21:17 »

why dont make a note input like the gameboy trackers ?
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pailes

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Re: PSP Port (now that it's open source)
« Reply #6 on: April 16, 2008, 08:49:36 »

I will give you my keyboard.  Then if the support gets added, I'll buy another one for myself.  I bought it so I could use dosbox to try to get a tracker working.  That was sure a failure!

What kind of a keyboard is that?
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dj io

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Re: PSP Port (now that it's open source)
« Reply #7 on: April 16, 2008, 15:29:10 »

I will give you my keyboard.  Then if the support gets added, I'll buy another one for myself.  I bought it so I could use dosbox to try to get a tracker working.  That was sure a failure!

What kind of a keyboard is that?

it's the targus universal wireless IR keyboard.  i bought it because it seemed to be talked about more frequently than the others, so i hoped it would have better compatibility
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dj io

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Re: PSP Port (now that it's open source)
« Reply #8 on: April 16, 2008, 15:43:22 »

also, i've posted on the ps2dev forums and there is a guy who has built a midi cable for psp (and schematics on how to make one), and also a "simple midi message handling library".  I don't know if this would be useful for Milky or be able to be integrated into it?   

Here's the ps2dev forums thread
http://forums.ps2dev.org/viewtopic.php?p=67816#67816
« Last Edit: April 16, 2008, 16:23:50 by dj io »
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dr_mabuse

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Re: PSP Port (now that it's open source)
« Reply #9 on: April 16, 2008, 17:14:59 »

a IR keyboard makes no sense, becuase the newer PSP Slim doesnt have a IR port (sadly).

But talking about Playstation:

What do you guys think of a PS2 port? The PS2 can handle USB Keyboard/Mouse & USB Mass Storage
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